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So this idea stems from the current game model for F2P games and games such as Counterstrike global offensive and team fortress 2. The idea of having a market place / a loot drop with purchased keys is a great way for a steady income to allow for continued development of the game. Most people that speak about paying for loot drop keys and such will either complain about there being this small cosmetic difference in the game for no real reason, all the content is managed by the squad team so there will never be anything to extreme such a pink guns or top hats. Just a simple change in camo patterns is enough. examples. http://en.wikipedia.org/wiki/List_of_military_clothing_camouflage_patterns With these you do not keep the same color, you use like an overlay to just adjust the colors accordingly e.g. if someone has digital camo on a winter map it will be grey / white but on desert its browns. so it will just be used no matter the map. The reason you can't have a color variation is if people had black gun skins and used them on a winter map it would look weird. These can be applied specifically e.g. 'ak-47 skin' or more general with 'Assault rifle skin' The more rare skins that may take many packs to open can be skins or even model changes to things like shovels because shovels never impact gameplay based on their shape or color(as long as they are not in the players hands that is, which is only used when digging fobs). CAUTIONS For this to be implemented it needs to avoid one major thing NO EFFECTING GAMEPLAY. If the color or shape change were to effect gameplay it is not a viable skin. Changing the slight shape of the camo is not noticeable, giving a player a different counties gun,or a color that is not normally fitting to the stage has possible effects on gameplay. The main reason i bring this up is because a lot of games that have a niche community that are dedicated to the game often want to give the creators money for their game. But the problem comes when you want to give them more money but only way to give them said money is to buy extra copies of the game for no reason. When instead you can use that money to buy some keys to open some loot boxes to hopefully get that cool digital camo you have wanted to add to your shovel. This brings in the extra cash for the game, which in future could be the difference between having to release a DLC for Vietnam or just implementing it for free if the revenue stays constent and high enough. and if its DLC having to make people buy it to play it could split the community, where as if your earning a good income from this system you could just implement it for free have a sale on steam saying NEW VIETNAM CONTENT and you get a bunch of fresh blood to buy more keys possibly in future =]. Some extra ideas for loot content epipen skins Shovel models / skins Knife model/skins symbols to have next to your name on the scoreboard(with some symbols maybe gained by achievements and skill related stuff as well) main menu background images(can be artwork or something) Different red dot sights(such as circle/square/skull) As these are purely personal they don't effect immersion for other people Maybe patches on the arm(this is very iffy on immersion would have to be done right) My favorite RINGS (i know maybe immersion breaking) being able to have rings on your character cannot be seen normally unless you look at the body or he is punching you in the face. But being able to collect rings that say something or is just like a nice diamond ring. But I'm just saying ideas =]. If this cant be done then Gloves would also me nice, having like finger less gloves or gloves with little studs on the knuckles that kind of things. Hope to play squad soon(waiting for that kickstarter) Thanks for reading. Please leave criticisms of my post / idea and ill be glad to adjust if i agree to make a better overall idea =] EDIT CONCLUSION OF THREAD/IDEA: RANT ABOUT FORUM POSTERS There is a large amount of people on this forum who seem to not read through posts and just comment based on the name of the thread. A majority of the posts are basically saying "oh no pink guns ruinined muh emmershun". Then the slightly lesser is "oh i don't want things that wouldn't be appropriate to the field" Which fell back to it all being controlled by the devs which is as stated above, which they have stated before they have military advisers for their skins. So basically alot of it has been a circle jerk over them saying the whole community will become people who talk about their guns skins. 'RollingInTheHurt' literally just came to this post to post 'no i don't like this' basically twice on the same thread, nothing constructive. i just imagine a lot of the people who post are grunts who smash their heads against walls. Others also saying having skins makes it == game will behave like call of duty, As if skins automatically dictate how game play will be. With my ranting out of the way. to the constructive stuff. Proper conclusion from criticisms The Inclusion of any skin system to stem any 'who wants to trade this item' during gameplay should be non tradeable. The implementation of keys to open boxes as long as the skins are acceptable to realism(or items) is fine as said as long as these are also non trade-able. A skin system more related to the 'condition' of the weapon was also mentioned, making it look a bit more worse for wear instead of effecting the skin itself was also mentioned which could work for all the weapons. Hopefully (apart from all the circle jerking a large portion of the posters did) that this is some use to the Dev's in how some of the community views the implementation of skins to the game. This whole post has made me hate the forum community but i loved PR and hope for the best with squad.