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Showing results for tags 'score'.
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i have played Squad since the free weekend in June. However, to date i have not been able to find any description of what each of the Scoreboard Columns means primarily everything to the right of your name and the last your ping. so where the heck is there an explanation. thank you verri mucho..........
Macross posted a topic in Feedback & Suggestionssince start of the game, there have been score in scoreboard, it literally dont mean anything to this game, you get more score by sitting on flag and killing couple enemies than destroying couple trucks or armored ones, that takes away much more tickets. So maybe changing score to tickets cost to enemies would be much more useful, to see how effective player/team have been. And ofcourse not showing them middle of match, just at end scoreboard, so team dont know how much tickets they have cost to enemies, where they could calculate how much tickets left.
This is my first thread. Please feel free to correct me on what can be done better. What I have in mind is pretty simple, the life saved/revived will only show up on the end of the game (Dota2 HH/hero healing for reference), and it'll show up beside every name even if they had not played medic for the whole match. By having all the "0" beside each players name, it'll further boast the results/performances of the medics as well as encouraging them to do better as a med. Hope this helps.
Simple as. Leave the number of deaths and the score, get rid of kills. That would stop some who are overly focused on getting kills or good k/d only to brag about it. Keeping only the number of deaths would be more an incentive to survive rather than just keep respawning to try and get more killz. It would also stop shaming the medic (as I saw just yesterday) for having a low k/d. Dude was busy the whole match getting everyone back up and gets shit at the end because of low k/d. If at all, leave the number of kills only for the whole squad -- if not only for the whole team.
Hi there, i was thinking, since V7 is out now and there are completely new elements to the game (like logistic supply drops and more) that the Scoreboard could show not just Kills, Deaths and obviously the Score itself but f.e. how many supply run drops some Player made, or how many revives a Medic made, and so on... you get the point. imo it would be a good competitive indicator for supports, logistics, medics what so ever and you can see at the end of the round how valueable this guy was in his function for the team. what do you think?
Note: Obviously the nomenclature should be adapted to properly describe their appropriate situations. I personally don't know what people call a good SL, or a bad pilot, so please excuse any silly names listed below. The scoring method is what is important here. Most people can't seem to make up their minds on the value of scores. They are important, incredible, bad, distracting, elitist, etc.. What I have here is an idea that is possibly creates more of the same issues, but can absorb a little of the impact. Yes, it can be elitist, and you are elitist to think so. It grants people the ability to not only see what and how the player did, but also the way they played, to a limited degree. To those who go and look it up, they can find true information on what the name meant. To the rest, it's a vague indication. The number of kills through an OP vehicle like a tank or apc, or even a kit like autorifle, etc. are generally going to be higher than the rest. That's nice, but their performance is the real question at the end of the game. The numbers themselves can go into the numbers catalog somewhere where you and others can bask in the specifics of your glory. During the match, however, maybe you only get see your grades when you die. After the match, everyone gets to see each other's full grades. The grades could easily be A, B, C or what have you. The system here captures the grades into something with enough information that people can tell what you did without all the "gory" details. A good example of this is the teamwork score in PR. The numbers can easily go into the thousands, but what was it that you were doing? That's why I chopped the most important parts into "titles" that are assigned to players at the end of their stints. --- 1. "Traditional" score is never available to the player. It's just a pile of numbers and is merely a means to evaluate the player's actions in-game. 2. The partial score is seen to the player, when he dies, as a name title (as devs infer). The median score is shown as a name title to everybody at the end of the match. It is the analysis of all the player's partial scores, only showing the values that are most predominant. If the player was mostly medic, but ended up playing as SL at the end, the player would be titled as a medic. 3. This is what the score looks like: MuffriDer: Iron "Hunter" Tactician John Doe: Furious Warlord --- How it works: There are three components to the score. Three names. 1. The first name is an adjective. It is divided into categories: Commander, officer, grunt, griefer. For every category, an adjective is created describing each of these charateristics: Offense, defense, support, recon. CommanderFurious (aggresive) Iron (defensive) Generous (logistics and support) Watchful (recon) 2. The last name is a noun. It is divided into as many categories as there are kits and assets in the game. For every category, a noun is created describing 5 levels of excellence. OfficerWarlord Strategist Tactician Sheepdog Horse-GroomRiflemanWolf Point-man Trooper Drone GrasshopperMedicSavior Healer Lifeline Band-Aid QuackSniperAssassin Culling Threat-Multiplier Potshot OpossumHATTitan Predator Rocketeer Tourist Soft-Target 3. The middle name, or "callsign" is a word describing his teamates' view of him. A teammate can click on the player's name and choose only one vote from one category. It can be positive or negative. The votes cover teamwork, communication, discipline, kit/asset skill, etc. Whichever category garners the most votes, is displayed as his "callsign". If the player hasn't received any votes, no "callsign" is displayed. Each category has five levels of excellence and works as shown above. --- MuffriDer: Iron "Hunter" Tactician = A commander who was mostly defensive, a "Hunter" callsign (haven't gone that far), and that the commander was mediocre. John Doe: Furious Warlord = An aggressive commander who was a superior officer. He hadn't received any callsign (public opinion).
IMHO: I'd like to say that having experienced a game where kills don't come with announcements and instant feedback, not even for teamkills, is epic. It will take some getting used to. Sometimes I don't know if I just killed a friendly or if the enemy is dead, and I don't care. It's weird after all the arcade-y games out there, but it's how it should be. Admins will have to be on the ball for TKs, as players won't be able to give them accurate information unless they actually see the player's tags.
So, I came up with an idea thats sure to ruffle some feathers, but give me your thoughts. What if scores were side-dependent. e.g. if I score 800 points on Blufor, those are 800 blufor-points. If I switch team when shit goes downhill for blufor and start winning redfor some 200 points, my over-all score will be (800 blufor points) - (200 redfor points) = (600 blufor points) at the end of the game. Reason: one: it would be interesting to see that your points are a reflection of contribution to the team score, not just your own. two: it would likely discourage late team-switching for them fair-weather fellows. This would be best accompanied by: - servers that don't forget your score on Disconnect, in-case you try and flush it that way, - it would also be ideal if disconnecting makes you lose all your points earned in the game, instead of tracking them, in a global individual points score. This will help those who have played want to keep playing till the end to keep what points they have. This obviously depends on whether or not the game maintains any sort of global-total points score. thoughts?