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Showing results for tags 'rangefinder'.
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Making FTL unable to determine range presented in a13 is an incomplete solution. A12 algorithm was: 1. FTL sets marker 2. FTL reads range to the marker A13 algorithm is: 1. FTL sets marker 2. FTL asks SL to set a marker on top of his own 3. SL marks on top of FTL marker 4. FTL reads range to the marker Does it require more teamwork? I guess. Something like quick event for medic and someone he is trying to revive, then need to do it together successfully, then revives is successful. More teamwork as well... Does it make finding range to target harder? I guess. If SL is aware of issue, it's +2-3 seconds, but same result. Although as a SL I don't really appreciate such minigame. I'm not sure what exactly is trying to be archived with removing rangefinder from FTLs, but to make it complete, SLs should give up their ability to see range to the marker as well instead of playing minigame "SL, marker my FTL marker". Or another way is removal ftl marker UPD: For full picture it's interesting to compare more similar features: 1. Squad marker (attack, observe, etc) + FTL marker 2. SL marker rangefinder + FTL marker rangefinder 3. Map contact marker + reinforce, resupply, etc markers All of them increase effectiveness of operation and lead to decrease in squad communication. Elimination of them lead the game to be more hardcore and "encourages players with excellent eyeballing/map reading/teamwork/etc skills". In that sense, Squad marker makes my job as squad leader pretty dull. All I have to do is to press hotkey on my mouse, get squad marker in the middle of my screen and scream "Marker" in the comms. I engage something? Marker. SL, where to go? Marker. SL, where to spawn? Marker. SL, which track to take? Marker. I mark before, during and after engagement, I barely ever have to call direction, everyone from my squad will find the marker on their compass and determine relative direction better than I could ever do with words. How is it in principle different from FTL rangefinding? Thinking of it, makes me want to play without this feature, but I know how effective it is, so while it's enabled, if you don't do it, you are in disadvantage.
Hello, just thought i'd post a little bit of help on how to aim with the SVD as this is difficult for some people in squads i've been in. First i'd like to point out that i put my FOV to 80, in order to better see. My mouse sensitivity is at 35 ingame, and i highly recommend putting your sensitivity even below that if you are trying to hit at 600-800m. Here is some illustrated instructions as to where to put your chevrons when aiming with the SVD currently ingame. If the stats for the SVD changes i will update this. At ranges up to 100m your bullets will hit at the top of the first chevron, and so you should aim with this. http://i.imgur.com/atuh2vw.jpg At 150m your bullets will hit inside the first chevron. So you should keep the top of your chevron at the top of your target and the bullet should hit inside that chevron. You should probably not attempt headshots beyond this range. http://i.imgur.com/qJUA7qG.jpg At 200m your bullets will hit quite close to the bottom of the first chevron, at this range i would place those chevrons on the shoulders of the target if possible, this should give you a neck/upper chest shot. http://i.imgur.com/P3jovr3.jpg At 300m you should still place the chevrons on the shoulders of the target, the bullet should hit right in his chest. http://i.imgur.com/s6t9B6H.jpg At 400m you should aim with the second chevron, this is a bit of a tricky range, as the bullet will land between the top of the second chevron and the bottom of the first, i place my second chevron at the lower stomach of my target at this range for a chest shot. This is probably the maximum range of effective engagement if you don't have 4K monitor or a low field of view. http://i.imgur.com/s6t9B6H.jpg At 600m you aim with the second chevron, it should land pretty much right at the top of it. http://i.imgur.com/308oTMl.jpg At 800m you are pushing it even if you have clever settings the sway will make it difficult to hit here. But if you attempt it, you should put the bottom of the second chevron on the shoulders of your target. http://i.imgur.com/ghhxOHQ.jpg Sadly the range finder is not accurate at the moment, but it can give you some indication if you adjust a little bit, at 200m the target should fit inside the 300m mark, but be outside the 400m one. This seemed to be true aswell at longer ranges, with the 800m target fitting inside the 900m mark. http://i.imgur.com/Tckz7w1.jpg I hope the SVD will be updated in the future with an accurate range finder where targets fit inside their marks. And a clossed scope, that behaves more like an overlay, the PSO scope that is modelled ingame has an eye contact cushion, and you're suppose to have it all the way up there, so it shouldn't be an open scope where you can see around it. This would also make it easier to use, as the zoom that you see would be greatly enhanced. I hope this was helpful to someone.