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Found 17 results

  1. The ak74 with pso and m4 with acog are op in this game. VERY. Proof: https://postimg.org/gallery/ksof12s4/
  2. What about having the reticle on the 1P78 be realistically illuminated on night maps? Day... Night...
  3. http://imgur.com/a/vPhxI As this gallery will show, all scoped weapons and launchers have a different center line, either horizontally or vertically. Is this intentional? Here's 2 examples from the album.
  4. Was just watching the video above and was really intrigued by the scope rendering method used. As you can see it seems to be reducing the resolution scale of the world instance while keeping the instance inside the field of the scope normal, and i'm wondering... could this be feasibly done for squad? Obviously it has the negative effect of making everything outside of the scope look like crap but that wouldn't necessarily be an issue if you simply put a blur filter over it. But what this might allow is for a minimal drop in performance. What do you guys think?
  5. May already be a topic, feel free to move! I feel the scoped/acog M4 is really inaccurate at range? Does anyone else feel this way or is it just me. Sometimes I can drop people one shot in the head, a majority of the time I fire half a clip and can barely hit them at the same distance and same situation. The scope for the AK's i do feel is more accurate, I get less trade kills and a much better ranged shot!
  6. a little suggestion for the shoting range add new paper targets with rings or a cross. when you are on this shooting range with the papertargets. can you see your current target on a monitor PIP on a corner from your monitor. so you can easy see where the impacts are. and the second - scope adjustment for your own weapons. the paper target range you can use vor adjusment your scope or sights. the adjustment is stored for the weapons later in the game. short and nice :D
  7. Found an FOV issue with the new scope FX, related to your FOV setting. The new Dark overlay they added doesn't align properly to the scope on anything other than a 90 degree FOV setting. FOV values VS effect in links 90 FOV 100 FOV 110 FOV
  8. Ever since yall got rid of the 80 fov option, it's been a real b--- to use the m16 and some of the Kalashnikov sights. Don't get me wrong, I wasn't a huge fan of running around at 80 fov, but you could see down the sights reasonably well, now at 90 not only does it give the americans a huge advantage with their aimpoints, but it also is very hard to aim at range on a smaller monitor. I would love to play all the time on a large TV, but unfortunetly I can't, and when I switch to my 23" monitor, it's very difficult to sight up at range on the ironsights, expecialy the M4 and M16 irons, which have the peep sight ring. Don't get me wrong, it's actually kinda cool that you don't zoom in automaticly when you bring up your weapons sights, expecialy in a game where you often need to move with them raised (also cool), but in real life, well, sh-- is a lot bigger, and like I said, I just can't play all the time on my TV. I can't be the only one out there that still has a standard computer monitor for gaming, and even at a larger size than 23", it would still be a b--- to use the ring sights or the ak's, at the 90 slider, expecialy with all the alising that the game has at this stage (even with AA maxed out). If we could get a seperate slider to compensate for this, something that allows a minor adjustment to the FOV when the weaponsights are brought up, I think that would not only make the game much less frustraiting but it would even out the playing field in a lot of ways, till the other teams get aimpoints as well (you know you want to do that... common... we all want it...). Nothing major, just a bump that brings the fov to say 80 when your sighted up, and of course, leaving it as a seperate slider* would cover those who do play on their big ass TV's. *Plus, sliders are cool, just one more reason... infact, the only thing cooler than a slider is a dolly, you should make it a dolly, nevermind the slider, FOV dolly.
  9. Something didnt work properly with the pictures so Im just going to gave you this links instead of them. Something what annoys me and probbably a lot of other players in the Squad and other fps games is zooming the scope .When you use scope which can maginfy, it zoomes in the whole picture instead of only scope. The problem with this is rendering. If you had normal aiming in the games your screen picture would look like 1x outside and lets say 4x inside of the scope, but then your pc would need to render the map twice what dramatically lowers frames per second. Develpers currently have few solutions for this: 1) Is to maginify the hole screen lets say 4x like acog, what Squad and Battlefield currently use. https://www.google.hr/search?espv=2&biw=1680&bih=925&tbm=isch&sa=1&btnG=Tra%C5%BEi&q=Squad+gameplay+acog#btnG=Tra%C5%BEi&imgrc=oyIIYPwPMjpkdM%3A https://www.google.hr/search?q=battlefield+gameplay+acog&espv=2&source=lnms&tbm=isch&sa=X&ved=0ahUKEwie8_-ujpvKAhXCgQ8KHS7VAsEQ_AUIBygB&biw=1680&bih=881#imgrc=mSwLu_GEzJmuiM%3A 2) Which is actually pretty retarded, Battlefeild uses it for snipers, is to magnify the scope and make all around it black. https://www.google.hr/search?q=battlefield+snipers+scope&espv=2&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjfxpS5kJvKAhVFiQ8KHev0DWwQ_AUIBygB&biw=1680&bih=881#imgrc=hRHpkX2iJng2WM%3A 3) Which I think is the best,and which one many of us would like to be in the Squad, and this one really should be implemented in the game. Magnify the whole picture and blure everything outside the scope like you, developers, did in the project reallity. It looks good with the acog and you could probably implemet that for sniper scopes too. And it could be improved by making picure outside little less blurry and maybe to set metal part aroud the magnification glass non blured. Here is how it looked like in the project reality: https://www.google.hr/search?espv=2&biw=1680&bih=881&tbm=isch&sa=1&q=project+reality+gameplay+acog&oq=project+reality+gameplay+acog&gs_l=img.3...94306.101322.0.101523.19.15.1.0.0.0.331.2124.0j4j4j2.10.0....0...1c.1.64.img..19.0.0.RD8JD5teXJE#imgrc=LqD6UzEn3qQ6cM%3A I know that developers currently have a lot of job fixing bugs and fps dropps but they should really consider this little problem because it acctually improves gameplay for people who care for realistic details, and yeah, just press like button if you approve this oppinion. Sorry for bad English.
  10. So I noticed that there's no scopes on assault rifles expect for US. The maps are big and so it would be nice to also have scopes(red dots and etc.) for RU and Militia. Second, why is there no scope available for the medic? And finally, raising my weapon doesn't bring a close up, I have to press shift to zoom and on top of that it is time limited... Just my opinion and ideas to help better the game. Besides that, great job and keep up the good work!
  11. Hi I watched Squad a bit on Youtube and I saw that the US forces have m4 / m16 that have scopes that have zoom. While the talibans only have Iron sights on their AK47s. So the question isn't it unbalanced making the main assault rifle (m4/m16) have ACOG scopes that have zoom, while the talibans have only iron-sights. I dont owe the game so It maybe isnt like I think. Would love to hear about this (sry not english) greets
  12. Here's a question for our current military contingent, what other scoped variants due insurgent or militia groups have that could be incorporated into the game? I know there is the one scoped long range SVD but should there be others? Just curious on your thoughts.
  13. Hi ! The PSO-1 graduations are too grey and almost invisible. They're thin and its much appreciated but they're barely visible. I've already hold an SVD with a PSO and the graduations are much more clear on a real one. Could you make them darker ? At least the PSO-1. The ACOG too could be little darker but not as much as the russian. Maybe the FOV settings change the way they look but doenst change my mind, I shouldnt have to change my FOV to clearly see in my scope ;) (I play @ FOV 100) Last thing I'd add is if graduations look so bright maybe its because there is no "glass" effect on the scope ; I mean when scoping, the screen view just enlarges within the scope, but you dont feel like looking in a rifle scope (I'm I clear enough ?) If you change this and add lil glass reflection on the scope, maybe graduations would become more visible ? (I'm not a game coder so I dunno if what I'm just saying is right-minded...) Other way to say that : the graduations looks like being "painted" on the screen, and not being part of a scope you're looking in (not exactly what I feel but maybe you'll unerstand me this way ^^) TY !
  14. Scoped or Un-Scoped Assault Rifles ? Hi guys I would love to hear do you prefer to use a scope with a AR or more iron sights? Now I'm asking this cause I play 2 games Arma2/3 and Project Reality. Both games are IMO great but that's not the point. It is the Scopes, in RP all assault rifles have them (almost all). Witch makes it more a sniping game from long ranges. While when playing Arma we don't use magnifying (we do use Red Dot, holo etc.) scopes so the combat takes more IMO skill to have to iron sight a enemy at 200-300m - use suppression or bursts , then just use a scope and end it with 1 bullet with a Assault Rifle. Well I understand that Scopes are much needed in a game where you fight over big distances but IMO iron sights are the ones that I experienced a better game cause of the more intense fire-fights and less one snipes with the assault rifles. Would love to hear what you guys think about it .
  15. I recently watched the development diary #2, I like the feature of having the ability of having to stances for low magnified scopes like the red dot shown in the video. One "neutral" mantaining a bit of peripheral vision, and other, closer to the scope, focusing just on the reticle at the eye relief distance, taking all the advantage of the magnification of the scope. What i don't really agree with, is the fact of being forced to hold the breath when doinf this action. I mean, i've shot with red dots irl, and there's no need to hold your breath to focus and get closer to the reticle. I would love to see this features independent from each other. What do you guys think?
  16. Hey SQUAD community , Ive been a lurker for some time now and yesterday I watched a bluedrake video with some action of marksman rifle( SVD dragunov ). I have to say Im disappointed,mainly because Im sucker for marksman class when it comes to PR,I use every chance to play with it,every faction So the thing is I was shocked by how the rifle was swaying ,making impression of a soldier that drank too much before battle. My love for maksman class ,became a broken heart. Like how the RPG ,that big heavy metal tube had less sway than a marksman rifle,I know theres no deployable option ,but maybe even undeployed it should come with some "focusing option" reducing sway with a tunnel vision tweak maybe so it can reduce your stamina,or have some connection to stamina ,so it has its limitations .. Okay I know its alpha and all,but it had to be said ,also sorry if it was already mentioned this thread is dedicated for all you marksman fan(g)s..more marksman suggestions and ideas appreciated
  17. Scope 'Markings' Serving Their Purpose Many optical sights include markings used for Range Finding for the sake of accuracy. It would be a good feature for a game which heavily leans towards military realism & interesting gameplay (essentially meaning you aim accounting for bullet drop or running/leading the target). Scopes with calibrated range finders include: ACOG - Commonly seen on American Weapons. Range is found by the width of the targetPSO-1 - Used on SVD sniper/marksman rifle. Has a range finder based on height of the targetPGO-7 - For RPG-7. Used to be rarely seen in combat, but these days due to the ammount of conflict it isn't so rare anymore Range finder is based on height of target. Not many people know it but the PGO-7 can also work well on an AK47B10/Recoiless Rifles/SPG 9 have optics with range finders Previous Game Examples (The Good & The Bad) Good, Operation Flash Point: Cold War Crisis. In the instruction manual it is noted that the SVD and American scope have a system for range finding. To Synch realism with militaristic gameplay they adjusted bulletdrop to be unrealistic so that the scope could be used for range finding with their own range system.Bad, PR: PSO scope markings mean nothingGood, PR: Recoiless Rifle/B10/SPG 9 markings work well.Bad, ArmA: Technical Recoiless Rifle/B10/SPG 9 is the most 'vanilla' sight you would ever come accross in a game. It is not useful for accurate ranged fire. I'm unaware of the game design mechanics regarding this except that units should fit based on their unit within markings at a distance (obvious).