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Showing results for tags 'radios'.
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Hey, US Army soldier here! Right now I'm a soldier in the MOS of 35N and I love squad a lot and all the classes act how they should and it makes me happy, but we are missing something, intel. Infantry is the King of battle, artillery is the Queen, Intel is the chess player. What I suggest is a class, maybe only 3 people on a team with radios and rifles just to listen into the enemy communications. It would make Squad stand out even more than it already does for being a great game. What I propose is being able to get on top of a hill set out a radio and listen to the enemy's coms and being able to relay the information to the squad leaders, they should be able to jam, or hell maybe even putting the prophet system in a vehicle, it would be very interesting see how players use it. If the devs see this and want to ask questions, I can confirm my Army affiliation and answer some unclassified questions
Hola a todos. Este juego se está mejorando como lo fue haciendo su antecesor. Es una maravilla de juego, y aunque este en alfa se ve estupendamente bien! Ahora lo que queda claro es que es un Alfa y le queda mucho por delante así que por qué no hacer una sugerencia?. Una de ellas sería un sistema de Radio parecido al de Project Reality o TeamSpeaker en arma, en el cual se puede configurar la Radio para escucharse a través de los Cascos de forma independiente al Audio general del juego (ya que en mi caso, tendría que configurar los Cascos, o bajar el volumen del juego y subir el de chats para sentir a los Equipos y compañeros hablar. Como ya mencioné anteriormente, esto ya funciona el Project Reality, y es una ventaja muy grande para aquellos una inmersión aún más fuerte!. Sería que una vez ya terminaran el juego o ya pudieran empezar la producción Post lanzamiento, agregar Épocas, como por ejemplo Vietnam, Corea, La Guerra de Las Malvinas, Primera Guerra Afgana Soviética. Igual son sugerencia un poco ya muy alocada, pero serían para más adelante del lanzamiento, y quedaría MUY bien. Estaría bien, que el Sistema de Logística, cuando introduzcan Helicópteros y Aviones, que sea parecido al Project, con el sistema de Cajas(Supplies), que a mi parecer funcionó a la perfección y ahora mismo se nota un poco capado, aunque si lo consiguen adaptar bien con el actual sistema también estaría muy bien!. Bueno por ahora son todas las sugerencias aunque de seguro que con el tiempo tendré más! y siempre con la intención de hacer SQUAD un mejor juego!. SALUDOS COMPAÑEROS, y gracias por crear este preciosa comunidad!.
Ok, guess its been threaded to death but here goes another one Also, i'm aware of this tread http://forums.joinsquad.com/topic/1589-teamsquad-management-radio/?hl=%2Btask+%2Bforce+%2Bradio#entry31468 but since i felt i expanded too much i decided to post it as new thread. I sincerely apologize if it should be placed only as new post there Let's start: For now, when there is 50vs50 or less, current limit of 9 squads is ok but once that number can be surpassed, this would make a lot of sense: platoons! Since in one of early interviews on yt, Chuc and Irontaxi mentioned that one of reasons there are 9 squads limit per team is because of communication (like in PR), I also discuss how comms would work with platoons/squads/fireteams. TEAM ORGANIZATION Introduction of fireteams Introduction of platoons Bonus: Keeping communication to 3-4 men is easily managed Bonus: Why stop there? Introduction of company? Or buddy teams? CONTROL (RADIO COMMS) Ok, so we have mess of platoons and squads in teams, right? How do they communicate? Two suggestions: 1) FREQ per squad 2) Make platoons mandatory as squads are in PR currently Bonus: squad allocations of hardware SUMMARY So, all said and done, is it worth the effort to include platoons and proper comms? I think so, its fundamental as teamwork is for Squad. No more nor less. This system, i hope, promotes teamwork, that existed in squad level of PR, to be present on wider scope. EXAMPLE Here is gamey example for full 50vs50 server (lets say PL is squad size): - att platoon (in total 26 players) APC (2 players) (PL - lets say this squad made platoon and serves as platoon leader)squad (9)squad (9)mortar/fob (6)- armor platoon (4) tank (2) (PL)tank (2)- def platoon (11) squad/fob (9) (PL)APC (2)- support platoon (4) chopper trans (2) (PL)heli/plane CAS (2)in total 45 players (team-oriented) It would be much more cool if we get at least 64 limit per team...that would make much more sense and this would be much more useful. Damn...lot of read...sorry for that... but would be happy as puppy if some Dev take time to read this and respond or anyone for that matter EDIT: intro a little more clearer, section Control/2)Make platoons... got some bold letters and italics for more clearer view, added example, italics for last line