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Showing results for tags 'scout'.
Found 6 results
I think it would be a cool addition and it would balance the Insurgent/Militia team more if we had Mines/IEDs triggered by stepping on them. They would greatly help both teams and they would be awesome. Many times US soldiers have stepped on a weird looking "rock" only to blow up a milisecond after. I would personally love those. One good mine, a full squad tightly knit together and one man to step on it. Amazing.
Hi - I recently picked up the game and have spent a few hours playing and something has tickled my curiosity. Why can Scout's and Marksmen not mark the map declaring enemy positions? At first I thought it might be redundant as the job is picked up by the SL, but the SL already has the largest and most involved task without also being the only person capable of marking enemy positions. The marksman role is essentially rifleman with decent optics and the scout role is rifleman with explosives + bino's. Both of these roles seem to lend well to marking enemy positions without taking away from the importance of the Squad Leader. I've searched the forum, wiki and dev blogs for an answer to why this is only something the SL does but couldn't find an answer. Has there been one? Is this temporary or is it part of the final design that only a SL can mark enemies on the map?
So, there's a suggestion thread but I want to moreso hold a discussion before I go forwarding ideas because I'm not actually sure if it needs a buff. Let me preface by saying that right now, Scout is my favorite class. I love that I can be free of SL responsibility while still directing fire and finding enemies; it's very satisfying. That said, I feel like I'm a liability because I'm not a medic, a machinegunner or a rifleman with an optic. With a small magazine and no selective fire, the SKS makes for a pretty lousy weapon; not to mention its mediocre ammunition count! I can already see improving its ammo load, giving it as many total rounds as an ordinary rifleman. There's also the possibility of more grenades. But what I'd really like to see, if it's not already implemented (and it's not noticeable if it is) is: giving the scout a more concealable outfit, making him faster, giving him more stamina, or a combination thereof. That said, if the Scout is already seen as a very useful class, then any buffs would be undesireable. So, discuss away!
Hi OWI Devs and fellow Squad players. I like the scout class and the SKS. It improves teamwork and it somewhat makes sense, that if you have an 10 rnds rifle you get the binoculars as well in order to guide and provide assistance to your squad. I thought about how to improve the kit - in a tactical "pro-teamplay" way - by increasing its value to other players (not its combat efficiency based on the primary weapon). In the Updates tab related to the update on A7, it is written: " Added Scout kit for Insurgents and Militia. The kit contains SKS as the primary weapon and also has a set of binoculars. This kit is perfect for scouting and directing fire. Kit will get more toys in the future " My hopes, dreams and expectations or such "Toys": - Possible IED ?`Nothing much to say here I guess... - Soviet flare for tactical signals, or as battlefield illumination. Example from Chechnya: - Anti-personell Landmine or tripwire-mine. (Nasty, but with the AAS system this would make sense). - Wire Cutter for instant/Fast removal of barbed wire Regarding the armament of the scout, I would not mind if he had access to the AKSU. The SKS is probably the superior choice for medium to long distance - yet the (less accurate and weaker) aksu might work better in urban environments. [if you considder answering to this topic and you´re a non-DEV, please take your time for a proper response ]
Somehow this hasn't really been posted yet, so here goes; What? Small (~2-4 player) recon squads, that use specialized recon kits, like spotters/scouts, aka units with light (silenced?) weaponry, high mobility (grappling hooks etc.), and good camo, equipped with deployable high zoom spotting scopes and laser designators. All units in the squad could have the 'SL' comms (speaking to commander, and other SLs). Possibly, there could be scout vehicles to serve this strategy. Why? Serving as eyes and ears of the commander (will there be one?)/the other SLs. Many PR servers allowed recon squads, which when done right were great assets for the team.