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Showing results for tags 'shooting'.
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1.When I see how someone is actually shooting from M4 rifle by burst sometimes i don't hear sound of the shooting, the sound and animation work asynchronously. This is especially noticeable near. 2. I also want to notice that when you are trying to shoot by 1 bullet from m2 browning or NSV then other players hear burst or automatic shooting. 3. Rocket car bug has still not been fixed since A11. 4. Static-SPG LOD bug has been returned in A12. 5. Explosive shells of various automatic cannons(btr-82,Warrior, Bradley etc) are still useless. You don't receive any damage even if it hits two meters of you. Same problem with tank explosive shells. It must kill in 10m radius and wound 20m radius but at the moment you stay alive after 5m radius and don't receive any damage after 10m... 6. There is some strange GAMMA at some maps like Kohat and Gorodok. It is especially noticeable when you are placing radio or something else placeable and it is highlighted by different green color.
I think many people should have the same issues as mine. We all know that this game provides 2 FPS modes: hip-fire and aiming down sight where there should be benefits on both modes. Aiming down sight gives players the center of shot, so Hip-fire should have other advantages over Aiming down sight too. However, somethings might be wrongly designed not supporting PC players causing hip-fire in this game to become awkward and a big bias to aiming sight. Since I felt there are too much penalty and unrealistic from doing hip fire, I hope there should be better ways to address these problems. I will list all the problems that I think we all ever encountered in Squad. 1) The recoil in this game is actually accurate but it takes ways "too realistic". In Squad, we control guns at the mouse, not at hand grip. The game should provide Realism that can combined with some sort of Action style to make it fun and comfortable for PC players which I think developers know this concept pretty well. The amount of recoil while Hip-firing in this game is correct in realism but too much for PC players to control. Based on my experience (I experienced M4 and M16), shooters respond to the recoil by their own sense that come from force-feedback of the gun and control the counter-force at the hand grip so it is awkward if PC players have to control that recoil without knowing that sense and have to control the recoil at the mouse. This is not competitive aiming like counter-strike where we have to control the recoil by pulling down mouse. 2) Hip-fire is dizzy like hell. I think developers are going to fix this anyway. In the current version, FPS camera is fixed to the center of the gun then it will shake up and down crazily when players shoot. This is the major cause of why I don't do hip-fire even when I shoot at nothing. In addition, I see not many players are doing suppressive fire on enemies; I think fixing this problem should increase it because it allows players to shoot at empty target more. 3) Lack of realistic recoil feelings while shooting (while aiming sight as well) From my experience, there are 2 effects of recoil that a person encounter when firing a weapon. One is the recoil force that push the gun up, and another one is the recoil force that push into the person's body. In Squad, I can feel only the force of pushing up, but I don't feel the force of being pushed into the character's body by the recoil. I just want to mention that many FPS games nowadays show that force by shaking camera to the right where guns are attached to the shoulder making players to feel the force of being pushed by recoil. Such as Battlefield 3-4-1, Red Orchestra, and even some little pushing to the shoulder in ArmA3. I know that some of these might already be in developer's plans, but as long as I don't see the plan table I think it would be better to mention them. What do you think? PS: English is difficult for me, sorry for some writing.
All the vehicles should woble back and forth when 50cal or Spg start shooting from the flank side of the vehicle, now these vehicles are sooooo static and far away from the realism. of course when we are shooting from the 50cal on a technical the wobeling effect should make us loose accuracy bcs the aiming sight will start pushing up and thats why insurgency cant burst all their munition in a single round its over heated and they will loose the accuracy. spg should woble after the shot but the wobble not gonna affect the accuracy of the shot bcs it occurs bcs of this single shot. 50cal or any weapon on a toyota shouldnt be equal to a HMV or BTR specially in accuracy one more thing the grenade smoke effect should be slower. Make the speed of the smoke like PR so realistic Thank u Dev team lets make squad more and more realistic
It would be cool if the decs could think of this to work on when the game is almost out.you could shoot while running but it would be extremely inaccurate eg: your trying to run into a building but there is players blocking your run, so you could shoot to suppress them then make it into the building. Pls put down and added ideas to this down below. Thanks.