Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics, etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §8 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
§9 Thread Capitalization
Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here.
§10 Images in posts
When posting images, mind the following restrictions:
.gifs will be allowed and may be removed by Staff if deemed necessary.
Maximum size for images is 1280x1024.
Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Section II: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
Search the Community
Showing results for tags 'respawn'.
Found 10 results
Squaddies and Devs, Currently, a FOB needs a HAB for fellow team members to spawn. As a FOB is being attacked, the HAB timer increases. Would it be a good idea for a well-supplied FOB to have a low or 0 second respawn timer? So that if a team keeps regular Logistics runs to a FOB, it can be rewarded by faster Respawn and similar team benefits? Thanks for your time!
Striker0019 posted a topic in Feedback & SuggestionsWhen sitting in the gunnery seat of the US Stryker and when you press enter, the "Select a Spawn Point" text will show and remain on screen until you switch seats or get out and then back in to the Stryker.
Hello fellow Squadies, I want to give you a short feedback on the FOB mechanics. First of all, I really enjoy the FOB building system. I think it is much better than in PR and i can't wait for more Assets to be added to it. Hopefully soon we will get some Mortars and maybe a TOW Launcher ;-) Now a thing where I think needs a bit of rework. Make the FOB so, that you can over run them with a certain amount of Soldiers and so make them unspawnable for the enemy Team until these are killed or go away. This would put a End to the ridiculous Spawn Camping inside the HAB. The HAB itself was a attempt to reduce Spawn Camping but didn't solve the Problem completely. Also, often attacking a FOB is somehow impossible, when it is entrench in a Compound with all Exits blocked by Sandbags, the Enemy being able to spam Nades due infinite resupply at the Ammo Box and being able to Respawn on it, the whole time when it is under attack. Making a FOB unusable by over running it would solve these Problems.
Basically when you get shot in the head and you are wounded waiting for a medic, it takes less time for you to die, maybe 1/3 or half or 2/3 of the default time. Maybe the medics can see that the friendly unit that has been downed was shot in the head and has less time to be revived whit a dead. And maybe after you are already downed but you havent been hit to the head, enemy players could shot your head to lower your time? this is just an afterthougth, because this would make so almost every person has less time to be revived, because most people will certanly shot you many times specially if they are using full auto, and if the last hit that got you wasnt on the head the other shots would certanly hit it.
Not sure about you guys but It gets tiring when SLs insist on perpetuating "gamey" tactics like this just to meet the ends of a round. Scenario: My squad goes to defend cap, everyone dies except me, other squad moves in and successfully takes cap back with me while my squad respawns and prepares to back cap. (400 meters from new offensive flag, Chora) SL: "You do know we need you on the frontline, are you new to this game or something?" Me: "Yeah sorry but I survived at the defend flag, i'm working my way over" SL: "You do realize that the optics rifleman is a key part of any squad?" Me "YEAH, I'm moving to cap, I just don't believe in wasting tickets and killing myself to get there faster" *Kicked from squad* (Not sure it would have been faster anyways as I got to cap a minute or two after I got kicked :P) SLs need to understand that this tactic should not be viable not on a server to server basis but through game mechanics (i.e. respawn at main base or increased suicide respawn time from status quo) IMO. When I hop on to play a round or two on the new update I don't want to be hounded for refusing to abuse/exploit the game. I get that this isn't a simulator (and I appreciate that) but I don't think that suicide should be a viable tactic in all but the most dire situations or for resolving unworkable issues (stuck in objects, weapon missing etc.)
Medic Whole team gunned down Hold out in a house Enemy squad camps - Since bodies didn't disappear - players didn't respawn - wait for the medic With the simple wounded player model and audio, the enemy is in possession of vital information: - Player is waiting for a medic - Player values ticket over respawn - Squad FOB is not a threat This may have been addressed in another thread, however this simple wounded model significantly alters the fog of war. In the sense that from a tactical standpoint, an enemy knows if a wounded player is a threat or not (model disappears) That's way too much information leaked. Suggestion: The enemy shouldn't know if a wounded animation has a player behind to be revived or not (either 100% of the time or a randomized probability to trigger the agonizing animation) In my case scenario, two squads camped my pos out while a friendlies captured another position. When I asked team mates to respawn, enemy squad just left. It's an exploitable mechanic (info on respawn vs revive) with a critical tactical aspect which can tip the balance of a game What do you think? Let bodies stay on the floor (have 12GB of video memory), more realism with blood and gore.
Hi all, I'm posting from my phone so please forgive the lack of any in-depth explanations and spelling issues. I'd like to know how much value the Devs plan to put on player's lives in-game, and what mechanics will they introduce to ensure that players value their lives and don't treat death as an "oh well, fresh start" or clone? I ask this because PR's flagship gamemode, AAS is won and lost on tickets, and it infuriates me to see many games lost simply because of the low value people place on their own lives. Squads throw themselves at heavily fortified objectives recreating scenes akin to the Normandy Beach Landings, getting slaughtered, giving up, and repeating the same, or players who almost instantly go for the 'Give Up' button mid-firefight, when if they wait 2 mins for it to die down, their medic will pick them up. I have a rule in squads that I lead, that there are only 2 times people may give up: 1. I tell them to. 2. EVERYONE in the squad has been downed (not necessarily 'dead dead'), and there are no nearby players who can come and pick up the medic kit(s) to revive people. I think about the bigger picture. I'm a team player, and if waiting 4 minutes for the APC that slaughtered us to get bored and move on, so that our sole-surviving player can grab the medic kit and revive the entire squad is what it takes to save our team 7 tickets, then so be it. Every death is a ticket loss, and I think people forget this too easily. Like voting, people think 'I don't matter'. If 3 squads of 8 people think that twice in a round, that's 48 tickets out of 300 of 'matter'. Every death matters. If it weren't for the obvious boredom that would follow death in a one-life-only gamemode, I would love it. PR introduces spawn delays and the loss of your kit as incentives to not give up, but I don't think it works well enough, and can penalise situations where its not your fault that you have to give up (sitation 2 as above, or ran over by your transport vehicle). Please discuss! EDIT: Just to add, ticket loss isn't the only reason I have those rules. My tactics often depend on doing what the rest of my team ISN'T. I.e. Defending the flag we just captured, or more often than not, getting ahead of the game and inserting ourselves in the next capping position when it's soon to come in into play. These manoeuvres require time, effort, and stealth. By giving up in those situations, we lose our position on the map and would be back at base thumbing for a lift.
Hi, I have an idea that will keep the transport and helicopter crews busy ... A spawn system that when someone is killed in action they can only spawn at the main base medic centre, they will then have to get transport back to their squad. Alternatively a medic tent can be placed at the FOB by the SL and the dead can respawn there before being reunited with their squad. This is more realistic, and will make players value their lives and those of their team mates. Let me know what you all think?
At the Start of the Match every Player will spawn in a Transport vehicle (Aircraft, Helicopters, Trucks, Armoured personnel carriers... etc) which are driving to the location of the Battle. That will happen every 10 minutes. If the player dies he needs to wait 'till the next spawn wave then he can respawn. Good idea or bad idea? -TheTrueLPG