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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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Found 37 results

  1. Hello and welcome to DPRC! We are a german Project Reality community which is now also represented in Squad. So you might find a few german-speaking-only squads on our server but the main language is english (especially for squadleaders) As a community we try to bring tactically advanced gameplay to squad thus we might have a few different rules than other servers. Here a few examples: -Squads with the following names claim special vehicles "APC" (BTR-80, HMMWV CROWS) , "SPG" (SPG-Technical), "ARTY" (Rocket-Technical),... -Don't rush/attack the enemys first capable flag(s) at round start. -Don't shoot/throw grenades in main base. -Don't shoot at friendly vehicles at all. -You need a working microphone in order to play on this server. Check the links below for a full set of rules. All rules are subject to change so make sure you are up to date. We have active admins on our server so please feel free to report players for misbehavior (trolling/griefing/vehicle steal/...) I hope you will enjoy the stay on our server! If you have any questions or feedback post it down below. Important links: Homepage: https://www.dprc-servers.com/ Rules: https://www.dprc-servers.com/page-760726-5.html Vehicle list: https://www.dprc-servers.com/page-760726-6.html Ban appeal: https://www.dprc-servers.com/f46-Ban-Appeals.html Report players: https://www.dprc-servers.com/f45-Player-and-Admin-Reports.html Server status: https://squad-servers.com/server/2979/ TeamSpeak: 89.163.145.46
  2. AL Basrah Re - Remake AKA AL BasBrahh ---------------------------- Up to page 11 is my first remake of basrah. Please see link above for most recent remake with custom buildings. I would like to show you all the progress on the Al Basrah remake i am doing or as some call it Al BasBrahh Those who dont know Al Basrah is a Project Reality map, screenshots of the map can be seen here and here These screenshots below are recent as of the creation of this post. ( IF YOU ARE NEW TO THE TOPIC PLEASE GO TO THE LINK BELOW TO SEE THE MORE RECENT SCREENSHOTS BETTER RESEMBLING THE PR VERSION ) Leaving these ones here to show the progress. UPDATED: 22 / 09 / 16
  3. Who Are We Community consisting of 20 units/clans. Veteran and the biggest community of Project Reality - the predecessor of Squad. We have 500+ active players and we are still growing. We can say that we are one of the most structured clans in Project Reality world from forum organization, to Management structure of PRTA. We have different types of units/clans. The serious milsim ones, but also those who just play for fun with their friends. Now, we are recruiting new units/clans/members who play Squad. Requirements to found your own clan with help by PRTA The only real requirement for founding a clan withing PRTA is to have more than 5 or more members of the clan. All other details such as your forum on our webpage, TS channels, and your logo that would be only yours can be dealt with later on. FOR FREE Only thing that is required is that you stay up-to-date on our forum and play on our servers Of course, you have to play either Project Reality or Squad. How to contact us Come to our webpage www.prteamwork.com and either: 1. Write to me (SserpensS) - Community Department Head. You have to register on our webpage and write a Personal Message to "SserpensS" 2. You can even create the application right away here: www.prteamwork.com/forms/prta-group-application-form.8/respond 3. Come to our TeamSpeak (ts.prta.co - port=9987) and look for any Management (Blue-tag) member on TeamSpeak and tell him that you would like to found a new clan with us. What do we offer? Website with your own Forum and permissions on it Webpage roster Everything regarding webpage already taken care of (moderators, sysadmins, structure) TeamSpeak with your own channels and permissions on them Quick, responsive management Server admins Members can contribute in our community if they wish to Community support More than 5 years of experience in leading a community NO OBLIGATION to pay for anything - donations are welcome and a lot more... If you have any more questions, do not hesitate to comment here or contact us as written above. We are looking forward to talking to you! Project Reality Teamwork Alliance www.prteamwork.com
  4. The new PR map is very well done; moutainous areas, flap steppe-like areas, villages, valleys, compounds, refineries... it's very dynamic and well-designed, and brings a nice Afghan feeling. Would love to see this one in Squad
  5. SH | Spearhead JUST THE TIP (en) / VIX USQUE CUSPIDEM (la) Who we areSpearhead as an international unit of the BASED Community balances between competitiveness and social interaction. Our aim is to create a pleasant environment where you, as a member, can grow to a beneficial individual of this group. Finally, we encourage our members to actively participate in various events and tournaments of different games.What we expect from youAsides from respecting others and being a overall decent human being, there is a set of additional requirements we expect of our members. All members of Spearhead are expected to maintain a high level of communications, whatever it is on a squad-, team- or inter team level. Members of Spearhead are, within reasonable limits, active on Teamspeak, interacting with the rest of the clan. We have no problem with members being away for longer periods of time, as long as we know about first. As a member, we expect you to strive forward, to explore your own capabilities. We do not pressure you, but there is nothing more we like to see than members improving their skills or showing commitment to our cause. Where can you find us? Hit us up on the teamspeak server: ts.alwaysbased.com Website: https://www.alwaysbased.com/ Talk or write to one of the leaders and hang out with us, we're always in for fresh blood and like minded people! Some Gameplay by our Members:
  6. Here a preview of what the PRA3 team has been up to the last couple of months. First close playtest being held today. More footage and updates coming soon. Join the discussion! https://github.com/d...ectrealityarma3 https://twitter.com/RealityArmA http://discord.me/pra3
  7. Just from what you guys have created so far I can tell this is going to be a great game. I also LOVE that you guys are actively listening to your community and actually taking feed back from us and tweaking accordingly, just wanted to express my gratitude you don't see that a lot in the gaming industry . So anyway I am just going to brain dump whats on my mind so forgive me if I touch on topics that previous postings might have covered. -Project Reality- I have played Project Reality and still do and it is the reason I bought Squad hearing it is the spiritual successor. Some things that I noticed that are different besides the obvious. When you get shot or shoot a player they can stop the bleeding with one patch. In PR it took multiple patches too heal or a medic and I liked that. Knowing when you hit someone that they are messed up and require more than a patch the medic or they are going to bleed out. It also encourages people to stay with the squad instead going out by them self and being a lone wolf. Little balance and a focus on realism. In PR you have the USMC and other major factions have optics on all of their guns vs insurgents with iron sights with an exception of the marksmen. Also major faction's would have thermals and better armor and the rebels would have old outdated equipment. I loved that it forced certain factions to play very conservatively and set up ambushes and use IED's. Also unique weapons, I liked that some factions would have suppressed rifles and shotguns and some factions would not just things like that adds a little flavor to the game. Next is bullet deviation, (I am assuming that bullet deviation is suppose to simulate heavy breathing or something along those lines) in PR you have to sit or stand still for a couple seconds for your shots to be accurate. Again I like that, it prolongs firefights and makes for some epic shootouts with bullets flying all around you. I saw a post by ZiGreen along these lines concerning shooting mechanics and it is a very comprehensive post and I agree with most of his suggestions ill link it here-Animations- Squad has some of the best gun animations I have ever seen in a game they are seriously good. I was wondering if the soldiers will revive the same level of detail? For instance in battlefield when you shoot your characters face will scowl and when a grenade explodes he will react to it buy putting his left had up to cover his face. Right now the soldier animations seem very stiff and robotic I am sure that they will change with time and become more fluid. I was just wondering what you guys got planned for us on that front? Getting shot should in my opinion should sometimes make your guy stumble or flinch something along those lines would be neat. Wounded animations. It would be really cool if when you got downed "wounded" that after you rag doll that your guy would wiggle or squirm on the ground and make groaning or grunting noises. This could also help medics find people who are wounded and be a neat touch to the game. Red Orchestra has animations similar to what I am talking about. Resting/walking pose. The walking pose in squad just dose not seem right to me, it might just be me being a picky bastard. I liked the PR walking/jogging animations where the gun would be at you side instead of always being at the ready. Also that way you could see when people were aiming down their sites. -Example picture- -Damage- Another thing I think would be good is that when a player gets shot in the head they can not be picked-up again as in that they are dead and have to re-spawn. Depending how in depth you guy plan on going with the hit box you could make the helmet livable and people who get shot in the helmet could get picked up. Also is body armor going to be a thing and if it is how is it going to work? It would definitely be a cool addition too the game. I'm not sure about this one but perhaps if you are inside a certain radius of a grenade that it would kill you not just down you. And last of all going off of my "wounded animations" suggestion if that is implemented when someone is wounded and waiting for the medic. If an enemy comes across them they can shoot and kill them preventing the revive. Its more realistic and a way to make sure the area is clear. What do you guys think? Any other suggestions would be welcome.
  8. Pisze tutaj jako ogromny fan gry project reality, (który z tego co mi wiadomo aktualnie obumiera) i mam pewnie wątpliwości, które chciałbym rozwiać a nie znalazłem na nie odpowiedzi: 1. Jak duża ilość polaków, polskich teamów gra w tą gre? Czy jest to tylko gra z językiem angielskim? 2. Ilość serwerów i stan ich zapełnienia. 3. Ilość bugów (zdaje sobie sprawę, że to dopierdo gra z wczesnym dostępem ale to jest istotne dla mnie) 4. Częstość wychodzenia nowych aktualizacji i nowości. To narazie wszystkie moje wątpliwości, jeżeli coś jeszcze wpadnie mi do głowy to będę dopisywał.
  9. Project Reality Teamwork Alliance PRTA | EU Squad Server Self-hosted English-speaking 72-player public server running varieties of all maps with active administrators fostering an atmosphere of fair gameplay and good teamwork amongst mature gamers of all levels of experience and ability. Happy to coordinate and cooperate with the community and other Squad servers to host and participate in events. NOTE: PRTA is a community coalition between numerous clans, and members generally don't wear a generic 'PRTA' tag. Website Visit our website to find out more Server Rules By playing on our server you are agreeing to abide by these rules TeamSpeak 3 Join us on TeamSpeak whilst you play and make new friends Server Feedback Wherever feedback is posted on the internet; if we're aware of it, we'll act on it - but the best place for us to find it is either in this thread or via the link above Report A Player/Admin/Server Report players, admins and server issues here Ban Appeals Go here if you wish to appeal a ban you have received Admin Application Become an admin and help maintain server gameplay Join PRTA Become a member of PRTA and join a Unit if you wish Vote Log in with your Steam account and up-vote our server each month if you enjoyed playing with us
  10. Comunidade Brasileira de Squad é aqui! Saudações a todos os Brasileiros que descobriram sobre o nosso jogo de uma forma ou outra. Nós gostaríamos de oferecer este tópico como um ponto de encontro e discussão sobre o jogo Squad, ou até mesmo qualquer outro assunto relacionado a outros jogos em geral. E isto em português mesmo, e sem a necessidade de traduzir tudo para o inglês. Aos nossos velhos amigos, agradecemos por juntar-se a nós nesta jornada que agora inicia, e pedimos que façam com que outros jogadores também saibam disto em suas respectivas comunidades e clãs. Sintam-se a vontade se quiserem usar este tópico como recrutamento também, ou se preferirem, podem fazer isto em seu próprio tópico de recrutamento, após criarem um no subfórum de Recrutamento. POR FAVOR, lembrem-se de serem cordiais com outros clãs e jogadores neste fórum. Aos novos membros que ainda não jogaram conosco durante estes anos, sejam bem-vindos, e por favor perguntem tudo o que desejarem saber sobre o jogo Squad ou sobre as comunidades Brasileiras de FPS tático. Um grande agradecimento aos clãs e comunidades: DIVSUL, CBPR, BpM, RBR, BRD, RONE, VADIOS, HK, TOR, EIA, BAD, SF, TPE, FEB e etc (se esqueci de alguém, avisem!) por juntarem-se a nós tão cedo e ajudarem a propagar a notícia. Não conseguiremos sem a sua ajuda! Divirtam-se, e nos veremos nos campos de batalha em breve!
  11. Hi everyone! Pleasure to meet all you grunts here! I'm a live streamer for twitch.tv and have recently been playing this game! I've owned it since released but at the time my AMD CPU just did not have the power to run this game. After a couple upgrades, I've been able to run this game smoothly and let's just say I've been getting nostalgic feelings of teamwork and camaraderie that I haven't felt since Project Reality (which I haven't played in a couple years.) I enjoy leading and being part of squads and for those who are new who take part in squad leading, I'll always be there to advise. I have currently been streaming this game exclusively due to the steam sale to help promote the game but I'll probably make it one of my main games since it's one I genuinally enjoy! If you guys guys are ever up to joining up with me in a squad, hit me up! Steam - err0h
  12. Hello Squaddies! With the coming update of Squads first iteration of vehicles. I'd like to start a discussion based on the old BF2 PR maps. I have a few related questions based on this. Is this something that would be possible in Squads development? What is OWI's intentions when it comes to water mechanics? A lot of PR maps had you spawn on Aircraft carriers and had you assaulting an island. Is this something that the modding community, utilizing SDK, could bring back and develop? And lastly, would YOU like PR maps brought back? Or would you prefer new ones?
  13. I love Squad's soundtrack and I'd never want it replaced, but there's something about PR's soundtrack that makes me feel all warm and fuzzy inside. So, to any soon to be modders out there, please consider making a PR soundtrack replacement.
  14. Join the rest of the Project Reality Community here: https://discord.me/projectreality
  15. Hi. I have recently watched a few videos on the Venice: Unleashed mod for BF3. I saw on a few of these videos, there were comments about another PR for BF3, along with replies like "In development!" + I found this on the VU reddit. So it's confirmed? PR:BF3? What do you think about VU and the idea or release of a PR:BF3?
  16. I apologize if this topic is too negative - But I hope the Offworld team appreciates criticism by the community. Some brief questions to the devs about common concerns in the Squad community: - Why focus on performance heavy (but neat) things like dynamic foliage, barrel smoke etc. when the server-player sync is sweating at 70p, inf only, low detail maps? Will the server-player sync handle such things on a 100p vehicle map? Can you afford spending resources on this when there's sync issues already? - Some insiders have hinted you may have to abandon the 100p combined arms goal and stick with a smaller scale/fewer vehicles maps due to resource restrictions. Why are you adding more high resource features instead of abandoning these if they risk costing so much you must give up the 100p C.A. goal? - The current v. is poorly optimized for all, and worse still for AMD users. Current early alpha graphics are p. much on par with PR:BF2, and I can run these maxed at ~20FPS, when I can run the gorgeous Battlefront reboot at ~100fps, (64p with vehicles). Shouldn't optimizing/improving graphics be a #1 priority, rather than adding more content? - The design of the maps leaves a lot to be desired. Yes, the Russian maps+TrueSky look better, but still. What we've seen from the community artists/modders is gorgeous. What priority vs. adding more content is given to releasing mod tools atm? Will you, once mod tools are released, focus on working on the much needed polish of gameplay aspects like controls, optimizations, streamlining, and engine features, and let the community create most of the art and content like maps/new vehicles, with an efficient incorporation of the best of this to the base game? - What many people liked about the PR inf controls vs. those of, say, ArmA was the quicker, more responsive and direct, 'arcade-ish' feel since it felt like you were the soldier, whereas the hyper-realistic ArmA controls with delays, wobbly camera (which is 'realistic' - your head moves around IRL - but put on screen, you can't use the part of your brain that compensates for this to give a steady perception), and exaggerated endurance effects makes it feel like your soldier has brain damage from sniffing glue. If Squad is the spiritual successor to PR, and is "a balance of arcade, teamwork, and realism", why add hyper-realistic features that make controls less responsive and direct, like momentum while sprinting, excessive camera wobble, stamina effects on camera movement, breath hold for short range weps (which ruins suppressive fire), too much recoil climb vs. recoil spread, delayed animation start for switching weapons and reloading, etc., which makes it feel like someone else is controlling your character? - With the explosion of new players in a game where a good gameplay experience relies mostly on playing with like minded people, why not add things like automatic mic check to join certain servers and such tools to filter servers by desired play style? In Squad, you all too often have a bad time by only finding casual no mic players when you want teamwork, or only serious mic users getting annoyed at you for wanting to play casual without voice chat. I hope you have time to answer some of this. Sincerely, Bollz and the community
  17. I wanted a thread to document the history of Squad just like there is for Project Reality. Especially before we get farther into the development as it would be harder to gather the necessary information. And if this game is to last as long as PR has, then it will be a very helpful resource to look back on to see how far Squad has come. ***RESERVED***
  18. WE'LL ALSO BE GIVING AWAY TWO SQUAD KEYS! SO COME OUT AND SHOW YOUR SUPPORT! ALSO BIG PROPS THE RED COATS OWN "CRIX" FOR MAKING THE POSTER FOR SQUAD LEAGUE!
  19. First of all, congratulations on hitting the first stretch goal, and congratulations to the community for not picking a garbage map. We can all sleep easy knowing that neither Muttrah or Kashan will be remade. So, we know that we will be getting Fool's Road, but what happens if we are not to make it to the Russian Forces stretch goal? Will Fool's Road be a US vs. Taliban map? Also, if Russians are implemented into Fool's Road, will we see the return of the Chechen forces? The only thing that really needs to be done for them is character models, as they can otherwise use the same equipment and assets as the Taliban
  20. Hello Squad community my name is SunburntNipple I can be seen in game with the same name as well on steam! feel free to msg me or anything! I'm most fairly certain to be down to play! I have a mic, am 18! I am a PR "vet" in a way don't remember the version I had played, I played back when I was 13. In a small clan named "1st Recon" with the leader of "alastor". Looking forward to fuse together a small community around my YT channel and make some friends and have some memorable and amazing moments ingame! Much love to any old PR players, to you my hats off to you like myself for sticking with the team so long! see ya in game! Just checked and managed to remember my PR website login, It was sometime before the ARMA combo. I am positive it was around V 0.87 I remember sometime i was well within a clan before 0.95 as we all watched the trailer while in teamspeak! Cheers to anyone from the past! HMU!
  21. Hello there, we are a small, former Project Reality Clan of 10 - 15 Austrian and German Members. If you're fluent in German, at least 18 years old and like to team up and have fun with us visit us on our Homepage or Teamspeak 3 Server! Further description of the Clan following in German: Wer ist SiC – Special Infantry Commando Wir sind ein alteingesessener ehemaliger Battlefield 2 Clan der aus einem bereits bestehendem BF2 Clan entstand (=E= Ehrengarde). Als Special Infantry Commando haben wir damals vor vielen Jahren mit BF2 aufgehört und sind auf Project Reality umgestiegen. Dort waren wir als gut eintrainierte reine Infanterietruppe unterwegs, haben reale Taktiken trainiert und auch benutzt, bei Clanwars als taktische Eingreiftruppe/Squad agiert und haben uns damals in der PR-Community einen kleinen, aber feinen Namen gemacht. Zwischenzeitlich haben wir auch einige Erfahrung in etwas ernsteren Milsim unter Arma3 sammeln dürfen. Da die Zeit von Project Reality unserer Meinung abgelaufen ist steigen wir auf das demnächst kommende Spiel „Squad“ um, welches auch einen Nachfolger von PR darstellt. Ideologie: * Freundlicher Umgangston: gemütliches Miteinander ist die Grundlage für gemeinsamen Spielspaß * Loyalität dem Clan gegenüber: Benehmen auf anderen Servern – Du vertrittst *SiC*! * Bestreben immer größtmögliches Teamplay zu liefern: der Kamerad kommt vor einem selbst Ein Claneigener SQUAD - Server steht zur Verfügung! WIR FREUEN UNS AUF DICH!
  22. Basically I was just wondering if in the future we will start to see more nations in squad? For example, PR had Canada and all sorts of nations I was wondering if we will see that as the game development progresses more?
  23. We proudly present you our new SQUAD - Server! There is still some work to do, but we will try to do our very best to provide you an awesome experience and great teamwork! Feel free to contact us, if there's any issues. Server Name: *SIC* - VETERAN-GAMING.AT / GERMAN by g-portal (176.57.153.3:7887) Server Size: Currently 60 slots Location: Germany Map Rotation: random Community Website: http://www.veteran-gaming.at/ Report toxic behavior / Issues: http://clansupport.at/ Teamspeak: http://www.veteran-gaming.at/community/wbbforum/cms/index.php?page/teamspeak/ Server Rules: WiP
  24. In the early stages of Project Reality there was a gamemode called VIP, which was awesome! For those of who never played it: The VIP person had to be transported with a black armored SUV, from point A to B through one checkpoint by US team. The other team had to kill him. US team had humvees and a littlebird (and maybe some light armored vehicle?! i dont remember), insurgents got crappy cars, but more spawnpoints, RPGs and mines ;) I'd be really happy to see this gamemode again, here in Squad. Of course this need some modification because the severs with this mode were often empty, but that mode got some potential! It was really good when there were at least 10 ppl on the server. I think the main problems with this mode were that: a.) The VIP person was dumb. -> maybe AI as VIP? b.) The attackers never found the VIP -> Narrower maps than AlBasrah for this game mode, or more checkpoints. c.) Attackers killed the VIP too quickly. -> US team can carry false VIPs too and they only lose if attackers kill the real VIP. I would also like an other type of VIP missions, other than the old take him from A to B. Something like, rescue the VIP from a position that only the US team knows exactly, but its inside the attackers area. What are your toughts?