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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
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      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
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      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
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      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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  1. Hey all! So a couple days me and a friend of mine were having an interesting conversation about the upcoming heavy assets such as MBT's as well as air assets like Transport helicopters and how they will be implemented. Now this suggestion is not a "Is X going to be implemented" suggestion, for this thread we will just assume that Tanks, Transport helicopters, IFV's and all that business will be deployed at some point in the future. The real idea of this thread is how they will be implemented into the squad framework. What's wrong with the current system? Currently in Squad, once a vehicle is claimed by a squad, any random player who joins in the squad is able to jump in, gun and drive around the asset without any issues. Whilst this works with techies, humvees and trucks, this simply will become problematic when heavier and much more valuable assets are implemented. This is because heavier assets often come with a larger and much more different required skillset than your average infantry squad, this applies even more so to helicopters and other air assets where a good level of skill will be required in order to fly the vehicle. Tanks, IFV's and Air assets require an incredibly high level of communication and teamwork in order to work together well. A disorganized and fractured tank element of a team will find itself cornered and destroyed piecemeal very quickly and will end up being a waste to the team overall. Often the team that wins in PR is the team that has its assets in order and working together and not off doing their own thing. Allowing any squad to claim a valuable asset like a helicopter or IFV simply will dilute the team-play and make these potent vehicles job a lot harder to have some meaningful impact on the match. Currently in PR it is 10 tickets, add the crew and that is 12 tickets overall for a tank destroyed in combat. Add a 20 minute respawn time and you have a significant setback for the team in terms of heavy fire support and the loss of tanks can often condemn a team to defeat. So what is the solution? Here's where the idea comes in. I propose the creation of a drop down menu when creating a squad, the options for this drop down menu could be: - Infantry Squad - Mechanized Infantry Squad - IFV Squad - Tank Squad - Flight Crew Each squad will have kits that will reflect their role on the battlefield. Furthermore each asset squad will only be able to claim assets within their designated role, for example the Tank Squad are the only squad that can claim MBT's. The IFV Squad will be the only squad able to claim IFV's etc etc. This would encourage teamwork amongst the assets and make them work together, this is because heavy assets such as tanks and helicopters will have specific objectives that will not necessarily be in line with the standard infantry squads objective. For example, the tank squad in PR's primary objective is to destroy the enemy teams tanks, this requires strong co-ordination and inter squad communications. Once their primary objective has been achieved the tanks can move on to complete their secondary objective which is to provide heavy fire-support for the infantry. The same applies to transport helicopters, their job is to ferry infantry and supplies around the map quickly and effectively. Often enough a well dropped infantry squad at a pressure point during the match can mean the difference between victory and defeat. Then comes the final reason for this system, administrating. When heavy assets and air assets come into play on Squad, administrating is going to become a much more involved process than it already is. Administrating currently is a fairly simple process at the moment with only the odd teamkill to deal with, however when heavy assets are eventually implemented, a lot more time is going to be involved in making sure players are not asset stealing, asset wasting and ruining the game for everybody else. As someone who has done extensive administrating on PR I can tell you that this will be an issue literally the moment these assets come out as everybody will want to have a go in the tank. This system could almost eliminate the whole issue of asset stealing through a first come first serve basis. You could even create a limit on the amount of squads, for example only one tank squad, one flight squad and two mechanized infantry squads. The Breakdown of Kits: Infantry Squad No changes Mechanized Infantry Squad Two Crewman kits - armed with an assault rifle, Binoculars and Smoke grenades, the rest of the Squad will be standard infantry layout. IFV Squad Crew Chief - Armed with an assault rifle, sidearm, advanced binoculars (GTLD?) and smoke grenades. Rest of the squad will be crewman kits armed with an M4, binocs and smoke grenades. Tank Squad Crew chief (Squad Leader) - Assault rifle, sidearm, GTLD and Smoke Grenades. Crew member kits - Assault Rifle, Binoculars and Smoke Grenades. Flight Crew Squadron Chief (Squad Leader) - Armed with a sidearm, binoculars and smoke grenades. Flight Members - Armed with a sidearm and smoke grenades. Final Notes: Whilst I know this idea won't be accepted by many, the point of this suggestion is to try and focus gameplay when Squad expands to PR levels of combined arms warfare where each squad has a designated role to play. Ultimately, the goal is to create a fruitful environment where the communications, tactics and teamwork between the different arms of a team can coalesce into truly great experience and I feel that this system would help achieve that goal.