Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics, etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §8 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
§9 Thread Capitalization
Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here.
§10 Images in posts
When posting images, mind the following restrictions:
.gifs will be allowed and may be removed by Staff if deemed necessary.
Maximum size for images is 1280x1024.
Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Section II: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
Search the Community
Showing results for tags 'smoke'.
Found 12 results
Medics and their smokes are like 2 peas in a pod, except you throw the 2 peas and now you're just an empty shell. So i'm sure medics used to have more than 2 smokes (Correct me if i'm wrong) and sure I love those 2 little peas, but often I find myself needing both for just 1 or 2 casualties. So lend us a smoke this Christmas, it might just save your life. (Also applies to cigarettes #Smokingkills) #Hollowpeaman
Just a simple suggestion/question if nothing, can we expect Coax MG on the 30mm BTR/MTLB to be added soon & usage of smoke discharges on APCs. It would come in handy for people that are into supporting their squads with Vehicles. Also we're expecting tanks in future updates so can we expect that as well as part of defense mechanism for those vehicles in order to ensure greater suitability on the battlefield ?
When you're prone you should just stay prone no matter what you're doing. Its so frustrating when you throw a smoke and try to go prone, but you can't and then switch to your gun to go back to prone. On top of all that sometimes your guy just stands up even though you just hit the prone button. Solution: You should be able to do ALL actions while prone. It'll just clean up the game play IMO. No more accidental pop ups in the middle of a crucial fight.
I remember going back to say v6 and before, smoke was effective, it looked good, was great for cover and concealment. In v9 and in recent versions the smoke is terrible, why has there been such a step back in terms of smoke? It's useless now. All standard smokes are only good as signal smoke. They are no good for cross streets or hiding troop movement now, and they seem to be playing at x100 too fast with smoke particle disappearing way to fast, with very very little spread. What happened? I use to love using smoke in squad to move and cover your approach,? now never use smoke, what happened? 6.40 < Old smoke. Also shows how scopes used to look
JJarrowGaming posted a topic in Feedback & SuggestionsIn keeping with the realistic philosophy of the game, I request that ammo crates have a limited number of ammunition, explosives, smokes, bandages, etc... If a team wants multiple ammo crates, that is ok as it makes sense but there should be a limit to the contents. The limit should be determined by the FOB, not the ammo crate so as to prevent people from exploiting this by simply deploying multiple crates. Multiple crates would simply draw down the FOB ammo crate content counter for each item type as they are consumed. The behavior should be that the only way to replenish the ammo crates would be from a logi supply run. When a logi drops off supplies, the ammo crate content counter for the FOB should reset to full with no resource cost and of course, no overstocking from multiple logi supply runs. As to how many should be allowed of each type... I'm not sure. That would be best turned over to the community to discuss.
I see people not utilizing GL smoke grenades in Squad quite often, this video isn't the greatest example, but shows how useful it is for a point of reference for marksman and auto-rifleman, so they can zero in on the enemies location easier, as well as other squads near by. We had our support roles spread wide across the mountain, to cover a larger area, while our rifleman were helping support the Obj not too far away.
ExpressDelivery posted a topic in Feedback & SuggestionsFirst of all I would like to make clear that my suggestion should not be used to make any other change in the current set-up besides the initial suggestion. I would like to see that a under-barrel (only smoke) launcher would be added to the Squad leader without the explosive grenades. Right now the the Squad leader has colored smoke grenades, but they have a horizontal dispersion pattern resoling in covering the enemy and not physically marking friendly and enemy positions without covering them. The use of that tool wouldn't make the tactical map less useful, because the smoke disappears and can be seen by the enemy, other than at the tactical map. The under-barrel (only smoke) launcher is a better choice for marking positions because of its vertical dispersion pattern, which doesn't cover the enemy and because it has once higher vertical dispersion pattern, it can be seen over walls. A lot of people don't realize that when you are relating information of enemy positions or movement to a fraction of your team or a other Squad that is not at the same position as you (lets say at your left or right flank), you have to calculate or they have to calculate the information (W-(XXX)) to be usable to use it, because for them the enemy's are (N-(YYY),...). In the game right now there is a lot of friendly fire (like in real life), but that could be changed (like in real life) with colored smoke grenades, in-game the better choice to do that are smoke grenades that are fired from the under-barrel launcher. This addition would minimize confusion and friendly fire on the battlefield (Realize that not the whole squad is lucking at the tactical map all the time and that a physically marking relates that information to everyone in a fraction of a second - that is specially good in a intense fire fight !). PS.: I wouldn't change the grenadier in any way, in my ayes he is a great second in command because of his under-barrel smoke grenades ! Picture: http://steamcommunity.com/sharedfiles/filedetails/?id=674961131 Whats your reaction to that ?
CONCEPTUAL PICTURE When an explosion occurs (anywhere), the air surrounding the explosion is instantly pushed away. All this mess ends up looking like a little moving "pile" of smoke going out from the explosion. In a room, the air is like stuck, and since it's not deformable (like the water), if an explosion occurs inside a room, it'll "flee" through any kind of way that makes the room permeable (no room can be impermeable anyway), like open doors and windows. It's like squeezing a wet sponge : the water will eject through any ways (like between the fingers). We're not really squeezing the room here , but since the explosion pushes everything away from the inside, it's doing the exact same thing. So if the air runs through the windows and doors, there will be a bit of smoke and dirt going through those ways as well, and that's precisely my suggestion for Squad : a bit of particles of smoke ejecting through the windows and doors, from the inside to the outside, of the room an explosion is occuring in. The effect could have different shapes and sizes, depending on the explosion's intensity (small for grenades, huge for tanks shells). However there will have to be a distance limit to assign to the particles in case the door/window is too close or right in front of a wall, so that the smoke doesnt glitch through it.
I think it would be useful for both teams if the Insurgent´s smoke grenade had a different color. Limited to one color as is now. But having a different color than those of the US. So any color besides blue, red, white or black. Maybe green for their flag or yellow for more visibility.
Since smoke screens will be a quintessential part of Squad, I thought I'd make a thread about it. Here are all of the potential methods of deploying smoke screens that I can think of. Handheld smoke grenade40mm smoke grenade round from a handheld launcherMortar smoke shellsSmoke by vehicle (Smoke grenade or generator) Do you think all of these should eventually be in Squad? You may notice that one of these doesn't really fit in with the rest. That would be the 40mm smoke grenade launcher rounds. Those don't actually exist. The closest thing to them are Ground Marker Rounds, and those certainly don't make effective smoke screens. This is why 40mm smoke grenade launcher rounds should NOT be a part of Squad, and so the deploying of smoke screens should not be one of the grenadier's roles (Conversely, it is in PR). It would make sense for Ground Marker Rounds to be in Squad, though. The primary method of deploying tactical smoke screens in REAL military operations is via mortar/artillary. I think this should be reflected in the gameplay of Squad. There should be a notacable difference between smoke screens laid by handheld grenades and those laid by mortar rounds Also, hopefully the game will be able to handle lots of smoke without the framerate going south. If that's not possible, then Squad should stick close to how PR handles the deployment of smoke.