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There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
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Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
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The suggested features list (in order of importance); 1 - Reverse prone (ie, lay on your back) 2- Prone rolling (belly down to belly up) 3 - Weapon resting 4 - Emergency reloads 5 - Staged reloads 6 - Sprint dive and/or sliding The explanation: 1 - Reverse Prone (lay on your back) Being able to lay on one's back side is tactically advantageous in certain situations. It's a good way to get out of the way of bullets or team members in a jiffy, or get low while putting a bullet in that tango that just ran around the corner into your face. Being able to roll from belly down to a belly up position means you can check your six and stay low to the ground. 2 - Prone rolling Obviously in full combat gear with a pack, rolling around like Solid Snake isn't feasible. However, being able to roll halfway or 3/4 means a soldier has room to look between his feet (6 o' clock) or to the side (3/9 o' clock) without having to reorient his entire body in an awkward shuffle or magical rotation. Even when wearing a pack, one could still roll onto their bum faster than getting up into a crouch. 3 - Weapon resting We all understand that running a kilometer and steady aim do not go together. That's why rifles have had such long forends or "handguards"; A soldier rests his rifle. This is why shooting in the prone is so stable. If you see a boulder, window sill, tree or other stable surface then you rest your weapon in order to get a good shot. Muscles alone aren't that great at holding a bead on a 200 meter speck. 4 - Emergency reloads If you're in trouble and out of ammo, it might save your butt to just drop that empty mag on the ground and focus on getting more bullets on target. Any ammo left in that mag is left behind, but thirty rounds is ten times more than three (and you might need that extra ammo to survive this encounter). 5 - Staged reloads Remember that time you had to cancel a reload animation (right at the last moment) to knife some fool, only to return to a replay of that reload you just nearly completed? If you drop your rifle mag then need to quickly draw your secondary, your rifle shouldn't have a magazine still in it when you return to your reload. One step of the reloading process was already complete, but the single animation sequence has to complete in order for the reload to complete. I propose a much more convoluted, complicated, sophisticated, technically complex system of staged reload animations for small arms in Squad. Not just for "realism", but tactical depth and quality of life. 6 - Sprint diving and/or sliding Being able to slide or dive into cover is a great way to get low and get to cover quickly. It's also fun and really cool. Thanks for reading! Hope we see some of these features in the future.
Sorry for my english ! Actually for sprinting, we must press 2 keys ( "Sprint" key and "Forward" key). Why not just press only the "Sprint" key !! cause sprinting is awlays forward. And then we will be able to adjust speed control by pressing "forward key". To be clear: "Sprint" key alone = normal sprint "Sprint" key + "Forward" key = Intense Sprint wich will obviously cost a lot of stamina or maybe a total control of speed by pressing "forward" and "backward" key. What do you thinks about this ?
I have never had problems launching or running this game (only when I had my AMD cpu it lagged like hell) I also played the game with my new cpu for around 5 hours without any issues. But I stopped playing about 4 weeks ago and I wanted to play the game again, but I can't launch the game anymore. It gives me the error seen in the title and after trying to fix it on my own and searching the internet for a solution for 3 days I still haven't found a solution. My specs: i7 6700K ASUS z170 Pro Gaming motherboard Kingston HyperX Fury 16GB Ram MSI GTX 970 (368.81 drivers I also tried without the lastest not-beta drivers and it didn't work) Windows 10 64bit (all latest updates installed) ples help me.
hi guys! want to buy new computer. only thing i really want to play is arma 3 and squad. is this system good enough to play squad at everyhing maxed out? and good fps? or should i buy a better system? i just want an system thats good enough to play these games very well. AMD FX X8 8120 8x 3,20Ghz8Gb DDR3 Corsair ( could uograde to 32GB)MSI Radeon HD7850 met in totaal 4Gb GDDR5 Hdmi
Hey Guys, Definitely considering purchasing the game (probably even helping out with the Kickstarter) however my computer doesn't work too well with other games such as Insurgency (although I can run games like ArmA III on lower settings with a decent frame rate). I'd just like to know how this game would work with the specs I have before decide to buy the game: Processor - Intel® Core i7-3632QM CPU @ 2.20GHz Video Card 1 - Intel® HD Graphics 4000 Video Card 2 - AMD Radeon HD 7730M Memory - 8.1 GB Operating System - Microsoft Windows 8 (build 9200), 64-bit Thanks!
As many of us have probably seen the videos of the game, I think everyone noticed the speed at which everyone was moving. I was wondering whether or not these are placeholders like I think or is this the intended speed we are going to move at?. Besides that will we see any other movement speeds like walking or some sort of sneaking where footstep sound are reduced but movement speed dropped? If they are placeholders then that is a relief, as the current speed shown just looks too fast paced and would ruin gameplay.