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Hours Played: 2227 Suggestions I strongly believe that Owi should focus on releasing the helicopter features, then re-balance the armored vehicles attack, defense, and mobility especially on the speed of the turret that one is able to turn from left to right to improve on the realism aspects. Then refocus the majority of your efforts on optimizing the game to prevent any more bugs, server closed connections. I recommend focusing 80% of your efforts on optimization and the remaining 20% should create an environment or in-game chat browser so that new players could socialize, learn, meet trainers, and learn the basics of the game. After, you guys have finished releasing the promised features(helicopters) than divide up your man-power 50/50 into optimizations, and the feature I had just mentioned above. Once perfected, then start to plan the next phase which is going for a full 100 slot player, after you have achieved a perfect 100 player slot then you should go beta. Add Helicopter + the remaining features that you guys have in mind + re-balancing heavy armored vehicles. a) Highly recommend: refrain from adding any more features for now until all of the following steps have been met. Game Optimization: Fix server connection issues, and bugs. Creating an in-game browser for new players could socialize, learn, meet trainers, and learn the basics of the game. Efforts to increase more players: 100 player slot(Full 80player slot must be perfectly stable, meaning no more sudden disconnections and fps drops due to super fobs.) Go Beta Features, game-modes, add-ons, 150 player slot. I'd love to hear back from everyone in the community in regards to my suggestions.
Looking at how far Squad has come I've started wondering how close we are to having a "mostly feature complete" version of the game. Helicopters were the farthest stretch goal on Kickstarter. With the exception of mortars and IEDs I'm not sure what is left to be added to the game. I want Helicopters but if that has to come from a mod I'm fine with that. So what do you think? Beta soon?
RaTzo posted a topic in General DiscussionDisclosure: I'm a Squad fanboy. I clashed with the Devs early in development because I hadn't yet learned to trust they would stay on course. OWI has proven to be a unique development team and so I have a unique view of them. I now give them the benefit of the doubt on everything. The popup info panels, and something about the way player names now come into view just looked polished to me. I can imagine new players this weekend finding these to feel like a finished product. Lastnight I played Squad on @ChanceBrahh's map and suddenly everything I knew Squad could be just was. We were a fairly well organized squad with some great players. On any other map we would have been unstoppable, and we had been up until this map. On Al Basrah we were being defeated constantly. I was a Medic, which is a role I'm very familiar with and generally excel at. When playing medic you simply have to trust the rest of your squad to keep you safe while you get other people up. Smoke, and clearing the area yourself only goes so far. Well our squad of very good players was scattered and overwhelmed by the long sight paths and vertical positions. We stopped moving like a squad and started moving like a pack of individuals. The squad leader who is a good SL started changing priorities constantly. We were overwhelmed and we were not taking control. The other team didn't have better players (well better than me, but not better than the rest of my squad) they used tactics and beat us in our heads. It was astounding as it was happening. I hated it but I was also delighted at the same time. I did eventually rage quit because it was getting ridiculous and it was nearly 11:30pm my time. My wife was sleeping 10 feet away and so my urge to yell explicatives was not going to serve me well. On Al Basrah the old saying "Slow is clean, and clean is fast" needs to ring in the minds of every player and most importantly in the head of every SL. Conceal, cover, move. Distract & flank. This is not Battlefield and Al Basrah proves it. I hated every minute of it, but I love it. Excellent job everyone.
Hi, Iam new to this Squad game, and i really intrested in this game, because i love the realism, teamwork, etc. (because there's something to can't get in another game, even ARMA <-- but thats just my thought) I know that this game is still on Pre-Alpha (closed), and i just look the game progress through Youtube (Bluedrake42, jakefrags, etc) The latest news i got is, Squad about to start Kickstarter campign on May 26th (CMIIW). So, now i wanna know what the progress on the Development section. When i look at the Progress Updates forum section, the latest activity i see is 20 May. I'd like to see more from this section (about the update) Or maybe there's somekind of reason? Then i'd like to know more Thanks,