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Showing results for tags 'size'.
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Why? Right now most server run 70(+2) player servers. Maximum is 72. That's 35(36) players per team. With 35 players that's only 4 squads of 9 players, one of which has 8. It's usually 3 ok squads and the last that has 0% organisation - leaving 3. This game wants cooperation teamwide between squads right? With only 4 squads there's not much you can do with that. In my opinion with the current maximum players 9 players is too much. Maybe when(if) Squad reaches servers with ~100+ players, 9 player squad would make sense. Right now? I don't see the logic too be honest. 7 players maximum seems to me, be the logical number. Is it because of realism? If so, is that really a thing that you need to emphasize realism? Have you tested any other squad sizes?
LADDERS: dimensional constraints and/or collision requirements.(how to get one to work - my method) ______________________________________________________________________________________________________________________________________________________________________________________ ******* UPDATE: the post to look at is here: ______________________________________________________________________________________________________________________________________________________________________________________ Could one of the Devs post the relevant dimensional constraints for creating a "ladder" that will work with the game and character animations, please? Or, are we able to modify (re-model/adjust) the current Ladder asset and have it still work correctly? I have posted pics in the "WIP" thread of building objects i have made that have stairs (i have made them 200mmx200mm(step) and they appear to work properly) but also a couple have "Re-Bar Rung" ladders, which i would like to act as ladders. > Cheers! .LJ ps: please do not direct me to Discord, thanks.
Vinny1001 posted a topic in QuestionsAlright, I feel that many will bash on this, but I'll stand up to the plate. I am a player whose mainly played games in smaller squads. This is usually with closer friends that you have known and make a GREAT team. Always covering each other, AS WELL as other Squads, defending, attacking properly, or even flanking around (since it's a smaller squad, it can be done easier) the enemy to help another squad move forward, or to simply help clear up the area, or even their base. I have also ran larger or normal size squads in other games and it was alright, but sometimes many people use the mics and it's harder to communicate properly, as well as hearing the in game effects. I have used the squad leader chats (talking from squad leader to squad leader) in some games, and it works. I'll mention I can take my SMALL squad around for a flank, for the larger squad just suppressing the enemy, and it works well (most the time ). But because of some of the issues, I choose to play in smaller squads with closer friends. Our squad still becomes a team squad in sense of helping the team out and other squads, no matter what size they are. Now, you may be thinking "Oh, he must be a sniper" or "Oh a squad full of snipers" False. I'm usually a class relating to engineer or support, my friends are usually medic or a standard rifle class, and RARELY, we'll have a sniper. It just depends on the situation NEEDED. Now, I know this game is HUGE on squad play, I get that. But what about smaller sized squads that actually contribute very positively to the overall team, as well as their well-being? The team can have large or small squads all contributing in many ways, as long as it's done properly. Can a smaller size squad get SOME sort of options? Anything relating to spawning, or minor base building, or maybe just everything costs more resources since it's a smaller squad? Anything would help. I'll let the bashing begin lol especially from the "hardcore" PR players whom when I played last wouldn't tell me how to press ONE key , but instead yelled at me to look at the manual. xD Developers, I'm more looking for a response from you guys. I just hope there are some options to cover a wider player base.
Valmont posted a topic in Off-Topic DiscussionJust wanted to talk a little bit about game worlds and map sizes here. This video ilustrates some of the biggest map worlds ever achieved in the gaming industry and how they did it. Perhaps this information can be useful for Squad. Cheers