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Showing results for tags 'pso'.
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1) Line in sight PSO-1 is too thick, and the top mark is too big. Too thick lines and large top brand interferes with the aiming, I think you need to draw a grid similar to the real, it is not a problem. Here are pictures for comparison: Real: Game: 2) SVD is not zeroed in. In life the sight on the SVD is configured by default so that the bullet would hit the upper part of the brand of sight at a distance of 300 meters. At a distance of 150 meters the bullet will hit at 18 cm above the aiming point. At a distance of 350 meters at 18 cm below the aiming point. Both of these changes should be made to the game. Until those changes, the no - SVD would not be an effective weapon.
Hi ! The PSO-1 graduations are too grey and almost invisible. They're thin and its much appreciated but they're barely visible. I've already hold an SVD with a PSO and the graduations are much more clear on a real one. Could you make them darker ? At least the PSO-1. The ACOG too could be little darker but not as much as the russian. Maybe the FOV settings change the way they look but doenst change my mind, I shouldnt have to change my FOV to clearly see in my scope ;) (I play @ FOV 100) Last thing I'd add is if graduations look so bright maybe its because there is no "glass" effect on the scope ; I mean when scoping, the screen view just enlarges within the scope, but you dont feel like looking in a rifle scope (I'm I clear enough ?) If you change this and add lil glass reflection on the scope, maybe graduations would become more visible ? (I'm not a game coder so I dunno if what I'm just saying is right-minded...) Other way to say that : the graduations looks like being "painted" on the screen, and not being part of a scope you're looking in (not exactly what I feel but maybe you'll unerstand me this way ^^) TY !
Scope 'Markings' Serving Their Purpose Many optical sights include markings used for Range Finding for the sake of accuracy. It would be a good feature for a game which heavily leans towards military realism & interesting gameplay (essentially meaning you aim accounting for bullet drop or running/leading the target). Scopes with calibrated range finders include: ACOG - Commonly seen on American Weapons. Range is found by the width of the targetPSO-1 - Used on SVD sniper/marksman rifle. Has a range finder based on height of the targetPGO-7 - For RPG-7. Used to be rarely seen in combat, but these days due to the ammount of conflict it isn't so rare anymore Range finder is based on height of target. Not many people know it but the PGO-7 can also work well on an AK47B10/Recoiless Rifles/SPG 9 have optics with range finders Previous Game Examples (The Good & The Bad) Good, Operation Flash Point: Cold War Crisis. In the instruction manual it is noted that the SVD and American scope have a system for range finding. To Synch realism with militaristic gameplay they adjusted bulletdrop to be unrealistic so that the scope could be used for range finding with their own range system.Bad, PR: PSO scope markings mean nothingGood, PR: Recoiless Rifle/B10/SPG 9 markings work well.Bad, ArmA: Technical Recoiless Rifle/B10/SPG 9 is the most 'vanilla' sight you would ever come accross in a game. It is not useful for accurate ranged fire. I'm unaware of the game design mechanics regarding this except that units should fit based on their unit within markings at a distance (obvious).