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Showing results for tags 'scoreboard'.
Found 9 results
Hello everyone, I don't really know how this idea came into my mind, but here it is. I think it would be great to get a slightly different scoreboard at the end of a round. I am aware that stats will never reflect all aspects (good or bad) of player, squad or team performance, but stats should help players, squads and teams to figure out what they did good and what did not work well in regard for contribution of a round. I think that there are some ways that feedback to the player could be improved. You often see/hear players at the end of a round boasting with something like: Yeeeeaah, look at me. I made 30 kills! It is not unlikely that players who simply played the objective etc. had an actual much greater impact on the match and the contribution to it. So my suggestion is that we get two new screens after or before the current scoreboard shows up. These screens should reflect better how tickets were lost. Those are just quick mockup's I made btw. The first screen shows the contribution of both teams. The second screen is shown for each player individually and shows his personal contribution and the one of the squad he ended the round in. This is obviously not perfect, but it is just a little idea I had.
i have played Squad since the free weekend in June. However, to date i have not been able to find any description of what each of the Scoreboard Columns means primarily everything to the right of your name and the last your ping. so where the heck is there an explanation. thank you verri mucho..........
Macross posted a topic in Feedback & Suggestionssince start of the game, there have been score in scoreboard, it literally dont mean anything to this game, you get more score by sitting on flag and killing couple enemies than destroying couple trucks or armored ones, that takes away much more tickets. So maybe changing score to tickets cost to enemies would be much more useful, to see how effective player/team have been. And ofcourse not showing them middle of match, just at end scoreboard, so team dont know how much tickets they have cost to enemies, where they could calculate how much tickets left.
The UI is slick but still has a couple clunky bits, namely thus: The score board and (and squad ui) are under the map on some resolutions, mine (1680x1050, 16:10) is also affected. An easy fix would be changing the Z-index (or whatever it is) so that the squad ui is always on top for role and members. The map can be at the bottom of the index because we have a button dedicated for it. The end of round is worse, the next map is cut off along with some of the scores. Maps - the grids used to be vivid and made for quick marking but now the lines blend into the terrain really well making quick adjustments and spanning the map a pain. Lastly, have the point of the mark where we click if at all possible. (ie arrow points to where cursor was, tip of shovel where cursor was. Helmet and other marks should remain centered, or be given a thin chevron that points to the cursor's location. Just quality of life precision. One other thing: Keeping kits when they're no longer available should be dealt with. As it sits, a squad can have a HAT and they can keep it for the rest of the game despite not having enough players (either in the squad or the team) to keep it. Same thing with other kits, some squads get 4 MGs, 4 Medics, etc..
At the end of the round, the scoreboard is scaled larger than the display. For the entire round it's perfect, it's just the end of round it's too large for the screen. I tried taking screenshots but for whatever reason it's just all black, it's not capturing the game. Steam managed to get a screenshot so here: http://steamcommunity.com/sharedfiles/filedetails/?id=902706045
With the present scoreboard would it be possible to have a collapsed scoreboard. So all other squads only show their total score but yours shows your squad members. For at the present half the players are hidden and have to be scrolled down. Maybe arrow to expand all if needed.
In order to keep the game in line with the realistic philosophy and protect the fair play of the game, I request that the scoreboard does NOT update cap points for players until the end of match or some other suitable time frame sufficient to protect fair play of the game and prevent another instance of metagaming. The metagaming exploit is easily used at the start of the match to determine how many people are on a capture point - and it is still able to be used in the later phases of the match too. The scoreboard updates immediately and you can see all the players on a point get their 100 points each time a capture point is taken. In late game, you may be on the point and you can see the enemy is taking the point, and you can tell when the point is going to fall - so all one has to do is open the scoreboard and watch the score update come through and count the number of people who get a hundred points and then report that to your team by saying there are x number of guys on this point that was just caped and nobody is the wiser.
Hi there, i was thinking, since V7 is out now and there are completely new elements to the game (like logistic supply drops and more) that the Scoreboard could show not just Kills, Deaths and obviously the Score itself but f.e. how many supply run drops some Player made, or how many revives a Medic made, and so on... you get the point. imo it would be a good competitive indicator for supports, logistics, medics what so ever and you can see at the end of the round how valueable this guy was in his function for the team. what do you think?