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Showing results for tags 'snipers'.
Found 4 results
So, as a call of duty/battlefield/fortnite/pubg and basically any game that includes a sniper, sniper, I would love to see this in Squad. It would add a long range aspect to it with calculations and precision to kill the target, which I would really enjoy. Using sniper, you should have the classic ghillie suit and modern snipers. I also want to add this as Im at it; PEOPLE SHOULD BE ABLE TO USE WHATVER ''CLASS'' (or ''team position'') THEY WANT WITHOUT BEING IN A SQUAD. I find it frustrating when having to join a full squad, everything is taken, so I create another squad, and no one joins. Let people use whatever gun they wish, without the need of a squad. Thanks -Albz
I feel that the current sniper rifles really go against the current flow of the game for a few reasons. Essentially, the snipers are currently semi-automatic rifles with an ACOG on, an SVD. I think the closer range scope and semi-automatic firing really breaks the entire balance of a sniper. Currently, snipers have a large advantage at medium-long range (I'd say around 65% of firefights are Medium range). Since the ACOG allows for better zoom at medium range to a rifle, can be spammed like a rifle and is much more powerful than a rifle. In return, we have people picking the sniper class and running around with the squads, rather than sitting up in a vantage point providing eyes and support. I would rather have Bolt-action only sniper rifles, so you have to make sure you have the shot, you can't run around in medium range and take on rifles, you are forced to use a traditional sniper role of long-distance support and cover. I would also like to see the scope replaced with a telescopic sight, which will further reduce the advantage of medium-range gun-play and increase the advantage of long-range gun-play. Lastly, the snipers should be accurate. Even holding breath doesn't give you good enough accuracy currently, in my opinion. Being a sniper is about 1 shot 1 kill, patience, waiting for the correct shot and being rewarded for it. Currently you can do all of those and still miss for no good reason. Making the sniper more accurate wouldn't make it overpowered, since it would be accompanied by the changes that make it severely at disadvantage in medium-range and would be forced to use a long-distance, which takes more skill to hit a target at that range. So you should be rewarded with the hit. To summarize: - Semi-automatic (just as plausible at medium range vs rifles) + Bolt-action (Requires snipers to take their time instead of spamming) - ACOG scope (better than rifles at medium range...) + Telescopic sight (Medium range vs rifles is now a disadvantage like it should be. Forces snipers to play the traditional sniper role of long-distance eyes for squad and support) + Better sniper accuracy (With the nerf to medium-range sniping, long-range targeting is harder and snipers should be rewarded for their skill of lining up a correct shot, not missing for no reason) I think these changes would be a giant boon to the game and adds a better sense of roles. Currently we have SL, medic and riflemen (even though there are snipers). With these changes we would actually have SL, medic, riflemen and sniper. I feel it would allow much better tactical control of the game and enable higher details of strategy, especially with skilled squad leaders. Another point: the current sniper could be made into a DMR class perhaps. But would still need some kind of nerf to medium-range I feel. And there could be a new 'Sniper' class with the changes I have suggested. What are your thoughts?
I can't seem to find any information on it, so I wanted to ask. Is the game going to feature bullet travel at all? Maybe not as in depth as Arma but at least not hitscan. Also if it features snipers I really hope there can be wind as well, because in my opinion sniping is far too easy in games with just bullet drop, DMRs only wouldn't really require wind with low power optics.