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Showing results for tags 'recon'.
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Those are classes that unassigned players can play : The first is recon : No rifle, No nades, a pistol with 3 mags. he can put markers on the map. The second is nurse : He has 4 (5?) bandages, no nades. He has the medic rifle vesion if possible. Third one is the driver : He has a light equipement, maybe a pistol and a short range weapon, 2 mags for each guns, no nades. He doesn't need permission to drive logic and transport vehicules or SLs can let him permission and it's all he needs. He can hear SLs canal maybe but no more and if SLs doubt about the driver they can kick him out of the class with a right click on the map or scoreboard. I was wondering if they could put something next to unassigned players names so SLs see it and manage to make them join their squad.
Right now other that the Squad Leader role, the recon role also has binoculars, I generally don't see many people play this role but many people want to play Marksmen and the people that do, a lot of them play it in a long range recon form of a role. While having a scope on a long range rifle is good for spotting nme units or fortifications, having binoculars will make the Marksmen role a lot more versatile on top of this i feel that it would bring marksmen in a new light for squad leaders.
After playing squad since quite some hours now i have come to some thoughts: Until now you only can play dedicated infantry soldiers. But imagine how much variety there would be if we had some other classes. My experience so far is, that you never really know where there are enemies and how many. The real military has specialists for that, who have several drones, special vehicles and techniques: Recon troops. I dont think that would be too costly to develop and implement. Another great thing would be Combat engineers (as discussed in some older threads): There is a huge variety of tasks fulfilled by military engineers. Expecially for Squad there could be possibilities to lay and clear mines, to build specialized defences, to breach doors, walls etc. and to build bridges. A fight for a river can be a very complex and demanding task, which needs the collaboration of many different troops, beginning with reconnaissance, over fire support, infantry protection and of course engineer work. For a real military operation there would be of course a lot more different branches of service, like signals, artillery or logistics. As far as i know they want to implement the latter in the next update, but i think that should just be the beginning to have a real MilSim. Imagine a huge battle with 6 squads per team, of which there is one recon squad and one combat engineer squad, for example, scouting the battlefield with drones and laying mines and tank traps on strategically important positions, giving the players much more complex tasks than "take this village". What do you think?
LeClair posted a topic in Teams & ClansThe 75th Ranger Regiment - Regimental Reconnaissance Company www.75thrrc.us * Information adapted from Wikipedia article and other documents about the real 75th/RRC. Formed in October of 2014, The 75th Ranger Regiment - Regimental Reconnaissance Company [75th/RRC] is a MilSim unit that specializes in conducting short-duration and long duration reconnaissance of objectives for a larger fighting force. This reconnaissance is routinely conducted in support of future strike or special light infantry operations. RRC teams can also be used to conduct deep target acquisition and designation, or to confirm or disprove information reported by other sources. Rarely will teams be used to attack enemy targets, but they are highly prepared to when necessary. The unit has three primary tasks: Active Reconnaissance, Surveillance, Direct Action. While performing these tasks, the teams can: Infiltrate the objective area by parachute (HALO, HAHO, or static lines), helicopter, fixed-wing aircraft, SCUBA, small boat, foot, or other means. Remain undetected in the vicinity of the objective area. Perform reconnaissance operations employing a full range of night observation devices, infrared detection devices, unattended early warning sensors, and photographic equipment. Collect combat information to satisfy priority information requirements and mission-essential elements of information. Place unattended ground sensors, navigational beacons, and electronic target designation devices. Perform demolition target analysis. Perform drop zone (DZ) selection, marking and reception duties. Collect combat information to satisfy priority information requirements and mission-essential elements of information. Perform highly selective, limited attacks or ambushes when so tasked. Link up with the main force in the objective area, or escape and evade the enemy in order to return to friendly lines. Visit our website and register on our forums at www.75thrrc.us or our TeamSpeak Server at 22.214.171.124 for more information. We are highly selective and our standards are high. Our recruitment philosophy: EARN THE SLOT. *ArmA III is currently required for membership in the 75th/RRC Visit our TeamSpeak Server at 126.96.36.199 for more information.
Very often community ask the DEVs to add in SQUAD any special forces with special equipment. It would be nice to see in SQUAD the commander of faction, who had opportunity to raise 2-3 limit squads to special level. Recon squad, Assault squad, Heavy squad...etc. which is more convenient. In the future this possibility can provide some discipline: if you want to upgrade, do sometning for team or commander. Think about this social trick.
ZtotheD posted a topic in Teams & ClansLooking for a group of people who wish to start a group or just a squad to play together. I'm big into squad play and am looking for people who know what they are doing tactically ( Because I can always teach people the game basics) and can give/ receive orders to be effective on the battlefield. Little about me- ArmA III player In love with Milsim always out-flanking the others Leader Recon and taking my time like to have fun ---- CANNOT BE TOO SERIOUS Add me on steam or hop in T.S. http://steamcommunity.com/profiles/76561198135644628/home voice.gameservers.com:9278 ( Temporary until my server is back up) T.S. Name- ZtotheD If you have any questions and or are interested please comment . I am willing to join another group if they seem suit for me just let me know with a link and a SMALL amount of info :)
Somehow this hasn't really been posted yet, so here goes; What? Small (~2-4 player) recon squads, that use specialized recon kits, like spotters/scouts, aka units with light (silenced?) weaponry, high mobility (grappling hooks etc.), and good camo, equipped with deployable high zoom spotting scopes and laser designators. All units in the squad could have the 'SL' comms (speaking to commander, and other SLs). Possibly, there could be scout vehicles to serve this strategy. Why? Serving as eyes and ears of the commander (will there be one?)/the other SLs. Many PR servers allowed recon squads, which when done right were great assets for the team.
unfrail posted a topic in Feedback & SuggestionsDepending on the planned game mechanics and what the commander is able to see via minimaps etc, there could be room for a mechanic of "providing intel" to the commander via simulated satellite transmissions...If a player was a designated recon unit, he could "Take a picture" of an enemy formation/group of assets/defense structure, and then transmit it to the Commander to assist in the direction of response. The real mechanic would be essentially taking an in-game screen-shot and having some sort of ftp/http link that could give the commander access to the screens. The screens could be auto uploaded to a cache repo on the gameserver and dithered to make the files small and lightweight. Then, if a commander wants up-to-minute intel he can check the "Photos" and see whether there is an enemy tank column forming or whether we need JDAMs to precede the assault.This could be a precursor to the requisition of a drone for live-feed intel or other options...Thoughts?