Jump to content
  • Announcements

    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

Search the Community

Showing results for tags 'revive'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • OWI Official
    • Announcements
    • Progress Updates
    • Frequently Asked Questions (FAQ)
    • The Official Squad User Manual
    • Development Tutorials
  • International
    • Supported Languages
  • Game
    • General Discussion
    • Questions
    • Feedback & Suggestions
    • Media
    • User Created Guides
  • Support
    • Software Support
    • Hardware Tech Support
    • Website Feedback
    • Bug Report Form
  • The Community
    • Introductions / New Players
    • Teams & Clans
    • Events & Leagues
    • Wiki Development
    • Modding
  • Game Servers
    • Game Server Info & Support
    • Game Server Feedback
  • Off Topic
    • Off-Topic Discussion

Found 12 results

  1. Hi guys, My idea is allowing Taliban, insurgents, and other factions considered terrorist groups to "finish off" BLUFOR soldiers so they cannot be revived. This could help balance out the factions and let Insurgents ect. do more unique things that Convential Factions cannot as Geneva does not restrict them of it.
  2. "Give Up" Timer

    I think all of us who have ever played on medic have hated those people who "give up" on you after you wasted a bandage on them, or squadmates who continue to give up as soon as they are down just because they don't want to wait for a medic (then the game comes to an end and you lose by 15 tickets, which means you would have won had your teammates just waited for a medic revive). I think it would be a great idea to have a "give up" timer for those that constantly give up as soon as they go down. This way, it encourages more teamplay/strategy and allows medics to do their job more efficiently. This in no way has a negative effect on those who wait for medics. Since this timer would only effect those who constantly give up after going down. Suggesting that (not counting your first "give up"), that if you give up too quickly (lets say, within 15 seconds of going down), you will not have the option to press "GIVE UP" on the screen for 15 seconds. If players continue to give up early, the timer will continue to increase by 15 second increments, up to a minute. This is just a basic idea, I'm not saying 15 seconds is fair, but you get the idea. For those that already wait, they will not be punished for giving up and would not have to wait. What do you guys think?
  3. Yo guys. Am I the only one that this is happening to? When I get revived I (most of the time) I teleport through a wall or even off the map.... http://images.akamai.steamusercontent.com/ugc/505902374505645885/1883486AA3A8241E121B6779DD4C52CCAB555CB7/ a Screeshot I took
  4. hi guys since today i can not sprint after i get revived by a medic??? do u guys have the same issues?? happened not once but always when i get revived... its very bad for a good gameplay experience tbh
  5. Revive bug

    Had the problem many times after the new patch. After I'm getting revived I can't move - I'm stuck in position before death. Sometimes esc button helps but even then I can't move in all directions (one is always disabled). I don't have to mention that it's very frustrating and in most of the cases ends with my total death.
  6. I am not certain this has been discussed, and Ive spent some time searching.. so I hope this could be answered. If not, it is a suggestion. When a player is downed and needing a revival, is there, or could there, be a function where an opposing force can continue to inflict damage on an incapacitated player in order to progress their status from incapacitated to KIA (dead-dead)? I've been in positions where I storm into a building and clear it, whith enemy friendlies still in proximity and remain "alive", awaiting revival. I would like to see a feature that would allow me to continue to fire upon their bodies to push them into a state of death beyond revival... any thoughts?
  7. Hi, i think it would be really great if there was some kind of UI indication when a player is being revived, just like we get when we are being healed by a med pack. This would stop people from giving up while a medic is trying to apply the bandage, right now it's really hard to tell if we are going to be revived or not. Thanks for the great game! :wub:
  8. Value of Life?

    Hi all, I'm posting from my phone so please forgive the lack of any in-depth explanations and spelling issues. I'd like to know how much value the Devs plan to put on player's lives in-game, and what mechanics will they introduce to ensure that players value their lives and don't treat death as an "oh well, fresh start" or clone? I ask this because PR's flagship gamemode, AAS is won and lost on tickets, and it infuriates me to see many games lost simply because of the low value people place on their own lives. Squads throw themselves at heavily fortified objectives recreating scenes akin to the Normandy Beach Landings, getting slaughtered, giving up, and repeating the same, or players who almost instantly go for the 'Give Up' button mid-firefight, when if they wait 2 mins for it to die down, their medic will pick them up. I have a rule in squads that I lead, that there are only 2 times people may give up: 1. I tell them to. 2. EVERYONE in the squad has been downed (not necessarily 'dead dead'), and there are no nearby players who can come and pick up the medic kit(s) to revive people. I think about the bigger picture. I'm a team player, and if waiting 4 minutes for the APC that slaughtered us to get bored and move on, so that our sole-surviving player can grab the medic kit and revive the entire squad is what it takes to save our team 7 tickets, then so be it. Every death is a ticket loss, and I think people forget this too easily. Like voting, people think 'I don't matter'. If 3 squads of 8 people think that twice in a round, that's 48 tickets out of 300 of 'matter'. Every death matters. If it weren't for the obvious boredom that would follow death in a one-life-only gamemode, I would love it. PR introduces spawn delays and the loss of your kit as incentives to not give up, but I don't think it works well enough, and can penalise situations where its not your fault that you have to give up (sitation 2 as above, or ran over by your transport vehicle). Please discuss! EDIT: Just to add, ticket loss isn't the only reason I have those rules. My tactics often depend on doing what the rest of my team ISN'T. I.e. Defending the flag we just captured, or more often than not, getting ahead of the game and inserting ourselves in the next capping position when it's soon to come in into play. These manoeuvres require time, effort, and stealth. By giving up in those situations, we lose our position on the map and would be back at base thumbing for a lift.
  9. Stand after revive bug

    I don't like that I will automatically stand after a revive. Basically I get shot again immediately. I would consider this a bug. I would rather be always prone after revive.
  10. I think this will make it easier for medics to find the players who need revived. Right now it is hectic trying to find the downed players.
  11. So I have noticed some debate about these gameplay mechanics that are in squad right now, in the community: 1. Hold Breath for Zoom Eyes (HB4ZE for short) Holding your breath gives your eyes temporary extra zoom, regardless of your scope/sight type. Holding your breath too long cancels the zoom and causes weapon sway. HB4ZE is similar to the insurgency or red orchestra(?) system. It is implemented for CQB, so you won't find yourself disoriented in close encounters because there's no PiP partial screen zoom scopes that you can easily look over the top of. In PR, the issue was solved by backup close range sights. 2. Decreased performance after being revived, until you return to a spawn point Getting revived gives you a persistent stamina, total health, and weapons sway penalty, simulating a hurt solider. This only disappears when you re-spawn or return to a spawn point, simulating your soldier being replaced by a fresh soldier. This is done (presumably) so a unit with no fob shouldn't be able to hold out forever, and also for added realism and expanded gameplay. An alternative would be to increase the risk of perma-death (dead dead) for each revive, and guaranteeing dead-dead state if you're shot shortly after being revived (the latter being the PR system), in order to avoid walking back and forth too much. 3. 'Semi-free' look while sprinting If I've understood things right, while sprinting, moving your mouse doesn't change your running direction, but you'll slowly and gradually turn towards where your screen is pointed, mimicking momentum with a "partial free look". An alternative would be a fully free look button (like in ArmA) that allows your soldier to look around only using his head. So, what do you guys think about these mechanics? Do you like them? Edit: Added a 4th option for poll question 3 realizing it might be 'biased' results-wise to force people to choose only between semi-free-look-sprint and no free look button, or free look button but no semi-free-look-sprint, when you could implement both semi-free-look-sprint AND a free look button Edit #2: Removed 'it is more realistic' for non-HB4ZE option ('cause it isn't, see the sea of other threads). Added fourth option for HB4ZE; HB4ZE but not timed or based on breath.
  12. This is my first topic post here, guys! I've used the search function and didn't find anything directly related to what I'm about the suggest. They're pretty minor things anyways. Injured Debuffs - I think it'd be nice to have some hefty injury effects on player movement, aiming and visibility. Where the player was hit and how badly should be the main focus, methinks. For example, if you are hit in the leg, your character might move with a limp, and therefore aiming while moving will be harder, as well as the loss of the ability to sprint fast. Getting hit in the arms would affect aiming (even when standing still, or prone without a bipod) and getting hit in the head or having a grenade explode near you would affect visibility (flashing red vignette, blurriness, other psychedelic effects). Basic torso injuries should cause shaking and lesser versions of the debuffs mentioned above. I think that this will be an addition to the realism that Squad is aiming for. As for death screens - I think it'd be interesting to shy away from the classic "time until REALLY dead" countdown style, and do something a bit more interesting and intense. I was thinking along the lines of a heartbeat which starts to slow down over time and varies depending on how badly you are injured. It could even speed up when a defibrillator shocks you (if those are added at all, I wouldn't be rattled if they weren't). Another small thing is that I'd like sound to be muffled when dead or unconscious, instead of pristine or gone entirely. Same goes for grenade hits and basic injuries. The latter paragraph was pretty much entirely assuming that a revive style system is going to be added, or at least unconsciousness. If that isn't going to be added, the only part to be acknowledged is the part about audio muffling. Hell, these things might already be basic planned for features (or already in the game for all I know) but I thought it was worth suggesting. I'm all for the little details in these kinds of games.
×