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Showing results for tags 'spg'.
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Hey, So idea is to make SPG 9 Tripod rotable just like it was in Project Reality. You could rotate tripod with A and D to aim and fire at any direction. Right now, SPGs don't have this option and it makes them useless against flanking enemy, or even enemy that is slightly off your "angle of aim", and since TOWs have full 360 rotation, it would be nice to have that feature on SPGs and maybe HMGs (those not in bunkers like M2 and NSVT).
Are there any plans to extend the TOW to other Teams? like INS/MIL? Im thinking of some Rebel groups in real life that are either gifted or steal advanced weapon platforms. Somewhat related: What if we could "relocate" SPGs and/or TOWS? Maybe if we un-dug those assets we could get those points back? I know most irl irregular troops like to use the 'shoot-n-scoot' method for SPGS too. Ive seen where they will start to disassemble a TOW right after shooting. This would still require a SL to re-place the Blueprints. But would allow for more tactical flexibility. and possibly hide a FOB location. Thank you for your time!!
Mounted AT should be at the very least equivalent to the Heavy AT. one shotting any light - medium vehicles. This should replace the Rocket Artillery's spot as the "prime vehicle" (with the CROWs, and 30mm). -currently having to 2-3 shot logi trucks is ridiculous. -techies are too vulnerable to even go head to head against vehicles. -there is generally only one techie per map
Just interested to see what the community has in ideas, not saying it should be in but just spewing some ideas out. Such as odd Soviet era tanks. Or anything in general... Examples.... IDF MAR-290 Soviet Scud Soviet BTR... Again just brainstorming odd vehicals, plus as a history geek I learn something new when someone post something interesting. Please post with pictures
First of all, I'm not sure whether this goes into the "Discussion" or "Suggestion" forums so sorry if this in the wrong spot. I'm wondering if man portable deploy-able systems such as Fagot ATGM's and Mistral SAM's will be in game and how they will work in squad. I know encamped ATGM's like TOW's and Kornets will be deployable via the entrenchment tool much like FOB's, but I was wondering how ATGM's and the likes which were designed to be man portable will work. If I recall correctly, either France of Britain had a deployable Milan for it's HAT class for Project Reality. So I'm wondering whether or not we will have a similar system, if there is a system at all. To me these would be near essential as a country like France or New Zealand would be left without options for a portable SAM if Mistral were to be an entrenched only option, similarly, it would be very odd for Russia if the Fagot (It means bassoon you immature goof) or the Metis weren't an option for the HAT kit. This will also important IMHO for SPG-9's and other recoiless rifles for insurgents and the likes as, for me, the SPG-9 platform was iffy and ineffective, especially considering it's potential and the way it's used by insurgents in real life. One possible way I recon would work is to be able to pick the HAT kit, and have it as a multi-stage deployable, for example, you pick the tripod from you inventory, and click to deploy it (With a small "Set up" time delay, and then either pick the missile and "deploy" it on the tripod or use have the HAT member "use" the tripod to automatically reload it before using it's sighting system. I'd also reckon that if the class is equipped there needs to be at least one squad mate who must remain a plain rifleman in order to simulate the system needed multiple men to carry the components and ammo. For recoiless rifles like the SPG-9 or B-10, I recon that it should build like it was in Project reality, but rather then being stuck in a fixed position for the entire game, it could be disassembled and carried in separate parts buy 2 or 3 people not carrying heavy gear (such as SAMs, Anti-tank or GMPG's) than re-assembled by re-deploying it in a separate area with the same three people re-assembling it, which will allow more ambush possibilities for the insurgents.