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Showing results for tags 'sounds'.
Found 13 results
I couldn't find a similar topic, or maybe I was searching with the wrong keywords and I find this quite disorienting in-game but it seems like vehicles almost always sound as if they are in an open space. For example if there are a few buildings between the player and the vehicle, it is still as loud as if there is nothing and I have also noticed that the direction of the vehicle sound is quite difficult to determine for some reason. I found the sound doesn't vary much when the vehicle is coming from different directions of the player, or maybe this is connected with the first issues I noted. I will try to get a video of what I mean later if I figure out how to do it as I'm playing the game through GeForce Now.
When I was in Afghanistan, and most other Arab countries, there was trash everywhere. I mean...everywhere. Your maps are as clean as a whistle. I think it would add to the ambiance quite a bit if you added litter pretty much in every crevice and crack. Plastic bottles, rags, tarps, filth, dead animals. Lots of dead goats. I think that would add to the realism substantially. Also, fires. Anywhere there is war there are fires. Burning tires, houses, vehicles. It would make everything less sterile and more like a warzone. In addition to that, you should see about buzzing noises. Flies and mosquitoes are everywhere over there. Thanks for your hard work. I'm very impressed with this game!
Hey, While local voice sometimes differ, mostly echo wise, depending on whether you are outside or indoors, gun shots sounds are not affected at all by the environment. I find this to be very lacking in the whole immersion experience. Indoors gunshots should be booming, short, and somewhat deafening, in the border of good taste. Cheers
So as you all know the sound system WILL get overhauled in the hopefully-not-so-far future. I made this thread so we can maybe somehow "help" the devs and give them suggestions on the sounds and such. First off, here is a video, although with blanks instead of real rounds (Real rounds are quite louder than a blank) showing off how gunshots should sound in an urban environment: Loud and echo-ey: Now, on the other hand, we have INCOMING fire. SONIC CRACKS. These are missing from the game. This is not as great of an example but I could not find any better. Very loud pops and cracks, like a whip cracking inches from your ears. We also have distant sounds. I feel as if they are too quiet. An explosion 100-150 meters already sounds relatively quiet and distant, when in real life, a distant explosion would be approx 400 meters. Here's a good example of distant sounds: Keep in mind that ALL of the examples I gave are in URBAN environments, so this would be fitting for Basrah and Narva, but not for maps such as Logar Valley. I know the sound designers know much more than all of us combined, and are striving to make sounds as realistic as possible, but I hope we can also contribute with a few examples.
Hello All, Quick question (and I searched "sounds of rounds overhead" with no hits) so please forgive me if this has been talked about. Is there going to be the addition of the sounds of heavy rounds in particular flying overhead? So say an APC is firing from one side of a field and its cannon rounds are passing over your position, is there going to be a sound for each round as it flies by in a directional sense? I think I am hearing this for rockets from the rocket techie but asking for .50 rounds/cannon rounds. Thoughts? This is something I recall for the first time with dramatic effect in BF2 Desert Combat mod and really added to the battlescape and immersion. Thank you.
Morning Gents. For some reason it seams like the devs in addition to the bug fixes that we all appreciate, have turned the bass nob in 9.8 too maximum and all the sounds consist of a very undesirable bass level now. Maybe I missed it, but I saw no mention of an edit to the sound's cache in the change logs. Was this an intentional change, or an unforeseen bug? The level of bass has completely thrown off the players ability to identify enemy fire in my opinion and made the audio experience in Squad quite hard to enjoy. Any response would be welcome as I would be relieved to hear this is a bug on the client side which I can resolve with some tinkering or a reinstall, as a patch of these sounds is going to drive me away from playing till it is changed or fixed. Kind Regards Kdot
I think this is a near perfect example of incoming bullet cracks and other noises.(good examples: 1:35, 2:18, and 3:35) Possibly implementing some of these noises would make the game even that much more immersive and intense! I hope a Dev sees this, I love this game a ton! And possibly being able to contribute an idea in some way would be so awesome! Cheers, keep up the good work!
When im at the menu, the sound works.. and everywhere else on my computer, the sound works. But all the "in match" sounds does not, so when I join a lobby and load in, everything is dead quiet. Ive tried validating my files and ive triend turning the vol up ingame to over 100% Have anyone else had this problem?...
Hi guys, Im having trouble with Audio in Game, Mainly for games such as this i use Headset. Problem is that whenever i join ingame squad, after 30secs+- sounds "breaks" and theres just dull sound like jammer or something, but when i use my classic reproductors, everything runs fine, ive tried many different settings of "set as default" in win taskbar. Thanks for possible solutions
PLEASE HELP i bought the game last night, and it opens up fine, but when i join a server or training, when i spawn everythings black except the interface, i can still move around and hear footsteps and i can shoot, but everything other than the interface is black. Please help im running AMD radeon 6790m iMac 2010 8gb RAM 2 TB memory intel i7 im using parallels to run windows 10
We recently let the devs know that the gun sounds were perfect and spot on. But it seems that recently they have been replaced. I thought that recent sounds were "off" a bit, and the monthly update confirmed that the gun sounds were redone. I am requesting that possibly they and Anders might consider going to the original first person sounds of the m4, ak, and rpm, as I have never heard gun sounds in video games as real as those. I was afraid of them altering the gun sounds from that perfection.