Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics, etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §8 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
§9 Thread Capitalization
Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here.
§10 Images in posts
When posting images, mind the following restrictions:
.gifs will be allowed and may be removed by Staff if deemed necessary.
Maximum size for images is 1280x1024.
Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Section II: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
Search the Community
Showing results for tags 'sprint'.
Found 14 results
Hello all, I like the sprint mechanic but I was thinking about how there are really only two speeds. The initial speed (which is the fastest) and then the end of stamina speed (which is more akin to a jog) What if there was a reserve sprint that came after your stamina was fully depleted that acted as a “second wind” where it would offer the same speed as the initial sprint (the fastest) only now it would start to smear the players vision and accuracy. Much as in real life, anyone who has ever sprinted before knows that they are able to sprint jog sprint jog without having to stop with the understanding that if they push themselves too hard, they’ll see spots and eventually pass out! At the moment, the cycle I find myself running into (pun) is sprint-jog-prone-regain stamina-sprint-jog-prone-regain stamina etc.... It’s a bit repetitive. I imagine a scenero where you are jogging to the objective and suddenly you take fire. With nowhere to go, your fight or flight response kicks in and you find yourself sprinting to the safety of the wall, only when you get there, your hands are a bit shaky and vision pumping (much like the bleeding out effect). The player would be safe, but they would now have to fight with reduced accuracy and visual clarity.. now when they sprint, they will have to decide if the temporary loss of motor function is worth it or not. Anyway just an idea to spice things up. This is my first post here so let me say THANK YOU DEVS for creating a game that truly is the successor to the beloved Battlefield series (pre EA) :)). You have reignited my love for team games. Rock on.
One of the greatest features in Squad was realistic true first person camera, so when you sprinted you could free-look up/down, when ADS your head would lean into sights and not the other way, not only you got rid of it in V10, you introduced bs like this: https://www.youtube.com/watch?v=gpFkMPkniAY
SgtSalty posted a topic in Feedback & SuggestionsThere are different needs for movement in different situations. Did you just get out of base and are on your way to the objective? Are you getting fired upon and need to get into cover? Maybe you just want to rally with a other teammates close by. The following types of movement offer the player to choose the best one for his situation JOG Used to cover long distances Pros: - low stamina consumption Cons: - takes time to get to full speed - takes time to come to a full stop - low agility (doesn't allow side step) - lower movement speed than sprint FAST SPRINT Used for short distances (e.g. allyway crossing) Pros: - fast movement speed - high agility Cons: - high stamina consumption - slow stamina recovery SPRINT Is similar to sprint currently in the game Pros: - higher movement speed than jog - less stamina consumption than fast sprint Cons: - stamina drains faster than jog - slower movement speed than fast sprint Original post: http://forums.joinsquad.com/topic/17927-limited-fast-sprint-to-run-past-alleyways/#comment-216724
I've just seen the updates (the videos) and I'm very impressed. Looks awesome. The going prone animation is no joke what I was taught to do at Basic training in Australian Army so that was pretty cool(Lmao PROP DROP). Also the 3rd person turning animations are pretty cool too, close to an 'about turn' when we do 'Combat Shooting'(surprisingly it's actually as uncomfortable as it looks). I have a suggestion with the third person and first person animation, while sprinting with a weapon we generally release the weapon of our support hand and raise the weapon pointing into the air with it tucked under the elbow, keeping it in safe direction while sprint and having our support hand to assist in propulsion while running. This is just a picky suggestion, but it would be very cool. Also, Possibly Adjustable GLA sights? (I WILL LEAVE A LINK OF A VIDEO CONTAINING A CLIP OF SOLDIERS DOING THE SPRINT I'VE DESCRIBED FOR PEOPLE TO SEE)
I Would like to see a torque (sprint) on the vehicles. This would be a torque for getting up hills, and only effecting slow speed. something to give them better ability with hills and alike. Most of the vehicles should be able to tackle most of the hills in the game.
Lio posted a topic in Feedback & SuggestionsWhat do you guys think? I would like the key to Focus and Sprint be differentiate and the option to keep it how it is, i would use the Focus key on the "RMB" by keeping pressing(holding) and Sprint would be "Shift" (Different Keys)
I was using an adequate Dell setup with SQUAD until the other day when I purchased an ASUS gaming system, , with 980 m graphics etc. On both systems i could not get my SPRINT config key to work. I start with DEFAULT LFT shift and tried many other config buttons with NO luck. Remember i had this problem on both systems. Any real help with the software config will keep me from GOING COMPLETELY insane. Thx in advance!
Greatings community, Here are some ideas that I was discussing with some friends while playing the game regarding the current state that its in. I know everything is subject to change and that the devs are adding more and more functions in the game while we move on. I'd love to see some feedback and perhaps some discussions regarding this topic. The main points are: adding an adrenaline like dimension in the game for vaulting, stamina, rushing/sprinting, drawing weapons for quicker, more realistic immersion ! Vaulting: We all know that there is no vaulting in the game right now and i've read some topics that this will most likely be implemented as the game development moves on.To jump over a 50cm wall we have to press jump and duck to cross like back in cs1.6. This usually fails because your stamina is depleted or on a low point due to crossing a field. Imagine a situation where you get shot at in real life, and you have to make it over a wall or ledge or w.e. You'd jump over that mofo and even risk breaking something to prevent getting killed. Closing in on my point now; the devs should add some sorcery in to make sure once you get shot at, you gain some kind of adrenaline and the stamina isnt affected while you jump/duck over a object for cover. Ideas:vaulting does not affect staminavaulting affects stamina, but lower the penalty from 33% or 25%, whatever its at right now to something more acceptable like 5%or vaulting affects stamina while not suppresed/being shot at but it does not affect stamina once you are being shot at. In this version, suppression adds adrenaline and your soldier will make sure to get to safety like in real life. This option would be the most realistic imho. You could go even further in to immersion and add a legs damage penalty by shot wounds or falling from height wich slows the vaulting animation by 50%. But we are getting to deep now, suppresion and adrenaline would be a nice implementation in further gamesthe last option could be an option if vaulting is not added in the game, here you would gain the adrenaline mode once you are being shot at and stamina is not affected by jumping. This would however break the game once you snipe / engage from a distance and opfor could just get unlimited jumping. Making it to hard to hit the enemy.All in all, vaulting and adrenaline would be nice.Running/sprinting for life: Drop the current run / sprint mode as it is right now and add the folowing:normal 'run' (movement by arrow keys)running (movement by arrow keys + shift*) *=default keybindingsI'd love to see the some extra rush mode during a run where you could gain an extra 10/15% sprint speed. I honestly think this would add another dimension in chasing/closing in on objectives to make sure you arrive where your headed towards alive, not dead or wounded. Mix classes up a little and modify the run/sprint speed for every role. An rpg eqquiped with 4 rockets would definitely add loads of weight and should prolly run slower then a normal soldier. Im not sure if this is already ingame. I have not seen any differences in running with classes. Changing weapons: This one should be a dead give-away and probably is suggested many times since the weapon change animations are ruining the whole game. Other games implement a fast animation to secondaries but why not set a new standard, and let other industries follow our example. Instead of having a four second animation from RPGs to your m4/ak/any other weapon. Add the folowing; yes, adrenaline, once again, since this would improve the flow and immersion alot. Once being shot at, your switching/animation greatly increases by as much as something like 50%. Set a difference between switching from RPGs to rifle, this should take longer since an RPG is big as f#ck. However switching from your rifle to pistol could be faster!my second idea would be totally awesome. See to it that theres an option to drop a weapon by pressing some button like 2 times while you are in an animation. When switching from your rpg to pistol in a firefight, you'd drop that fkin bazooka and get to your makarov as QUICK as possible.Third idea is that drawing pistols should be increased if spec ops roles are introduced in the future. Trained special forces could have the ability since they are trained to do something fast. Thats about it for now guys. Im sorry if i mentioned some ideas which might be posted before me, if so, please copy the link and ill delete the idea from my post in an edit. Feedback and support (if you like it). Disclaimer: Sorry for bad Engiesh, it are my the second language!
Just curious. Searched but didn't see a related post or maybe my keywords suck. Case: Running then turning to ADS -- I think people are able to do this too easily and I'm curious how difficult a fix would be -- maybe it's already in place and can be tweaked or I haven't noticed it. Could you guys (feasibly) do dynamic arm animations? Kind of like a cloth or rag-doll type of effect using speed + vector + gun weight to change how quickly I would be able swing my gun around and ADS at the desired target. I probably just suggested the hardest, or least feasible way to solve it :) but if it's possible I think something like that could be useful in teaching people to be a little more patient while not relying as much on a stamina/sway.
I made a quick search for anything like this, but I didn't find anything. Anyway, I was thinking maybe an addition that could be made for the sprint mechanic is if you if you turn your character around sharply he will stop and skid back a bit in the direction of were he was going originally, sort of like in this video. https://www.youtube.com/watch?v=doM19tgsFYU
As many of us have probably seen the videos of the game, I think everyone noticed the speed at which everyone was moving. I was wondering whether or not these are placeholders like I think or is this the intended speed we are going to move at?. Besides that will we see any other movement speeds like walking or some sort of sneaking where footstep sound are reduced but movement speed dropped? If they are placeholders then that is a relief, as the current speed shown just looks too fast paced and would ruin gameplay.