Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof) etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §8 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
§9 Thread Capitalization
Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here.
§10 Images in posts
When posting images, mind the following restrictions:
.gifs will be allowed and may be removed by Staff if deemed necessary.
Maximum size for images is 1280x1024.
Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. Section II: Forum Signatures §1 Signature Dimensions
To avoid clutter, please make sure your signature (if you choose to have one) does not exceed the following size limit: 350x150 pixels. Your signature may consist of images, user bars and text elements, as long as the total size does not exceed 550 x 200 pixels. A small tolerance will be given, but any signature larger than the limit may at any time be deleted without prior warning. If you are not sure whether your signature is acceptable, please PM a moderator. §2 Signature Content
All rules of section 1 fully apply to your signature. We will remove signatures or parts of signatures without notice if they violate the forum rules, and infractions may be given. §3 Animated Signatures
Please refrain from using animated .gifs as signatures, they distract and clutter the forum. Section III: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
Search the Community: Showing results for tags 'speed'.
Found 9 results
Hello Guys, I try new patch yesterday...and the more I play the more I find my character cumbersome, slowly, i don t have a confortable deplacement. The game lost dynamism and fluidity. If you continue in this way your community will consist of boring ... campers. Thought the shock team in a combat group in game...capable of running, jumping, used his arms and fight. Merde ! What are u doing this is not a golf course... Warning the direction of your game becomes boring and many players leave. Me too, i come back next patch. This is not good for bisness....believe me and those who say otherwise have not understood the success...YOUR SUCCES DEVS ! MAKE A DYNAMIC GAME.
Hola! Haven't been able to play Squad yet, just watching videos and stuff on youtube and keeping up with your progress. One day I would love to join a team like this so hopefully your still developing in a few years. I can't describe how excited I am to play it myself soon :) Anyways onto my idea, it is simple to implement and simple to understand. I propose that medics have 3 different healing speeds based on soldier stance. Crouched - %100 Standing - %70-85 Prone - %30 My reasoning is this, in a real life situation it would be most beneficial for a field medic to be "over" the wounded person. Crouched, or sitting beside a soldier who is also sitting, or lying down. Expanding on this it may even be beneficial to add another factor being the target soldiers stance, with prone being %100 effective. Moving around I think should affect the speed as well, perhaps a -%50 loss in effectiveness if one or more of the parties involved are in motion. Maybe you guys have considered this, maybe not. I think it would definitely slow down the game a bit, but it would make establishing a safezone for healing more of a priority like in real life.
Hello fellow players. Just a quick question... Do you guys find the movement a bit too fast, also the movement to left-right a bit unnatural? Also a thing I saw is that running uphills is the same speed as normal running so you can run on top of a hill within seconds... Of course I knew the state the game is and so on and im not bashing the game in any way,just would just like to hear did the developers said anything about the movement?...
When you are in an injured state, your priority shgould be to stop the bleeding. It is quite frustrating, bleeding out, whilst folding away an AT weapon. Can you please look into the possibility for this weapon, that you can enter directly into the bandaging function, rather than the serveral seconds spent folding away a LAW or RPG which seems to be priority number one when bleeding to death. This can lead to death if you already have low health. Priority should be drop the weapon, stop the bleeding and pick it back up. Thank you for a fantastic game.
First of all I'd like to say thank you for making this, it's really a dream come true and I am looking forwards to this game so much. With that out of the way i have a suggestion i think would fit well in this game and give the gameplay some more depth and that is. Realistic Magazine Management You have 3 magazines, for a total of 90 rounds. You begin by shooting 20 of the 30 rounds in magazine #1. You then decide to reload. magazine #1 is ejected, and magazine #2 inserted. You now fire through all the rounds in magazine #2 then reload, you insert magazine #3 and now have 30 rounds in your weapon, with only 10 rounds in reserve. This time, you fire off 10 rounds from magazine #3, and decide to reload. In a typical shooter, you would be left with 30 rounds in your weapon (10 in reserve, plus the 20 currently in the gun) but in a game with Realistic Magazine Management, you would simply re-insert magazine #1, which has only 10 round remaining. After firing off those 10 rounds, you would be able to re-insert magazine #3, with 20 rounds remaining. Tactical and speed reloads would also be needed for this to work perfectly. I imagine it would work nicely with just tapping R for tactical reloads and long press for speed reload, also an ammo inventory would also be nice but isn't really needed.
One thing that I'd really like to see is some speed of sound mechanic. In real life the sound travels at 340m/s at normal atmosphere conditions, so if you watch combat footage (hell, or even just fireworks) you'll first SEE the explosion, and then depending on the distance that explosion took place, you'll HEAR it. For example, you'll hear it two seconds after you see it if it took place 680 meters away from you. I do not know if the engine Squad is being built on can handle something like that, but I think implementing something like this could help a great deal at immersion. In current gameplay footage of Squad I have seen that sound teleports instantly (https://youtu.be/Hrd10BFQtR8?t=7936). If it were possible, it'd be awesome to implement this to not only explosions, but most if not all sounds, like aircraft AND of course, gunshots. Let me know what you think, and if this is even possible. Thanks.
Don't the soldiers move too fast? Especially when there be standard delay in multiplayer servers there will be some issues with aiming at times. Also it dosen't feel that realistic. That's my opinion. You should tune it down to 2/3 of what is now.
A quick suggestion on controlling vehicle speed, that i have not found a topic about in the forums. i think that a way to control your vehicles speed would be a nice addition to the controls in Squad. If we look at PR, you either don't move, go full speed or tap your keys to drive at the speed you wish. it makes aiming vehicle-mounted weapons harder, damage from terrain more frequent and controlling the area you drive through harder. My suggestion is that "gears" are added to the vehicles to control their speed. Having any number of them to get a more accurate control, though i imagine three or four are enough. With this we could gain more accurate fire on the move, better view of the surroundings, accurate steering, give a choice to go slower offroad and get a more reasonable speed moving through built up areas. You don't have to call it gears either, it would be like a throttle control of sorts. What do you think, or do you love driving dirtbikes and technicals that fly 30 feet after hitting a bump in PR?
Hi there, I got an idea for a feature I would really like to see in Squad. Now, I believe this idea is not original and there are already games/mods which use this feature: Tactical Reload: You reload the weapon and put the "old" magazine back into your vest if it still contains any bullets. A lot slower then Speed Reload but you'll save the magazine which you can then use later. Speed Reload: Eject the magazine and let it fall to the ground, discarding it. This reload is a lot faster than the Tactical Reload however you'll lose the magazine (and the rounds left in it). I could imagine tapping R once for are Speed Reload and holding R for the Tactical Reload would work ingame. What are your guys thoughts on this? I think it would be a great feature and possibly not too hard to implement. If anyone knows games which have Speed & Tactical Reload as feature, post them into this thread! Edit: Caligari made a great suggestion, adding Check ammo and better possible control schemes.