Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics, etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §8 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
§9 Thread Capitalization
Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here.
§10 Images in posts
When posting images, mind the following restrictions:
.gifs will be allowed and may be removed by Staff if deemed necessary.
Maximum size for images is 1280x1024.
Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Section II: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
Search the Community
Showing results for tags 'rpg'.
Found 13 results
I personally think that the anti tank weapons currently are way too overpowered seeing how fast you can get killed if you are in a vehicle. anti tank weapons are heavy and are not easy to keep still for a longer period of time. I personally would like to see improvement on it, perhaps adding more weapon sway which you can stabilize briefly (like a ''really'' heavy sniper rifle), or giving missiles the chance to bounce off would solve this problem
Howdy everyone, I wanted to propose a new weapon for the U.S. Army faction. The Carls Gustav. The U.S. Army has utilized the Carls G in recent years and has made itself a favorite amongst the troops in current and recent conflicts. The Carls G IS a weapon system used by regular infantry. Benefits that the Carls G has over the LAW is that it's a reloadable weapon while the LAW as we all know is single use. It also has varying munitions that match the opposing faction's RPGs such as HEAT and frag munitions. I believe the Carls G would better represent a more modern anti-tank and anti-personnel recoilless rifle than the LAW does in game. However I'm not advocating the removal of the LAW, just the addition of the Carls G for those larger conflicts in game IE Russia GF vs U.S. Army. This next idea is for a completely different topic but I'll throw it in here as well... I can see the LAW being another secondary weapon for the U.S. Army grenadier. He only has ONE just like a standard infantry man would be realistically carrying, but it would give him anti-vehicular fire power alongside his standard grenade launcher. While the true anti-tank role would be reserved for the Carls G. I also know that the Carls G has modern air burst munitions that can be set to detonate at certain distances. I can see this as being OP but that's for everyone else to discuss and decide. I would love to hear the communities thoughts on this! Thanks! I can't add pics or URLs so youtube Carls Gustav and check it out on images as well!
Hi folks! I feel (although it is quite fun to build power-fortresses) that it is somewhat (very) unrealistic to have sandbags be 100% resistant to everything thrown at them, e.g. incoming rpgs, 50+cal, etc. A sandbag would of course be blown to hell by any kind of rpg round, even a hesco would be bad off. Most likely, a sandbag won't resist that many 50 rounds either before its protective ability has been greatly diminished (sand running out anyone?). Think about it, if sandbags would be so great we would have sandbagged vehicles instead of armoured vehicles. Also, if sandbags were to be destroyable then it would be easier and more realistic to clear out those super-FOBs that some people are bitching about (although I, personally think they are super-FUN, but that's just me). So, I propose a super-easy quick-fix that I am sure the devs propably thought about, but haven't come about for some reason I don't know. It goes like this: We assume that a sandbag has like 100% buildpoints when it's build (right?) and that it is completely unbuilt (disappeared) at 0%. OK, so why don't you just take away 100% of the build points of the sandbag receiving the direct rpg hit so it just disappears? Maybe it doesn't look supernice, but probably won't be noticed so much in the smoke and all. If you want to make it even better, remove like 50% from those around it too. And even better -well some stuff flying around, but my point being here of course: Give us the quick-fix ability to clear away sandbags right here and now (all the mechanism are already there, it would be super-easy I am guessing)! It would add much dynamics to the gameplay and bring about much more interesting gameplay at almost no developer's effort! If it doesn't look 1000% supernice, it is still OK! (Actually, can't rpgs remove build-points from just about anything that way?)
Hello all. I decided to have a little fun and create a video based on our communities best RPG shots. I will collate them together into 1 video and share it here on the forum / yt. No prize or anything just thought it would be a cool idea to get other peoples shots as well as my own. Here are the stipulations for me to edit them into a top 10. Please us Shadowplay 30/60 fps 1080p size I could accept OBS but not sure what format it record in. I have a dropbox so you put your clips in there which I will send you via pm when you are ready. or upload YT and i will download it. So go ahead record your best rpg shots and let the community decided which is the best... whoooshhhh boom.
1.Jump over the fence without getting a full-length. 2.The sighting system for GL and RPG PR-style (Maybe it could be like that: Toggle MouseWheel to on\off and scroll to change range). 3.The ability to reload from the enemy or enemy ammobox, if you have the same weapons. 4.Partial destructible: very annoying situation when you shoot out of the window, with the initiative, but tango kills you — in fact your barrel sent to the windowsill. Destructible is to breaking away a small piece around the window or wall when you shoot. 5.Low quality texture of vegetation in the distance.If you have the optics or binoculars, you can see the enemy from afar and immediately. In reality it is not so. Of course, optimization is very important, but the problem also exists. And it is very, very strong effect on the gameplay on maps with desert terrain. 6.Coupled mags for AK - option to balance the M4 and AK 74. In reality, it is constantly used by militia or para-military organisations. So, why not? 7.The names of the members of your squad on the map without OnMouseOver. It accelerates the search for a man shouting: "There is a whole squad on me!" 8.Injuries affecting the mobility and accuracy: annoying when a wounded enemy kills you turned around or ran, wounded in the leg. And you wait for something like that?
trotskygrad posted a topic in General DiscussionI was discussing some things with some Russian veterans and they noticed that the backpack on the RPG gunner is incorrect. To their knowledge, the Russian Army still uses the old school RPG backpacks that militia uses. I think this would be a positive gameplay change as it would make them more distinctive targets at range. the current backpack seems to be too flexible and small to carry RPG rounds. The old school backpack would also allow SLs to more easily determine where the RPG is. In addition, when combat engineers are implemented OVR-3Sh full body suits for them were recently approved for use, and would look amazing some video of it being tested. Should give improved ballistic resistance to center mass. https://vk.com/video?gid=23956241&z=video-23956241_171401849 it would be a realistic and modern addition, they are to be issued to "assault engineer" brigades which are part of standard combined arms formations.
The RPG as a weapon has several functions that have been discussed so far, such as the safe arm mechanism so you cannot accidently kill yourself. That said one function missing so far is the self destruct mechanism, whereby the warhead detonates at 900m (time based). The Taliban used this to good effect by lobbing the warhead at allied forces. The warhead then follows an arc and detonates mid flight showering the target with shrapnel, there are some good youtube vids of this being done.
So as most of you know who played any of the battle field games you would know that the scale of destroying walls and buildings was astounding. I always felt that this feature was revolutionary to FPS shooters alike. To have this feature in game would be a definite deal breaker to buy this game, and i'm sure to a lot of other people as well. What do you guys think of this feature? Do you think the developers for Squad would be able to do this?