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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 2 results

  1. There's a fundamental flaw with wave respawns: they end up separating a squad way more than they bring it together. What formerly could be a span of a few seconds usually becomes a minimum of 60 between the first player back on their feet and the last. An example: As an SL, my squad got into a bad firefight, and was wiped out. Six gave up immediately because they didn't want to risk missing the spawn wave, completely wasting the possibility of revivals. I died and decided to check the map out for a few seconds, and marked the enemy infantry that was mowing us down. That delay of a handful of seconds before giving up made me miss the spawn wave. The remaining two players had done the right thing and waited for a revive until it was obviously hopeless. They also missed the spawn wave, and then realized they could immediately respawn at the distant fob, instead of waiting 60 more seconds. So six of my squad members landed at the rally, without a leader. They spread out and pursued their own objectives. Two of them dropped almost halfway across the map, leaving the squad without LAT support. But the time I spawn in a whole minute later, squad cohesion had been lost completely. So yes, the wave spawns allow a handful of troops to spawn together. However, that's really only important in a tiny fraction of scenarios. Far more often, it leaves my squad cut in half. Worse, it's unpredictable unless someone keeps a constant eye on the wave timer. I do not have time as an SL to micromanage when my troops hit the respawn button, and I shouldn't be punished with full minute delays and extra ticket losses for failing to do that. Potential fixes: Put the rally timer somewhere prominent in the SL HUD. It's super tacky, but it would eliminate a lot of guesswork. Better yet, allow the SL to block rally respawns until they're ready to deploy the new troops. That would allow the SL to control casualties, and increase cohesion as the squad deploys at a precise moment, after the SL has time to instruct the troops on their next set of maneuvers. Alternately, we could revert to the old rally system. It had its own set of flaws, but it was comparatively simple to deal with. Plus rallies were agile, and were perfect for throwing down for an unexpected flanking maneuver. Players weren't punished for waiting for a new rally to be placed or waiting to be revived. And honestly, the new rallies have left such a bad taste in my mouth I'd be okay with just removing them entirely at this point. They're basically inferior FOBs that are more complicated, and not much would be lost.
  2. Hello soldiers ! Squad wants to be a « Tactical Military First Person Shooter » where tactics and strategy are the key to victory. However, there is one thing that limits the development and implementation of certain tactics, it’s the HAB. It’s completely absurd and unrealistic to see the infantry appear in unlimited quantities from anywhere (HAB)! Thus, the tactics of encirclement are useless which is contrary to the reality. No advantage is gained by encircling the enemy. MAIN IDEA : So, I thought about limiting the number of spawns on the HAB. The advantage of an FOB / HAB is the fact that any squad can spawn on it. Until today its second advantage, completely abusive, is the unlimited spawns. By limiting the spawns, the HAB doesn’t lose its essential advantage, the spawn of the entire team. The HAB should be like the big brother of the RP and therefore operate in the same way. I'm thinking about "40" spawns, because 40 players in the team (9 for the RP). When the number of spawns is over, the HAB disappears, or becomes damaged until new construction points are received. We could think about adding a 3rd resource but it’s not a good idea. What will be at the back of the logistic vehicle? Imaginary troops? In this case the other vehicles also should be able to supply the HAB in number of spawns. This makes the game too complicated ... the first idea is simple and effective. EXEMPLE : Let's see a good example on Fools Road: Link to the image -> HERE US forces took “Papanov” under control, the best strategy here is to block the arrival of US reinforcements. It was done by blocking "North Village" by the RUS forces. No transport and / or logistic vehicle can pass for going to “Papanov”. But because of the fact that the US reinforcements can appear massively from anywhere, which is absurd, this strategy is useless. CONCLUSION : Thus, limiting the number of spawns on the HAB allows us to put forward the notion of "supply lines", which has an important place in the war. Finally, it allows us to make new tactics instead of being wrecked by encircled enemies because of the building (ex: Yehorivka-Storage-SouthOuest Building) where they are. What do you think, gentlemen?