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Voo posted a topic in Teams & ClansSTG Recruitment Squad Tactical Group is a community of like-minded Squad players who have come together to play a game of Squad with tactical gameplay and strong communication. Although we are a laid back group of players, we do like to take a more serious approach to the game of Squad. We are always playing in our own server or in community events! Squad Tactical Group - Special Forces unit is an is a subset of STG that consists of Squad players who prioritize tactics, teamwork, and synergy to accomplish objectives on the battlefield. STG SF prides and prioritizes themselves on making a commitment to the SF unit through structured weekly training, weekly clan events, and playing frequently, all while putting forth the utmost effort in becoming the most productive unit we can be. Altogether, STG specifically looks for competent and unselfish players who will do whatever it takes to achieve the objective - whether that is driving logistics on Kohat or playing Medic when there is no one available to do so. Squad is a very complex game that operates on the sum of all parts, and there is a need to have like-minded players contributing to such teamwork. You will have the option of Infantry, Vehicular or Artillery accompanied with more in-depth specializations in STG SF as it rely heavily on a Tasks and Roles system. Basic requirements for enlistment into STG : 1. Having a willingness to learn and to adapt to any situation present. 2. Maintain a professional attitude in and out of the game. 3. Full understanding of our meta and playstyles. 4. Receiving a vote of approval upon completing your probationary period as a recruit. Basic requirements for enlistment into STG SF : 1. Be a member of STG 2. Meet all activity requirements including but not limited to Commander events, training, and Friday Night Squad. If you are interested in getting more information regarding STG or STG SF and would like to get in contact with our recruitment director, send an add to “STG | J.Lachapelle#3797” via Discord and send him a brief message explaining your interest. We look forward to hearing from you soon!
J-DubzTac posted a topic in Feedback & SuggestionsHear me out. I love SQUAD. The game types can be greatly improved. First off in Post-Scriptum, there are "logi squads", where the crew looks different and uses different assets. Insurgency mode~ Using this mechanic and USA an an example: A "Special Forces", "Delta", or " J-tac" squad can be there in the SQUAD selection list. This team has different gear (silenced SR-25, NVG, etc), but there are only 9 slots in that squad. Obviously everybody will try to join it at map start. Then there are 2 regular Army/Marine squads as per usual, and then an Afghan National Army left-over SQUADS with their sub-standard gear. So the Blufor team would have a massive mix of forces on the same map. It would really add alot to the depth of gameplay on the field. You'd have simulatenous SF Squad (looks delta as f*ck), US Ranger/army squads, and ANA Squads existing on same map and same team. On maps where the US has the SF team with NVG (low-light map only obviously), the player balance should be weighted so that USA team cap would be 18-24 players, and the insurgent team has +6 more players, like 24-30 player balance. The US has better gear, but the insurgents have more. I'm sure IR lasers and strobes will be implemented with flashlights etc in time.. I trust in the SQUAD development team. This same can be applied to the insurgent team. In an Insurgency type gamemode on an Al-Basrah type map, the Insurgents would have "Iraqi Royal Guard" or "Iranian/Turkish Defects" type squad with better gear (only 1 squad), Civilian squad (rocks, bandages, and drop intel when arrested much like Project Reality BF2), while the rest of the team uses the sub-standard insurgent gear. Obviously with the insurgent team it is a bit touchier with gear selection, but you get the point. Hearts & Minds gamemode: This is a bit of a stretch, but is the real simulation type of game-mode. Obviously AI is possible within SQUAD, and adding ambient civilians to the battle zone would be AWESOME. They can throw rocks, give intel when arrested or questioned etc... It would be much like Insurgency game mode, when hunting for the cache's, but can potentially be a much lower server size, with an equally LARGE map size. SQUAD is amazing, but imo it lacks the "Simulation" type of scenarios. It turns into a massive meat grinder battle. This would be a slower-paced, randomly unfolding mission generator. With a player balance of say 12 Blufor, and 2 or 3 insurgent actual players, with the rest insurgent AI and ambint civilian AI. Objectives 1: Help protect the ANA Outpost: Drive your Humvee over to help defend it. Objective 2: Locals revelaed IED locations - EOD squad goes to disarm a series of 3 or 4 IEDs, get caught up with firefights in the middle of it. Objective 3: Deliver the supplies to the villagers..... I know it sounds like a stretch but dude, so possible! Objective 4: Snatch and Grab: Delta flies in on an MH-6 to raid and capture the bad guys from a compound far off in the desert! It may sound like a stretch from what I'm saying, but the implementation if done properly would be incredible, and set SQUAD apart from any other Mil-Sim game. It would do what ArmA3 did, but so much better with the SQUAD mechanics. It would be incredible to have preset missions, where the Blufor has to disarm IED's at certain locations, build something, and help defend the Afghani National Army outpost or something. Randomly generated, has the smaller-team driving back and forth all over the huge desert scenario, with random AI events unfolding, with an even smaller Insurgent team of actual players. Player amount would be weighted like 12-20 Blufor players, with 2-3 Insurgent players. Obviously with larger amount of ambient AI and insurgent AI mixed in. I love SQUAD, and Mil-sim games, Simulations, and it would be incredible to join the development team. I would literally learn the tools required to be useful... Thank you -JDubz