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Search the Community: Showing results for tags 'rpg'.
Found 10 results
Hi folks! I feel (although it is quite fun to build power-fortresses) that it is somewhat (very) unrealistic to have sandbags be 100% resistant to everything thrown at them, e.g. incoming rpgs, 50+cal, etc. A sandbag would of course be blown to hell by any kind of rpg round, even a hesco would be bad off. Most likely, a sandbag won't resist that many 50 rounds either before its protective ability has been greatly diminished (sand running out anyone?). Think about it, if sandbags would be so great we would have sandbagged vehicles instead of armoured vehicles. Also, if sandbags were to be destroyable then it would be easier and more realistic to clear out those super-FOBs that some people are bitching about (although I, personally think they are super-FUN, but that's just me). So, I propose a super-easy quick-fix that I am sure the devs propably thought about, but haven't come about for some reason I don't know. It goes like this: We assume that a sandbag has like 100% buildpoints when it's build (right?) and that it is completely unbuilt (disappeared) at 0%. OK, so why don't you just take away 100% of the build points of the sandbag receiving the direct rpg hit so it just disappears? Maybe it doesn't look supernice, but probably won't be noticed so much in the smoke and all. If you want to make it even better, remove like 50% from those around it too. And even better -well some stuff flying around, but my point being here of course: Give us the quick-fix ability to clear away sandbags right here and now (all the mechanism are already there, it would be super-easy I am guessing)! It would add much dynamics to the gameplay and bring about much more interesting gameplay at almost no developer's effort! If it doesn't look 1000% supernice, it is still OK! (Actually, can't rpgs remove build-points from just about anything that way?)
Hello all. I decided to have a little fun and create a video based on our communities best RPG shots. I will collate them together into 1 video and share it here on the forum / yt. No prize or anything just thought it would be a cool idea to get other peoples shots as well as my own. Here are the stipulations for me to edit them into a top 10. Please us Shadowplay 30/60 fps 1080p size I could accept OBS but not sure what format it record in. I have a dropbox so you put your clips in there which I will send you via pm when you are ready. or upload YT and i will download it. So go ahead record your best rpg shots and let the community decided which is the best... whoooshhhh boom.
1.Jump over the fence without getting a full-length. 2.The sighting system for GL and RPG PR-style (Maybe it could be like that: Toggle MouseWheel to on\off and scroll to change range). 3.The ability to reload from the enemy or enemy ammobox, if you have the same weapons. 4.Partial destructible: very annoying situation when you shoot out of the window, with the initiative, but tango kills you — in fact your barrel sent to the windowsill. Destructible is to breaking away a small piece around the window or wall when you shoot. 5.Low quality texture of vegetation in the distance.If you have the optics or binoculars, you can see the enemy from afar and immediately. In reality it is not so. Of course, optimization is very important, but the problem also exists. And it is very, very strong effect on the gameplay on maps with desert terrain. 6.Coupled mags for AK - option to balance the M4 and AK 74. In reality, it is constantly used by militia or para-military organisations. So, why not? 7.The names of the members of your squad on the map without OnMouseOver. It accelerates the search for a man shouting: "There is a whole squad on me!" 8.Injuries affecting the mobility and accuracy: annoying when a wounded enemy kills you turned around or ran, wounded in the leg. And you wait for something like that?
trotskygrad posted a topic in General DiscussionI was discussing some things with some Russian veterans and they noticed that the backpack on the RPG gunner is incorrect. To their knowledge, the Russian Army still uses the old school RPG backpacks that militia uses. I think this would be a positive gameplay change as it would make them more distinctive targets at range. the current backpack seems to be too flexible and small to carry RPG rounds. The old school backpack would also allow SLs to more easily determine where the RPG is. In addition, when combat engineers are implemented OVR-3Sh full body suits for them were recently approved for use, and would look amazing some video of it being tested. Should give improved ballistic resistance to center mass. https://vk.com/video?gid=23956241&z=video-23956241_171401849 it would be a realistic and modern addition, they are to be issued to "assault engineer" brigades which are part of standard combined arms formations.
The RPG as a weapon has several functions that have been discussed so far, such as the safe arm mechanism so you cannot accidently kill yourself. That said one function missing so far is the self destruct mechanism, whereby the warhead detonates at 900m (time based). The Taliban used this to good effect by lobbing the warhead at allied forces. The warhead then follows an arc and detonates mid flight showering the target with shrapnel, there are some good youtube vids of this being done.
So as most of you know who played any of the battle field games you would know that the scale of destroying walls and buildings was astounding. I always felt that this feature was revolutionary to FPS shooters alike. To have this feature in game would be a definite deal breaker to buy this game, and i'm sure to a lot of other people as well. What do you guys think of this feature? Do you think the developers for Squad would be able to do this?