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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
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      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
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Found 11 results

  1. So short and sweet. The rifleman can reasonably be described carrying a bunch of empty canvas sacs rolled or whatever Can we get a limited radial menu that lets us pick a sandbag type from existing types to build? Same system only one at a time, new one despawns the old one.
  2. What about only being able to spawn with the recruit kit (same kit you receive when kicked from a squad, basic rifle with two mags) to emphasize joining a squad?
  3. I was first introduced to Squad a couple of months ago, when I found a Squad Ops video on YouTube done by Karmakut. Since December 14th, I've purchased a new computer, joined the Squad Ops group, and now have 179 hours on Squad. When I have a good Squad Leader, I love playing as a medic or rifleman. Otherwise, I enjoy the challenge that squad/platoon leading is and am constantly learning more about it both on & off the field. My goal is to play a bigger part in the Squad community- to become a developer and help to contribute to the UX, objects, maps and game modes. I am from California so you will find me playing on my local servers. Hope to see you on the field!
  4. And a question I would couple with it: is the Medic class too critical? As it stands now, Medic is arguably the absolutely most vital class to any squad of any faction. But is this really desireable? As I'm aware, most rifle groups in reality don't actually have medics, being elements assigned on the platoon level. And even when they appear, there's usually only one of them. Now while medics are vital to keeping soldiers alive, I feel that in Squad they are not only overrepresented, but too critical for the functioning of a squad. Consider the plight of someone who simply wants to play as a rifleman. With 5/8 of the non-SL members being asked to fill crucial fire support and medical roles, there aren't that many who would get to choose to be a simple rifleman, and a lot of squad leaders will kick you if you refuse to at least take the optics class. As it stands right now, some factions' medic classes get inferior guns (though some don't), and don't get any offensive grenades. A common order from SL I see is "just take medic, you get the same gun" and yet later the medic is demanded to stay at the back of the squad, never engaging offensively. This makes sense, but not all players enjoy that kind of playstyle. And this isn't just a problem with Medics; it's also a problem of Riflemen vs. fire support classes; grenadiers, AT riflemen, marksmen and autoriflemen are all vital assets to the squad, and you get several in abundance. The end result is that not many people are allowed to play the simple rifle+grenade setup of a normal grunt. And I feel that's kind of a bummer. How can this be addressed? Several ways, actually. Simply reducing the amount of medics to 1 and fire support classes to 2 would do the trick, but I think we can do better than that. Riflemen tend to carry less weight, not lugging around medical gear or heavy guns and ammunition, so it would make sense for them to move slightly faster and have a higher total stamina. It would also make sense for them to be able to carry more magazines and fragmentation grenades, which would give them an edge over non-rifleman classes, making them valuable assets to a squad leader. Finally, it might make some sense for riflemen to be the only ones to get e-tools, considering the aforementioned factor of not needing all that load-bearing space to carry medical equipment or munitions. That said, I'm not sure how many soldiers in real life actually are asked to carry shovels. Further, there's a simple but somewhat radical change we can make to make medics not so absolutely vital: all classes can "revive" a squadmate using CPR. But it would take much longer (anywhere from 10 seconds or more) and would still require the man be stabilized with bandages, of which normal classes only have two. Plus, CPR would only revive, not heal, so medics would definitely still be extremely useful, but players not wanting to play medic wouldn't utterly handicap the squad. I feel this would provide a more fun game. So, what do you think we can do to enable players to play as Riflemen without kneecapping the efficacy of their squad?
  5. SQUAD: How to play as a Rifleman

    Hey guys, Here's another role tutorial for the game! I hope you find it helpful. Enjoy! JC
  6. Only received one key

    Hi Guys! I also e-mailed support but I figured might as well ask it here to get an answer faster. (been waiting on this a few months so pretty hyped). When I bought the rifleman tier for myself, a friend also wanted to join in on the fun. He did not have creditcard and paypal was not supported yet. So I e-mailed offworld to ask how I could solve this problem. They said to simply get another rifleman tier (which I did by upgrading my donation) and remind them to give 2 keys in the mailing. I never recieved the mailing (or did not know when to remind you guys) so now I only received one key. Can anyone from offworld help out? Hopefully we can fix this before tomorrow evening as we cleared our schedules ;) But I can imagine you guys are very busy with the release :)
  7. I'll show myself out...
  8. Hey. My suggestion is to let rifleman packs buyiers to get into the game before 15'th december to play TUTORIAL/PRACTISE only (so without option to get into multiplayer before release). Why ? 1. To get a possibility to check how game works on our rigs. 2. To get know basics of the game - which would help to avoid being super noobs on multiplayer servers at the release date. 3. To stop us crying from too much hype :)
  9. First of all i know im stupid no one has to tell me that ^.^ I recently bought the Upgrade from the "Rifleman Tier" to the "Squad Leader Tier" Pack but i didnt even had the Rifleman pack so i messed up.If i now purchase the riflemand tier will i get a Squad Leader Key when the closed alpha starts? or what do i have to do now? Thx for your help!
  10. Rifleman key

    Hello guys, I wanted to ask has anyone got any information on when will I get my key, is it by email or post?, today i bought the rifleman for 30$ = £20 and I still never got any email? help me asap please :), Thank you
  11. Hey guys, sorry, that im starting a new topic, i could'nt find any topic that answers my questions: i ordered the Tier1 - rifleman package (30$) thru paypal.. i also recieved the receipt from paypal, but not a single word from Squad developers.. i know, i have to wait till the game is out, but i would sleep much better if i knew, that the devs got my money, and im in queue to get my key.. tnx for the answer and hope to see you all on the field of battle ) ian carry
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