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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

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Found 19 results

  1. Alpha 9.17

    Hey Squaddies, We released an update over the weekend, tweaking some of the performance issues on Mestia. We believe the appropriate barns have been burnt. Fixed Mestia performance issues. Fixed some performance issues on other maps while we were at it. Wondering what happened to Alpha 9.16? It was a fix for the custom server browser showing licensed servers that didn't quite make it into 9.15 as it should have. Offworld Out.
  2. Alpha 9.15

    Hey Squaddies, Alpha 9.15 is here and we're sneaking the first iteration of modding support out with it. Presenting the Squad Workshop. Please make sure to check out the notes for more information! Fixed Custom Servers browser showing licensed servers. Changed Yeho Invasion 2 Final Stand flag minimum enemies to capture the flag to 3 like all other flags. Fixed a weapons cache spawning in a closed building on Logar Night Insurgency. Mestia: Fixed issues with vehicle claiming and vehicle respawns. Mestia: Did more adjustments to the lighting. Mestia: Regarding a performance issue some users have reported - we are able to reproduce it on one of our systems now. Unfortunately, it's not an easy fix. The affected GPUs need for a certain operation more than twenty times as long as otherwise comparable GPUs. We are still working on a solution. The only way to reduce this issue for now is lowering the in-game resolution. Added initial gameside support for modding and steam workshop integration. Custom servers are now allowed to run modded maps. Players trying to join a modded server will be directed to the steam workshop if they aren't subscribed to the required mods. Read more about modding in the upcoming Modding Recap article. Instructions to get started on modding can be found in the modding section of the wiki: https://squad.gamepedia.com/Category:Modding. Changed game files to packaged format to allow mod packs to be loaded. This causes an increased update size and update install time. We're very, very excited to finally have this in your hands. Hit us with your feedback!
  3. Alpha 9.14

    Hey Squaddies, Hope you're enjoying the free weekend! This hotfix includes various fixes for some issues discovered during wider play of Mestia. We'll keep an eye on things and roll it back if there are any major issues. Mestia bug fixes. Correctly named Yehorivka Invasion v2. Don't forget to join us tomorrow, as we hit Twitch for Stack-Up for Veterans Day. Offworld Out.
  4. Release - Alpha 9.12

    Hey Squaddies, We've got some fresh layers for you, with no small thanks to community members Bill Nye and Nordic for their offerings direct from the Squad SDK. Read on for the rest of the fixes and changes. Added Yehorivka AAS INF v2, Yehorivka PAAS v1 and Narva AAS v3 by Bill Nye the Science Guy. Added Gorodok Vehicle Skirmish v1 by Nordic. Added Al Basrah PAAS v2. All invasion layers no longer allow flags being recapped by the defending team. Optimized performance on Yehorivka, Kohat, Chora, Fool's Road and OP First Light. Added new grass system on Fool's Road. Vehicle claims can now be approved by SLs even when they are incapacitated. Vehicle claiming is now a server config parameter "VehicleClaimingDisabled=false/true" and can be disabled on licensed servers too. Fixed admin access levels: all are working now independent (without kick rights). Tweaked prone player movement collision. Applied a fix to Nvidia PhysX fixing a client crash. Applied a fix to Nvidia PhyxX fixing freezes on Linux servers. Fixed certain sounds of nearby players not getting played. Updated the EAC plugin. Fixed a client crash on a possible timing issue on loading into a server that is changing maps. Fixed a rare client crash related to the compass. Fixed a crash preventing the recording of netprofiles. Fixed Kokan INS main base repair stations not working Removed all M1151 variants due to licensing issues and replaced them with MAT-V variants. Offworld Out.
  5. Release - Alpha 9.13

    Hey Squaddies, Just a little drop for you before the free weekend. Enjoy! Added Mestia with two AAS layers, two Invasion layers and one PAAS layer. Fixed Chora map border Added Yehorivka Invasion v2. This layer is experimental. The Militia main base is the last flag and can only be attacked once all connecting flags are captured. At that moment, the main base protection zone disappears and the main base spawn timer for Militia increases to two minutes. Most of the vehicles have a delayed spawn so that heavier weapons become available later. Offworld Out.
  6. Release - Alpha 9.11

    Hey Squaddies, We've got a few crash fixes for you. In related news, we're also trying to keep your head above ground, where squaddies belong. Fixed a crash related to loading into a match. Fixed a crash when using the +connect launch parameter. Fixed spawning below ground after revive/ragdoll. Offworld Out.
  7. Alpha 9.9

    Hey Squaddies, Everybody loves a little bump in the quality of life and we're happy to provide that for you fine folks. Alpha 9.9 brings fixes for some nagging issues, and some performance improvements too. Be sure to let us know how they feel! Implemented several performance improvements on player updates, movement, animation and inventory. Fixed Narva Invasion V1 Militia having Russian Logi trucks. Fixed the invisible player bug. Fixed player offset after revive. Fixed the "Press enter to open spawn menu" issue on the Stryker and BRDM. Fixed damage effects getting reapplied on players when the player who caused the damage reentered replication distance. Offworld Out.
  8. Release: Alpha 9.10

    Hey Squaddies, With the weekend ahead, we wanted to make sure you could get your range drills in. These hot, hot fixes can be found on a Steam client near you today! Fixed a crash in the Engine. Set soldier movement speed when playing in local to normal levels. Fixed the ingame server browser showing an incomplete list. (If you still don't see all the servers, reduce pings/min in steam settings->ingame settings). Changed ingame server browser to order by ping by default Fixed ghost gunshots being heard at maproot. Fixed placing SL markers on minimap stopping all inputs. Fixed default admins.cfg listing deprecated permission level. Offworld Out.
  9. Looking at how far Squad has come I've started wondering how close we are to having a "mostly feature complete" version of the game. Helicopters were the farthest stretch goal on Kickstarter. With the exception of mortars and IEDs I'm not sure what is left to be added to the game. I want Helicopters but if that has to come from a mod I'm fine with that. So what do you think? Beta soon?
  10. Disclosure: I'm a Squad fanboy. I clashed with the Devs early in development because I hadn't yet learned to trust they would stay on course. OWI has proven to be a unique development team and so I have a unique view of them. I now give them the benefit of the doubt on everything. The popup info panels, and something about the way player names now come into view just looked polished to me. I can imagine new players this weekend finding these to feel like a finished product. Lastnight I played Squad on @ChanceBrahh's map and suddenly everything I knew Squad could be just was. We were a fairly well organized squad with some great players. On any other map we would have been unstoppable, and we had been up until this map. On Al Basrah we were being defeated constantly. I was a Medic, which is a role I'm very familiar with and generally excel at. When playing medic you simply have to trust the rest of your squad to keep you safe while you get other people up. Smoke, and clearing the area yourself only goes so far. Well our squad of very good players was scattered and overwhelmed by the long sight paths and vertical positions. We stopped moving like a squad and started moving like a pack of individuals. The squad leader who is a good SL started changing priorities constantly. We were overwhelmed and we were not taking control. The other team didn't have better players (well better than me, but not better than the rest of my squad) they used tactics and beat us in our heads. It was astounding as it was happening. I hated it but I was also delighted at the same time. I did eventually rage quit because it was getting ridiculous and it was nearly 11:30pm my time. My wife was sleeping 10 feet away and so my urge to yell explicatives was not going to serve me well. On Al Basrah the old saying "Slow is clean, and clean is fast" needs to ring in the minds of every player and most importantly in the head of every SL. Conceal, cover, move. Distract & flank. This is not Battlefield and Al Basrah proves it. I hated every minute of it, but I love it. Excellent job everyone.
  11. Sniper and Spotter Team

    Hello together, I’m really eager to see the sniper and spotter special kits included in Squad. Is there any progression is this regard? Or are even rough timetables out there, describing until when we will see them on the battlefield? Many thanks, v0id
  12. Hey, I just posted this on the GOG forums. I really want a DRM Free release of Squad if Possible. Please at least consider it. If you need to know more about GOG Feel free and post in the thread that I made about the game. Some people will be more than happy to answer questions about GOG and GOG Galaxy. When you guys are ready - Here is the link for the submission page for GOG. Here is what I posted - - HeadClot
  13. 1,600+ live players Steams Top Seller!

    Squad is the number 1 seller on steam right now ahead of Fallout 4 and CSGO! Here is the active player stats. Also here is the estimated amount of current owners.
  14. It's finnaly 15th!!

    Do you think there will be a patch today ? :) I took a day off at work just for Squad release :D see you on battlefield soon guys!
  15. Release Time, not date

    What time is it being released? If its releasing at 12 AM EST, i need to know. I will stay up and then buy it. Thanks!
  16. Steam Release date confirmed?

    So i was checking instagram and saw this "we release on Steam on December 15th!" https://www.instagram.com/p/-T-PpLplxX/
  17. Just like buses

    Can't believe Rainbowsix/siege released their beta today. Just like buses been waiting for Squad for weeks and then two games at the same weekend. They must be so threatened but the thought of Squad moving forward. either way Happy gaming all.See you on the battlefield this weekend.
  18. What do you guys think would be a good "initial" state of the game to be released in its different states of development first for testing and afterwards? I will give a few ideas here and then update them according to feedback. PS: Schedules and items in this list are completely Fictional and based on community toughts and wishes and not facts expresed by the devs. This post is all about what the players think would make "good enought" releases for them and not what will happen in reality nor what is planned by the devs. I will try to keep the items as doable a posible thou, no point on wishing and the making notes on imposible features specially if they don't fit the gameplay the devs aim for. Beta 1 (Basically all that Squad already has but more polished) (Scheduled for mid 2015): - 2 factions (done) - 5 classes (done) - At least 2 assault Rifles, 1 shotgun, 1 machinegun, 1 submachine gun (SMG), 1 Sniper Rifle for each faction. (done) - Basic Explosives (done) - Prone position - Basic Vehicles like Technicals, motorcycles, Humvees, Quads, Transports etc (30% done) - 2 maps (70% done) - Suppression effects - VoIP (done) - Squad Management UI (done) - Basic Commo rose (done) - Basic Map UI (done) - Basic Healing Mechanic (done) - Rally Points (done) - Stamina System - Basic FOB Deployment (done) - 2 Classic Game Modes (AaS, CnC, Insurgency etc) (50% done) As of 05/06/2015 12 out of 17 items can be infered by gameplay videos to be (done). We could speculate by that measure that arround 70% of the first public beta build is completed. Beta 2 (Scheduled for late 2015): All included in Beta 1 plus: - More Deployables like Mortars, Gun Emplacements etc. - Advanced Healing Mechanic with body dragging and animations - Weapon resting - Basic weapont attachments and customizations - Bypods - APCs, Tanks - Day/Night Cycles - Dynamic getting over obstacles system - Variable Height when aiming (like insurgency, you get your head a little higher while aiming down the sights so you get to cover better while not aiming) - At least one additional game mode Release Version 1.0 (scheduled for early 2016): All included in Beta 2 plus: - Inventory system with weight encumbrance. (You move slower and get tired faster if carrying heavier/more gear) - Weapon customization using the inventory system (you can add silencers, different scopes, grenade launchers, AP Ammo etc) - Resupplying from crates or re-arming mortars etc using the inventory system. - Improved Deploying Assets/Building interface perhaps using the inventory system (Squad leaders have available assets/buildings shown in their inventories) these items do not show in the inventory if the commander/server has not allowed them. When positioning an asset/building the Squad leader should be able to rotate it to have it looking at the right direction before placing it. - At least 2 Urban Maps - 2 more factions (Russian and British are the most requested) - Transport Helos and perhaps Basic CAS - 5 Game modes (AAS, CnC, Insurgency, Escort the VIP, Search and Destroy etc) - Detailed Map UI with order issuing and drawing - Commander assets, interface etc. - Logistics/resources system Version 2.0 (Post Release late 2016 or early 2017) All included in the Release version plus: - Fully featured CAS - Fast Ropes (Moved up as suggested ) - Night Vision, Grappling Hooks etc - Flashlights, flareguns and other stuff for night time. - At least 6 Maps of different play styles and different locations like Russia, Middle East, Western and Eastern Europe etc. - Full modding support including SDK - General Engine Optimizations, smart use of GPU, CPU, All CPU Cores, SLI and getting more FPS and the best latency posible. - Ai and Coop Modes - Ai Insurgents in Insurgency Mode - Virtual Reality Support - Steam Controller Support - Lazer Beamz - From here an on the focus could be on balance and adding maps and factions but of course not as many as PR as that would take years.
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