Forum Rules 07/06/2016
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics, etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
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As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
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Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Section II: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
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I posted this on Reddit and didn't really get much attention from it so I thought I would post it over here. So i know a lot of people are looking forward to more game modes being added and I had my own twist on a game mode that might help with current frustrations that AAS and Invasion brings. The game mode would work like something as follows: - Both teams start at main base with no vehicles. - After the first cap point is captured, only transports and Mrap's/ techies spawn. - After the second point is captured, logis spawn. - After third point is captured, APCs spawn. Since in my idea the bigger vehicles cannot spawn until the third capture point, something like this would only work on bigger maps, and it would be made so that you would only see the enemy's first capture point after you captured your first capture point. Now, I know from a developer/ programming aspect this would probably be a little difficult to do, but I had thought about something like this for awhile that would stop everyone from rushing middle cap and would similar to randomized AAS. Thoughts?
Ive just bought the game on steam summer sales and when i was launching the game the loading window showed up and it was loading but when it was loaded 100% this error popped out: Squad.exe - Apllication Error The instruction at 0x00007FF7E7281345 referenced memory at 0x0000000000000000. The memory could not be read Any fixes for this?
Gilead posted a topic in Feedback & SuggestionsHello, First post, so I'll try to keep it brief. My suggestion has to do with weapon switching and reloading. I'm not going to go into the reload or weapon switch speed (which has already been covered), so instead I'll talk a little bit about weapon switching. When a regular person or soldier comes face to face with an enemy and they have something other than their weapon in their hands, they're going to go for their weapon as fast as possible. Switch speed notwithstanding, I think that things like slowly and deliberately flipping down each RPG sight in a moment of urgent need is a little unrealistic and breaks immersion. Similar mechanics are flipping on the safety of a pistol before reholstering, bringing a rifle down to low-ready and holding it there for an inexplicable second and half before switching from an under-barrel grenade launcher and the rifle itself, or completely collapsing and stowing a LAW before switching weapons. My suggestion would be to implement a mechanic that can detect when one is face-to-face with an enemy and possibly under fire, and change the animation to something that a real, panicked person would do, such as immediately stowing the weapon without taking the time to do the little things that cost precious milliseconds. For balance's sake, it may be necessary to also add a mechanic that breaks and/or damages RPG sights (having ostensibly been caught on debris because they're still up), negligently fires a grenade round, limits player mobility when they have a big long M72 on their back, or some sort of negligent discharge with unsafed pistols. This might not be feasible/reasonable, though. And I'm sure it's already been discussed, but a drop/pickup weapon mechanic might allow players to simply drop their weapon and hurriedly grab their primaries/secondaries. This might cause issues with players dropping their crap when they don't want to, though. It's actually my job IRL to criticize things, so if you guys think this is a good suggestion, I'd be willing to compile a dossier about a whole bunch of (sourced) things once I have a lot more hours in this game. Great game, great community. Props to the devs. Gilead