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Showing results for tags 'sight'.
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The Canadian forces update lets us play with the weaponry of their military, which involves a whole lot of C79 optics (cousin to the Elcan series I think). The sight picture is a very thick vertical post with a point ranged at 100 m. The problem is that it is a very thick post ranged at 100 m that is nonadjustable. In real life (like the Elcan) the optic has a dial that you rotate that angles the entire body of the optic up/down to change your elevation setting. As such I know these optics are field adjustable just like AK irons are field adjustable (not zeroing, just quick elevation stuffs). In game this is not the case, which is a major issue for gameplay. Multiple times in game I have attempted to engage targets at distances greater than 100m with the C79 optics and have had to wildly guess almost all my shots. With the ACOG series this is not an issue as there are bullet drop markers that do not obstruct your vision and thus you can reference where your shots hit and correct for the next ones or range the target and hold up for the corresponding distance. Due to the nature of the C79's reticule being a uniform thick black post it is not possible to easily see or reference your shots. Long story short, please enable elevation adjustment for the C79 series of optics for all of the Canadian weapons... Please... Thank you, Sincerely, a guy who REALLY likes your game
I'm suprised that people are still not complaining about this subject. AK rear sights used to be like they are in real life. Some people like sights like that, some don't - still they are what they are, get used to it instead of making them more comfortable. "Comfort over realism" is something that we see in current Battlefield and Call of Duty series for example. In my opinion games like Squad should not take even a one step in that direction.
RipGroove posted a topic in General DiscussionEDIT, this is still an issue in v11... v11 I've posted about this a couple of times, this first being back in December 2015 but it is STILL an issue over 2 years later. Here are the original threads (note the original videos have gone now but the info is still relevant): December 22nd 2015 - http://forums.joinsquad.com/topic/9110-jittery-aim-video/?tab=comments#comment-140284 January 15th 2016 - http://forums.joinsquad.com/topic/11334-low-fps-high-pings-jittery-aim/?tab=comments#comment-167878 To be clear I'm not talking about weapon sway as obviously this is intentional, I'm talking about the crosshair's constant micro jittering and stuttering. Worth noting also that since I first encountered this issue back in 2015 I have changed EVERY piece of my PC's hardware including ALL peripherals, so this is 100% not an issue at my end at all. In the past when this was mentioned the general consensus was "it's a known bug on certain maps with certain scopes and the issue gets worse the closer to the center of the map you are" (I actually always had this issue no matter where I was on the maps) or "it's a UE4 thing that devs have no control over and it'll be fixed in the next UE4 update" or "it will all be sorted when v10 with new animations is avaialble". Well we're now on v10.1 and the issue is clearly still there, this was never an "animations issue" as I suspected all along. I seem to get this issue most when using an ACOG at Chora but it does happen on some other maps also. At close range it is not to much of an issue but at medium to long range the reticle jitters around so much that it is near impossible to hit targets. It feels like I'm using coarse sandpaper as a mouse mat as all my movements are exaggerated and jittery. I actually have a very smooth SteelSeries QcK mat and a pretty decent mouse (Roccat Tyon). Also worth noting that my FPS is usually very good on most maps (80-130 at Ultrawide 21:9 3440x1440 all Ultra settings + SMAA), (more like 50-70 on some of the lesser well optimized maps like Al-Basrah) and that SQUAD is the only game I get this in, in all other games I get super smooth mouse movement, even other UE4 games. Here are two videos very quickly and crudely shot with my phone, but it gives you an idea of what I'm talking about, the key here is that both videos show the exact same scope and that I'm using the exact same settings and hardware in both videos, the only difference is the in game map. Random weapon sway is perfectly acceptable but a reticle that keeps jumping about is pretty much unusable at medium to long range, and near impossible to get a headshot on even a stationary target. Smooth aim, as it should be, U.S. ACOG at Chora Valley: WATCH IN FULL SCREEN TO SEE FULL EFFECT Jittery aim, not right, U.S. ACOG at Logar Valley: WATCH IN FULL SCREEN TO SEE FULL EFFECT There is a massive difference between the two, and this jitter really reduces the ability to accurately aim on medium to long range targets with certain scopes. Again it happens more on some scopes and some maps. There is zero issue my end as I only get this issue with certain scopes and maps in Squad. So, is this actually ever going to be fixed as it's REALLY annoying?
Hello Squad community, I am still new to squad and I wanted to suggest a idea that might of already been suggested many times before. As far as I am aware there are no holographic sights in the game, I think you should add the sight on the Russian/US troopers on certain classes. Thanks.
Was mucking about on the Firing range and thought would put little SVD helper. The left hand range is at the tip and the right hand is having the person between the crosshair. Firing range only goes to 1000m, so cant tell you about the last one. SVD supposed to be @1200m. And yes hit the 1000m mark happy gaming
1. When running, your head doesn't really move at all. It feels like you're a camera that's panning. Increase head bob when running. I'd even increase head bob fractionally when walking, then up further for when running. 2. IRL when sighting a weapon your head leans in toward the sight some. When you sight in Squad, it's like you're just holding the weapon up in front of your face. Increase the zoom some, perhaps to around half the value of the zoom that results from holding your breath. ATM you feel about ten miles away from the foresight. Just because zoom is a popular topic does not mean it shouldn't be brought up, so I saw fit to mention my opinion on zoom as well as a suggestion for head bob when running. Just because you see zoom brought up "again" doesn't mean it deserves to be dissed, especially when it is not the focus of the topic, so please reply considering that.
Hi guys. Recently, i've watch the Bluedrake42 latest videos. It's about Rainbow Six: Lockdown. In the first minute, Bluedrake shows / explain about the sight. Here's some pic: -Normal https://drive.google.com/file/d/0B3iLV5X9ruFKTWxwR2tVRnB4eTQ/view?usp=sharing -Down Sight https://drive.google.com/file/d/0B3iLV5X9ruFKTWxwR2tVRnB4eTQ/view?usp=sharing For Bluedrake42 Video: https://youtu.be/2g-wdKDbfNc And i think this should be add in Squad game. But iam somekind of concern about this, thought?