Forum Rules 07/06/2016
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics, etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §8 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
§9 Thread Capitalization
Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here.
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When posting images, mind the following restrictions:
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Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Section II: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
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Showing results for tags 'simulation'.
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Starlight posted a topic in Videos
BIENVENUE AU SEIN DE LA QUICK REACTION FORCE #QUICK REACTION FORCE -------------------------------------------- #PRESENTATION : La QUICK REACTION FORCE l'unité de simulation militaire de référence sur le jeu vidéo multijoueur "Squad", fils du populaire mod de battlefield 2 "project reality". La simulation ,le réalisme ,la cohésion et la camaraderie sont la conduite de l'unité pour pouvoir se rapprocher aussi près que possible du réel. Notre unité présente plusieurs avantages ! #PEU DE PRÉREQUIS : - ETRE FRANCOPHONE - POSSERDER UN CASQUE ET UN MICRO - ETRE DISPONIBLE LE LUNDI ET JEUDI SOIR DE 21h00 A 23h30 #DES AVANTAGES: * - POSSIBILITÉS D’ADAPTATION HORAIRES * - SEULEMENT 5H MIN. DE JEU SONT DEMANDÉ PAR SEMAINE * - PAS D’ÂGE MINIMUM REQUIS * - CRÉATION D'ÉVÉNEMENTS RÉGULIERS * - EVOLUTION NATUREL DES RESPONSABILITÉS ET DU RANG AU SEIN DU GROUPE PAR RAPPORT À SON INVESTISSEMENT * - CAMARADERIE ET COHÉSION SONT DES MOTS FORTS AU SEIN DE L’UNITÉ * - L'APPRENTISSAGE DE LA CULTURE MILITAIRE ET SON FONCTIONNEMENT #UN VRAI CURSUS ET DE RÉELLES PROCÉDURES MILITAIRES : * - Notre commandement est constitué essentiellement de militaires en activité. * - Toutes les procédures et techniques militaires sont mise à jour régulièrement par rapport aux doctrines et manuelx officiel dernièrement en date. * - Un cursus réel au sein de l’unité a été établis pour que les membres puissent s’épanouir et progresser. Si vous cherchez un nouvel aspect du jeu en ligne et une nouvelle expérience proche du réel, rejoignez la QUICK REACTION FORCE. **#NOUS CONTACTER** : Discord : https://discord.gg/66UmpPr siteweb : http://qrf-reality.fr officier responsable recrutement : @[QRF]Starlight#5618 sur discord sous-officier adjoint recrutement : @Aldénith#2796 sur discord Cordialement, La QUICK REACTION FORCE Pour plus d'information vous pouvez nous contacter a tout moment via l'email suivant : [email protected]
BIENVENUE AU SEIN DE LA QUICK REACTION FORCE PRÉSENTATION : La QUICK REACTION FORCE est une unité de simulation militaire sur le jeu multijoueur "Squad" anciennement sur project reality depuis 2011. La simulation et le réalisme est la conduite de l’unité pour pouvoir se rapprocher aussi près que possible du réel. Notre unité présente plusieurs avantage : PEU DE PRÉREQUIS Être francophone Avoir un casque et un microphone Être disponible le lundi soir et jeudi soir de 21h00 à 23h30 POSSIBILITÉS D’ADAPTATION HORAIRES SEULEMENT 5H MIN. DE JEU SONT DEMANDÉ PAR SEMAINE PAS D’ÂGE MINIMUM REQUIS CRÉATION D’ÉVÉNEMENTS RÉGULIER EVOLUTION NATUREL DES RESPONSABILITÉS ET DU RANG AU SEIN DU GROUPE PAR RAPPORT À SON INVESTISSEMENT CAMARADERIE ET COHÉSION SONT DES MOTS FORT AU SEIN DE L’UNITÉ L'APPRENTISSAGE DE LA CULTURE MILITAIRE ET SON FONCTIONNEMENT Un vrai cursus et de réelles procédures militaire : Notre commandement est constitué essentiellement de militaires en activité. Toutes les procedure et techniques militaires sont mise à jour régulièrement par rapport au doctrine et manuel officiel dernièrement en date. Un cursus réel au sein de l’unité a été établis pour que les membres puissent s’épanouir et progresser. Si vous cherchez un nouvel aspect du jeu en ligne et une nouvelle expérience proche du réel, rejoignez la Quick Reaction Force. NOUS CONTACTER : siteweb : http://qrf-reality.fr officier responsable recrutement : @[QRF]Starlight#5618 sur discord sous-officier responsable recrutement : @Aldénith#2796 sur discord Cordialement, La QUICK REACTION FORCE Pour plus d'information vous pouvez nous contacter a tout moment via l'email suivant : [email protected]
Hey. So I play a fair bit of Arma3 and I'm of course interested in Squad. It says on the KS page that squad will have: So what exactly can we expect? I know the FAQ page says that 'feature X will probably be included later on', but I have some specific questions and I'd be interested in seeing some discussion about this stuff anyway, so: Will rounds have a realistic BC? Will different types of ammunition be available, and will those types have unique values for things like BC, Penetration modifier... If I hit someone center mass with 7.62x51 will I know they're likely to bleed out very soon? And more importantly, how will damage be calculated? Will it be a guesstimated, flat value per ammo type? (Good for balance, bad for realism)? Or more based on KE (at impact) + round type (since it's not KE that wounds, but rather the permanent cavity, so a slower, weaker round could potentially do more damage). I'm also curious how you'll be considering balance vs. realism, when it comes to things like 5.56 vs 5.45, where I might expect more "damage" (base KE) from 5.56x45 but more of a permanent cavity from 5.45x39 (or more bleeding effects if they exist). I'd greatly prefer the latter so that getting shot at distance or through cover will come with a significant reduction to damage received. Further along this line, how will body armour factor into things? Will no penetration (like a lvl3 plate getting hit with 5.56) = no damage, but perhaps some suppression/shock affect? Or will that simply not make sense from a gameplay perspective and not be considered? Will there be any circumstances where a player can survive a headshot? And on the optics side of things, I assume by fully working you mean the reticles will be calibrated correctly? If so, fantastic. I've just recently been fixing some reticles for breaking point (arma 3 mod) and making the ACOG posts correctly zeroed for 5.56, calibrating the stadiametric rangefinder on the PSO-1 and so on; things like that matter to me so it'd be great to know similar features exist in squad. Along that line, what zeroing incriments will be available? 100m? 50m? Do you plan to add first focal plane optics with working MIL dots for ranging purposes? Or does that stuff exceed the scope (sorry) of Squad? edit: Oh, one more: Will we be able to switch between reticles as we do in arma? So I can switch between the red dot and the full scope on the ACOG, or switch between the PSO-1's optic and the weapons iron sights?