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Showing results for tags 'sensitivity'.
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So ok here it goes. I will post this here and talk about you all about turret rotation speed on the vehicles. As some of us have seen this some players when in the vehicles (gunner) goes and in the option settings and puts the mouse sensitivity to the max and gets faster gun rotation.That's not normal. Every type of turret has its own speed of rotation and its own type of power to rotates. The old type tanks had hydraulic systems for turret rotation that needed the engine to be working so the pump could pump the pressure in the system>and yes it rotated faster if you rep the engine up.The newer ones use mostly electric power to rotate it that dose not need the engine to be on. I am making this topic so when the tanks get introduced in game some type of a fix for this can be implemented or something. I do not see this as a huge problem its basically just a suggestion.
Please, please, PLEASE make mouse sensitivity for aiming down sights and mouse sensitivity for just looking around separate. Currently I can either set it higher to be able to turn better but aim for shit at range, or set it lower to be able to aim better but have to swipe my mouse all the way across my desk to turn around.
From the threads I've been reading people are really touchy about weapon sway, zoomed sensitivity, and headbob. To begin this "rant" I should note that I do understand that everything is kinda hacked together at the moment and is all subject to change. I believe that we need zoomed/scoped sensitivity. Realism be damned, Playing PC games gets you used to a specific sensitivity. As of now the sensitivity "changes" when zooming in making it very difficult to get used to aiming which isn't raising the skill cap, it only makes it more random and frustrating. The general method of scoped scaling is 1.0 That means if your scope zooms in 20% then your sensitivity slows down 20%. As of right now it's "broken" by not having this mechanic you zoom in 20% and your sensitivity doesn't change which means it would actually be 20% higher. Your mouse movement feels like its snapping around a grid jumping a few pixels in each direction when you try to barely move it. The current view bobbing for zooming in is very strange and inconsistent. When you are scoped your gun sways around randomly in every direction unpredictably. You might be breathing heavily running a short sprint but your gun isn't fixed to your head. Your head moves around while your scope is steady. I'm not saying weapon sway is a bad thing but it adds this clunky randomness which I think defeats the purpose. I think it needs a smaller radius it can sway within and not drift so violently from side to side, rather it should either be moving fast consistently when you've got low stamina or slow consistently when you're high on stamina. I'm sorry to jump all over but I needed to bring this up. If anyone is confused by my crazed ramblings I can record a few current examples and Create a proper scoping mechanic and what I'd believe to be an ideal amount of weapon sway that feels realistic while not removing too much control from the player. I'll do it in UE3 if I can.
KulaGGin posted a topic in QuestionsSo, there is Sensitivity variables in: %AppData%\Local\Squad\Saved\Config\WindowsNoEditor\GameUserSettings.ini Line 9: AimSensitivity=0.067500 SteamLibrary\steamapps\common\Squad\Engine\Config\BaseInput.ini Line 21: +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) Line 22: +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) SteamLibrary\steamapps\common\Squad\Squad\Config\DefaultInput.ini Line 9: -AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) Line 10: -AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f)) Line 15: +AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) Line 16: +AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) Line 138: AimSensitivity=4.700000 Also, there is bEnableFOVScaling=False and bEnableMouseSmoothing=False I kinda understand how FOV scaling works. It multiply mouse sensivity by FOV Scale(0.011110). But it would be nice to see actual formulas. BTW, I get different accelleration(depending on how fast or slow I move my mouse) with mouse smoothing enabled, so I disabled it. It would be nice if devs explained how whole mouse sensitivity thing works with formulas, please. But that's not why I've created this thread. I've created this thread because there is at least 5 places where you can set your mouse sensitivity. I figured that 'end' mouse sensitivity is a result of +AxisConfig Sensitivity multiplied by AimSensitivity variable in GameUserSettings.ini. So, let's say I've got 0.067500 in GameUserSettings.ini and Sensitivity=0.07f in +AxisConfig. My 'end' mouse sensitivity is: 0.067500*0.07=0.004725. At some point of time I changed +AxisConfig Sensitivity to 0.01 and AimSensitivity to 0.4725, my in-game sens didn't change but it became kinda smoother and more responsive, especially at lower FPS. Now I ended up with +AxisConfig Sensitivity=0.000001 and AimSensitivity=4725.000(GameUserSettings.ini) and I still get the exact same 'real life' sensitivity but it feels much smoother, more responsive and it is actually easier to aim, track enemies and spray than with default values of 0.067500*0.07... I understand that you used 0.07 value in +AxisConfig Sensitivity because of people with low DPI(400-800) and because it's alpha and you didn't have time to convert 4725.000 number to a proper 0.4725 sensitivity etc. But can you please explain the whole sensitivity thing, please? There's actually other option. You can set +AxisConfig Sensitivity=1.000000 and AimSensitivity=0.004725 and get the exact same end(0.004725) and in-game sensitivity again... But which is better: 0.067500*0.07, 0.000001*4725.000 or 1.000000*0.004725? What would you recommend and why? And what about Exponent argument for +AxisConfig? What about raw Input and direct Input? At the moment I just play with AimSensitivity=4725.000 in GameUserSettings.ini and +AxisConfig Sensitivity=0.000001... Devs, pls explain.
Hello devs, could you add a sensitivity slider for when you are aiming? It helps a lot, specially whit targets that are really far away, it helps whit the accuracy Rising Storm Slider EDIT: for those of you who didnt get it, im talking about a sensitivity slider separate from the looking sensitivity. It should affect your sensitivity when you are aiming, and not just looking around.
I was wondering if there could be a SetSensitivity command in the console like a lot of unreal engine 3 games. I run my mouse at a fairly high DPI(helps me navigate windows easier while also not messing with the windows settings) and it would help to just plug in more precise values in-game instead of having to edit config files. I imagine it would be fairly simple to implement although it might not be useful to very many people... I'm loving the game so , you guys are my favorite and most receptive devs I have seen! Thanks for being awesome. P.S. Server queue would be awesome, whenever you guys are able get around to it :)
I'd like to be able to remap the controller or at least turn it off in the game settings and use Xpadder. The controls should be more like BF4 imho, no offense.I'd appreciate a sensitivity option, for the controller, the mouse sensitivity doesn't effect it.
Not sure if this has been documented. Each time I launch the game and join a server, my mouse sensitivity is really high. I have to open Settings and click Apply, without making any changes, to set my mouse sensitivity back to what it is already set to in the Settings. Not a major bug, just a pain.
Vinny1001 posted a topic in Feedback & SuggestionsSearched "sensitivity" and nothing came up about this. So some games have a sensitivity option for regular hip fire, as well as aiming down sight, and even scoped sensitivity. I understand it's pre-alpha, but I was wondering will that be implemented in? I tried snooping through the config files but didn't find anything that useful. I would like to have the same sensitivity all around, or at least have the option for it, as others may like a lower sensitivity aiming down site. But I think this should be able to be customized for the player because some people like it one way, some like it another. Or, is there a multiplier used for the main sensitivity that multiples it into the scoped sensitivity? Because if that's there, allow us to change the multiplier if we don't want any change in sensitivity between ADS, and hip fire, or if you want .5 of your main sensitivity, so it'd half it when you ADS, and so on. So main question, will this be implemented eventually? Oh, this is mainly a suggestion to add into the game, but also a question because it's alpha and it may already be planned. Thanks!