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Showing results for tags 'squad lead'.
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Smith posted a topic in Feedback & SuggestionsAdvanced Delegation of Responsibility: Simply put I'd love the ability to take my nine man squad and organize it into two fire teams. This would allow for a whole new array of strategies and tactics to be executed more effectively. While we can make it happen without UI and dedicated mechanics having these elements designed around this concept would make executing it much easier. I'd also like to suggest that the Squad Leader be able to hand off the base building controls to any one designee within the Squad. The idea being that as an SL I may need to focus my attention on more immediate concerns but I also need to get a FOB built. While I'm focused on communication, coordination and directing the Squad I can have whomever I've designated work on constructing the FOB. One of the key functions of a leader is being able to delegate responsibility in a responsible and effective manner, currently I feel as SL my focus is being pulled in too many directions. Advanced Radio Options: In Arma 3 there is a Radio/Comms mod called Task Force Radio, one of the extremely convenient features it offers is the ability to have your radio, or radios play in the right ear, left ear, or both (Stereo). This is very useful for when you are leading a squad and have a command channel and a squad channel. It's easier to parse what people are saying and decide which channel to focus on when you have, say, the command channel in your right ear, and the squad channel in your left. If my squad is relaying information among themselves during a fire fight and I need to coordinate with another squad, as any SL can tell you, it becomes a spaghetti salad of voices making effective communication very difficult. It has been my experience that being able to choose which ears my various radios are playing in is extremely helpful. Thanks!
When Squad first Came out and you had to run every where you went you had time to plan with a SL and you ran in pack because if you died you were SOL and ran across a huge frigin map again. I was hopping by now there would have been a fine tune to leadership tree allowing control to a battle field. Obviously the rogue Indiana Jones/ Rambo soldier is always going to be around but this is squad and there is very little to no benefit to stick with SL except for re spawn. and more and more it seems the game is headed for a COD / Battlefield Style Play. I would like to see a SL attribute radius to boost local Soldiers and objective areas. Also a Fireteam Leader promotion from SL with a attribute in its self. And of course the main role of a Commander so you dont have lost squads in out skirts of map while other SL are trying to take obj. Also and implantation of some sort of drag and drop line on map for distance on map would be nice and a radius marker from fobs would be nice. "I miss the the huge tire towers to no where" maybe a re-implementation of resource counter on fobs based on distance from obj and accumulation of points acquired by kills or revives in area again would be nice. Small counter just for ammo or supplies and an anti vehicle emplacement or tank traps to stop advancement of BTR pulling up next to building and shooting through the wall. and a gate that has to be blown by a SL or Specific role or more hes-cos and jersey barriers. and last but not least destructible environment is a huge need. to clear complexes use to have an Abrams make a doorway through a stone wall. Also knocking down trees to clear line of sight on battle field or disrupt line of sight. with that being said camouflage or foliage to mask a base is always nice. If anyone has ideals base on these suggestions or like or dislike these suggestions let the dev's know leave a comment its a great way to get more bang for your buck i mean you did purchase the game.
FeatherSton3 posted a topic in General DiscussionAlright you blueberries, FeatherSton3 here. Today I'm going to waste probably 30 minutes of my time writing this because I can. If you read it, cool. Here we go (take some of this with a grain of salt. All of us have different preferences. These are just some of mine): Squad Leading. It definitely isn't one of those, "First time playing Squad, I got this" roles. It takes knowledge and (some) experience of the game. Personally, I didn't squad lead until about 40 hours into the game as I really just wanted to get a feel for each class (getting a feel for each class also allows you to be more effective in commanding as a squad lead as you know where to position each fireteam role in your squad. I.E. You don't ever have medics on the front lines) Maybe some of you have tried squad leading and didn't really like it. That's fine. I would however encourage you to try it again after I'm done writing this super long essay that nobody will read all the way through. In no particular order, I'm going to put down some pointers, tricks, and guides on how to be a "FeatherSton3" squad lead (that's me!).BEFORE THE GAME STARTS - Create a squad as soon as the round starts. If you really want to be an SL, don't wait to see if others are creating squads, just do it. This gives you more time to plan for the round. Adding on to the point above; do mic checks before game starts. Personally, 90% of the time someone doesn't have a mic, I kick them. I need communication, and quick. I don't have time to keep checking the squad chat every two seconds. I have enough stuff going on. Somewhere in here you may want to see if people are new to the squad. That way they don't take important roles. Tell everyone what role you want them to be. You got more than 7 people? 2 Medics please. I don't want marksmen. To me, they aren't useful. If I have someone that instantly goes marksman, I will ask them to change. If they don't? Kick. I usually prefer 2 LAT's and AR. During this time, you have hopefully been squad lead chatting with other SL's. Now it's time to tell your team what the plan is. If you are only taking Logi, don't have more than 4 people spawn. Tell them to hold spawns and you will get a rally down as soon as possible. Mark the vehicles you are taking from main with enemy icon markers so other squad leaders do not take your vehicles. EARLY GAME - This part is when you get a feel for the newcomers in your squad; to see how responsive they are. Ask them to do simple things: Come to you for a rally, do a logi run, hold this position, dig a HAB, build sandbags, etc. This is also the part where (mostly) you will find out really quick how useful your other squad leads are. They aren't communicating anymore? They didn't go to the position they said they were going to? You are probably going to lose. COMMUNICATION/TEAM WORK - This is a big one for me. Even more important than winning. If my team is effectively communicating and we lose, GREAT! Adding on to this, if you aren't communicating with your squad, you aren't an effective squad lead. Listening goes both ways. Yes, you are the squad lead, but you also have people in your squad (either because they love you and join your squad every time you create one, or because yours was the first open) to listen to as well. They are trying to tel you enemy positions. A simple, "copy, marking" will do. Acknowledge them. Take suggestions from them. They are just as important as you. This is going to be a little challenging if you are new to squad leading since you will have local chat, squad chat, and squad leader comms going all at the same time along with gun fire. First and foremost, communicate with YOUR squad first. Keep communicating with other squad leads. Make sure to wear down your number pad keys to talk to SL's individually if something doesn't pertain to all other leaders. Keep your squad in the loop on enemy positions. Update your "Green Eye" marker constantly. Need them to build? Update your "Green shovel" marker constantly. Don't have rogue squadmates (partly why I don't like marksmen). Keep using your map to check your squadmates positions. If they are too far out in front, tell them to come back. Give your squad encouragement. "Good job guys, good job squad" They should be noticed. (Don't use 'squad chat' for things that don't pertain to the whole squad. It unnecessarily clutters comms). SQUAD LEAD RANDOM TIPS/POINTERS - If possible, build the FOB (radio) as far from the HAB as possible. Not only will it take longer for the enemy to find the radio, but it will also prevent the spawn timer increasing at the HAB. Timer only goes up if enemies are near the FOB If you are on defensive, KEEP PLACING FOBS! If your attacking squads need to fall back, they need someone to spawn that isn't at main. Keep medics behind the lines. Everyone once and awhile I see Rambo medic, and that's not who I want being my medic. (Who are they going to revive if they are shot first?!) If you are a defending squad, place your Rally near your FOB, because rallies disappear if enemies are nearby, this will allow you to detect enemies near your FOB without actually having to have "eyes on" Constantly update your rally. If you are about to place a new one, but you hear enemy gunfire close by, fall back. Chances are your rally timer will reset because enemies are too close. If playing as non-conventional forces (Russia, US) do as many logi runs in the early part of the game as possible. The longer the game goes on, the more IEDS and mines the enemy will have layed down. Place multiple "Green FOB" markers to give your vehicle drivers a better sense of direction on where you want them to go. Sometimes, it's best not to engage the enemy. If you need to sneak around, tell your squad to hold their fire. Playing infantry only maps? Have two squad leaders, with one squad member each spawn and take logi while everyone else holds spawn. This allows the placement of two quick rallies to get multiple bodies into the action quickly. Playing on the same server constantly can help you become acquainted with other players/squad leads who also play on the server, making the squad leads and squad mates more predictable. You can build on top of peoples heads. Use this to your advantage. Be confident. Be vocal. *NON SQUAD LEAD TIPS/POINTERS - Placing IEDS on vehicles without blowing them up will allow you to keep constant track of the vehicle on the minimap. Spotted an enemy HAB? Undig the HAB until only the metal stakes are sticking out of the ground. Not removing the stakes ensures the structure is still there, meaning the enemy cannot place a second HAB without rebuilding the HAB, or destroying their FOB. Driving a Stryker? Turn off the engine. This baby can coast, silently for a long time. At the end of the day, you may read this and still not want to squad lead. That's cool. Some people just don't like squad leading. I know some of this information is probably old to most, but I wanted to give some insight and some of the things I like to do as a squad lead. Have fun with all the new Steam friend invites. Happy Squad Leading! Add Me On Steam
ParaPlays posted a topic in General DiscussionWhat happened the forum it's is now blue!! eyes burning.. Anyway guys I have been squad leading quite a lot last couple of nights and not only been leading my squad but the entire team, the way I have been working seems to keep the squads together and encourage defence as well as attack. While the timer ticks down I speak to the other squad leaders and explain #ParaPiggyBacking™ This how it works, I tell them squad 1 (my squad) will take the first attack marker and STAY on defence until, Squad 2-4 have taken the next attack marker. They are then to STAY on defence until we move up and attack with support from 1 other Squad. The idea behind this is that each squad in turn gets to attack and defend. Currently without ParaPiggyPlay everybody goes off and attacks, leaving nobody to defend. The system has worked perfectly for the last 4 games I have played, with many players saying it kept the squads together and no lone wolfing. And I have to agree it is enjoyable to attack and defend, this system also keeps things clear for the squad leaders, with less BS on the radios. It has been a pleasure again to play squad with this system, try it and see if it works for you. It Piggin works. ps. Guy called 'Worm' was tking and then when booted created his own squad and played music down squad leader radio, he claimed his dad was a dev *rollseyes* so keep a look for this idiot.~ PiggyPara Out.!
I've been the recipient of this action and have had a situation where I needed to do it...... Situation - SL role is passed due to a variety of reasons Problem - player inherits the role of SL and is unaware Suggestion - have an in game visual alert indicating who is now the SL