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Found 37 results

  1. (NEW!) (NEW!)
  2. The new PR map is very well done; moutainous areas, flap steppe-like areas, villages, valleys, compounds, refineries... it's very dynamic and well-designed, and brings a nice Afghan feeling. Would love to see this one in Squad
  3. Post your experiences of adapting to Squad from playing PR here! I finally bought Squad about a month ago after playing PR for maybe a year or so. Squad seemed to have all the same PR aspects like FOBs, vehicles, squads, etc. I have to say I'm struggling somewhat so wondering how other PR players have coped with migrating? In Squad there's so much more STUFF on the map landscape that I never seem to spot any enemies until they're about 20m away - is this normal? Is the new game-play to slowly creep up and hide until you spot something moving? Having names floating above soldiers is a big help as it takes a while for me to work out who is friendly or not on some maps (e.g. Russian vs Militia). Doesn't seem to be a way to tell if someone is dead on squad list or map. Lots of comms of "I'm down" and "who is down?" and "are you down?" Definitely got to remap some keys as I'm used to pressing CAPSLOCK to get team/map info up. Any suggestions on good key remaps? I'm using a GTX960 connected to a 2560x1440 monitor on mostly "epic" settings (they seem to be the default). Thanks for listening and I hope this post doesn't get me auto-kicked from squads for being crap!
  4. Here a preview of what the PRA3 team has been up to the last couple of months. First close playtest being held today. More footage and updates coming soon. Join the discussion! https://github.com/d...ectrealityarma3 https://twitter.com/RealityArmA http://discord.me/pra3
  5. So does anyone know any plans of remaking Khamisiyah in squad? I was looking in the search tool couldn't find any info... Even if there is a mod that you can link me to it would be great... Khamisiyah is on of the coolest map in PR, some may dissagree with me but comon, it's like the operation Desert Storm in Iraq, if the devs will decide to recreate the map in the future when we probably will have already tracked vehicles and maybe even helicopters this will defenitley will be the best thing ever in squad.
  6. Website: Tactical Gamer Tactical Gamer is one of the best known and respected communities that played Project Reality. For many years we hosted the busiest and most well organised PR server in existence. We have a history of great Commanders, fantastic Squad Leaders, admins, developers and testers all within our ranks, and this is something that will continue with Squad. Using our own Teamspeak server we run and participate in internal and external scrims. We are very excited about what the team is doing with Squad, and look forward to its progress! Tactical Gamer prides itself on being a community of mature, teamwork-orientated gamers. We believe in playing games with tactics and teamwork, and have little tolerance for other styles of game play. While not all agree with our philosophy, we find that we have had incredible success with it in the past and see no reason why we cannot do so again. If you didn't have the opportunity to play on our Project Reality server before, please browse through our forums to see what we're all about. If you've played with us before then we'd like to welcome you back. We currently play a wide variety of teamwork orientated games, we run ArmA servers, BF4 servers, and our members are to be found in anything where there is cooperation and organisation required. Swing on by our forums and say hello in our new Squad sub-forum. Our membership is in the 10's of thousands across all our games, mostly split between the USA and Europe. Our requirements are that you have a mic, are willing to participate in a teamwork orientated fashion, and have fun. We follow the principles of our primer in all games we play. Tactical Gamer Primer TG TeamSpeak Info TG Squad Forums TG Announcement Thread TG is BACK!
  7. The devs have stated in the past their dislike of kit dropping, as in physical representations of a kit (lets say SL kit) on the ground that you are able to pick up. Now, I am against this decison and have been since the start, in fact its why I didnt buy it on kickstarter. They say it is against lonewolfing, honestly I have seen more lonewolfs in here than in PR but that is not what we are here to talk about. The problem now, is that admins are warning people who dont teamplay, as in lets say the SL crashes, the new SL doesnt have the SL kit and is now forced to go off the battlefield to get one or he will be kicked, so he rather gives the role to someone else ect. Now I know that we have the ability to place a rally with more people ect. but on smaller squads it just more or less kills the squad. Causing one more thing that pisses me off, the fact that clan gameplay, rather than rag tag pubbing gets encouraged (In my opinion this has been getting worse and worse with every feature and might just kill it for me..). Anyway, I still dont see the argument for no kit dropping, not the realism, none of it, Im about 50% sure its cuz they cant do it, or they want some some "super realistic" game (again I dont see how its unrealistic to take lead or kit, in fact snipers and spotters change roles every hour, lead is given to the highes ranking solider in the squad after an officer dies ect.). For me its a worrying trend, there are all these features, in the name of realism...and it all just seems like they are messing with the formula that was nearly perfect (asside from engine quirks). People still play PR, they do it for gameplay, it is just that simple (the gameplay that is), the learning curve is perfect, I just dont see the point in it all, it worked before, why change it so drasticly now? Honestly if a mod doesnt do it, Im probably going to play PR for the next 10 years until someone does it properly. You have something very special on your hands, the only reason CS is more popular than PR is the graphics, I say that after gaming for the past 12 years, im being serious.
  8. Welcome to EU Gaming Group 18+ EU community that plays SQUAD, ArmA, Project Reality, Project Cars and many others. Zero Tolerance Community www.eugaminggroup.com An old Project Reality group with a new name and our own Dedicated Server Hosted in the UK! Looking for casual players who just want to hang out and play the odd game. We are a part of a Public Teamspeak server so there are plenty of random people joining the public channels to game with. Not only are we looking for members but staff: Sysadmins, Media team, Promotions team. Discord TeamSpeak3 SQUAD SERVER NOW LIVE PR Server
  9. Comunidade Brasileira de Squad é aqui! Saudações a todos os Brasileiros que descobriram sobre o nosso jogo de uma forma ou outra. Nós gostaríamos de oferecer este tópico como um ponto de encontro e discussão sobre o jogo Squad, ou até mesmo qualquer outro assunto relacionado a outros jogos em geral. E isto em português mesmo, e sem a necessidade de traduzir tudo para o inglês. Aos nossos velhos amigos, agradecemos por juntar-se a nós nesta jornada que agora inicia, e pedimos que façam com que outros jogadores também saibam disto em suas respectivas comunidades e clãs. Sintam-se a vontade se quiserem usar este tópico como recrutamento também, ou se preferirem, podem fazer isto em seu próprio tópico de recrutamento, após criarem um no subfórum de Recrutamento. POR FAVOR, lembrem-se de serem cordiais com outros clãs e jogadores neste fórum. Aos novos membros que ainda não jogaram conosco durante estes anos, sejam bem-vindos, e por favor perguntem tudo o que desejarem saber sobre o jogo Squad ou sobre as comunidades Brasileiras de FPS tático. Um grande agradecimento aos clãs e comunidades: DIVSUL, CBPR, BpM, RBR, BRD, RONE, VADIOS, HK, TOR, EIA, BAD, SF, TPE, FEB e etc (se esqueci de alguém, avisem!) por juntarem-se a nós tão cedo e ajudarem a propagar a notícia. Não conseguiremos sem a sua ajuda! Divirtam-se, e nos veremos nos campos de batalha em breve!
  10. Hi everyone! Pleasure to meet all you grunts here! I'm a live streamer for twitch.tv and have recently been playing this game! I've owned it since released but at the time my AMD CPU just did not have the power to run this game. After a couple upgrades, I've been able to run this game smoothly and let's just say I've been getting nostalgic feelings of teamwork and camaraderie that I haven't felt since Project Reality (which I haven't played in a couple years.) I enjoy leading and being part of squads and for those who are new who take part in squad leading, I'll always be there to advise. I have currently been streaming this game exclusively due to the steam sale to help promote the game but I'll probably make it one of my main games since it's one I genuinally enjoy! If you guys guys are ever up to joining up with me in a squad, hit me up! Steam - err0h
  11. So my administrator has blocked my access to the PR site, according to company policies lol? Never experienced that before. Has anyone tried something similar?
  12. I apologize if this topic is too negative - But I hope the Offworld team appreciates criticism by the community. Some brief questions to the devs about common concerns in the Squad community: - Why focus on performance heavy (but neat) things like dynamic foliage, barrel smoke etc. when the server-player sync is sweating at 70p, inf only, low detail maps? Will the server-player sync handle such things on a 100p vehicle map? Can you afford spending resources on this when there's sync issues already? - Some insiders have hinted you may have to abandon the 100p combined arms goal and stick with a smaller scale/fewer vehicles maps due to resource restrictions. Why are you adding more high resource features instead of abandoning these if they risk costing so much you must give up the 100p C.A. goal? - The current v. is poorly optimized for all, and worse still for AMD users. Current early alpha graphics are p. much on par with PR:BF2, and I can run these maxed at ~20FPS, when I can run the gorgeous Battlefront reboot at ~100fps, (64p with vehicles). Shouldn't optimizing/improving graphics be a #1 priority, rather than adding more content? - The design of the maps leaves a lot to be desired. Yes, the Russian maps+TrueSky look better, but still. What we've seen from the community artists/modders is gorgeous. What priority vs. adding more content is given to releasing mod tools atm? Will you, once mod tools are released, focus on working on the much needed polish of gameplay aspects like controls, optimizations, streamlining, and engine features, and let the community create most of the art and content like maps/new vehicles, with an efficient incorporation of the best of this to the base game? - What many people liked about the PR inf controls vs. those of, say, ArmA was the quicker, more responsive and direct, 'arcade-ish' feel since it felt like you were the soldier, whereas the hyper-realistic ArmA controls with delays, wobbly camera (which is 'realistic' - your head moves around IRL - but put on screen, you can't use the part of your brain that compensates for this to give a steady perception), and exaggerated endurance effects makes it feel like your soldier has brain damage from sniffing glue. If Squad is the spiritual successor to PR, and is "a balance of arcade, teamwork, and realism", why add hyper-realistic features that make controls less responsive and direct, like momentum while sprinting, excessive camera wobble, stamina effects on camera movement, breath hold for short range weps (which ruins suppressive fire), too much recoil climb vs. recoil spread, delayed animation start for switching weapons and reloading, etc., which makes it feel like someone else is controlling your character? - With the explosion of new players in a game where a good gameplay experience relies mostly on playing with like minded people, why not add things like automatic mic check to join certain servers and such tools to filter servers by desired play style? In Squad, you all too often have a bad time by only finding casual no mic players when you want teamwork, or only serious mic users getting annoyed at you for wanting to play casual without voice chat. I hope you have time to answer some of this. Sincerely, Bollz and the community
  13. Hello Squad forums! ^^ This is my first post here so go easy on me. Basically I'm an old PR player originating from the clan MeRk which I'm sure some of the other PR players have heard of. I have been playing Squad a lot, since the pre-alpha, in order to sharpen my skills before the final product and these are the things that I've found really needs to be reworked. I would love for people to question my ideas and give me different perspectives on the problems that I will state. Given my PR background and the fact that I have played this game for a reasonable long time now, I find my proposals valid. 1. Markers In PR, the squad leader has the ability to place markers on the map which will appear for every squad member in his squad i.e. attack or observe markers. These markers will also create a small and subtle arrow for every squad member, indicating in which direction on the compass the marker is placed, and create a line between the markers position on the map and your own position on the map. The squad leader is able to place these both by holding down T and aiming at a position, choosing the preferred marker with a left click and thus placing the marker on the aimed position, or going into his general map mode which I guess Squads equivalent is pressing Enter and right clicking on a position on the map. This tools is really useful when it comes to coordinating a squad. Not only does it give the squad members a better sense of what the actual real-time objective is, it actually makes the experience a bit more forgiving when squad leading new players. I can see that the developers have tried something similar with objective markers and have combined them with unit markers, which in my opinion haven't really worked out. Don't get me wrong, it's brilliant the new system for setting unit markers but I really do think that the system for setting objective markers should be reconsidered and switched to something more like the PR style. Or maybe just implementing the PR system of setting “squad markers” on top of the existing one. If this happens, you will see much more coordinated squads, more teamwork and a community getting more enjoyment out of the game 2. Map This one really goes hand in hand with point number 1. I love the fact that there’s so many levels of zoom available by pressing M and then zooming in with N. But when I’m a squad leader and I want to relay information on the map of enemy positions to the team. I find myself forced to stop dead in my tracks when I press Enter. This really has a heavy toll on the pace the squad has moving forward. One of the best ways of gaining momentum with your squad is actually leading by example and spearheading the column. Forcing me to stop just to put up an infantry marker simply feels clumsy. I would love if I had the ability to move with the “w,a,s,d” buttons whilst utilizing this map mode. 3. Radio Let’s start this section of by saying that the sound of the radio is on point but it lacks functionality. I don’t know if you’re planning to implement this in the future but I can’t work out why for the love of god I can’t talk to other squads individually. Maybe this has to do with my settings and I will investigate this immediately after finishing this feedback thread but If it is an actual choice, I would say it’s a poor one. Having squad leaders talking in (what is referred to in PR) all chat is extremely annoying. Most of the squad leaders in the game at this stage has no idea of the value from audible intelligence (i.e. gunshots) which leads to them disturbing the squad leader of every squad in the team. I do accept that this game is a public one an there will always be some geniuses spamming the all chat. But removing the ability to talk to individual squad leaders altogether kind of forces squad leaders to disturb other squad leaders unnecessarily. 4. Player name popup whilst hoovering over their name I have noticed that you have implemented a system which allows for people to see the players name, kit and squad when they hover over their dot with their mouse. Although this looks nice, it really don’t seem to be working out all too good. Most of the time I try to set markers the marker options disappear when my mouse is close enough to the dot of another player. Thus making it practically impossible to mark close proximity enemies when your squad is in a tight grouping. Even trying to find the name of a random player close to another one is a difficult task. I recommend switching to something which gives you the players name and kit when you actually click on their name. This would be loads smoother in my opinion. All and all the game looks solid and I have really enjoyed playing Squad these last months. These are just opinions and I would love some feedback on my feedback so to speak. Thanks for all your efforts and I look forward to some response! See you on the battlefield, [NB] Cuttish out. [NB] – Nordic Battalion (FYI: I’m Swedish and prone to typos)
  14. Hello there, we are a small, former Project Reality Clan of 10 - 15 Austrian and German Members. If you're fluent in German, at least 18 years old and like to team up and have fun with us visit us on our Homepage or Teamspeak 3 Server! Further description of the Clan following in German: Wer ist SiC – Special Infantry Commando Wir sind ein alteingesessener ehemaliger Battlefield 2 Clan der aus einem bereits bestehendem BF2 Clan entstand (=E= Ehrengarde). Als Special Infantry Commando haben wir damals vor vielen Jahren mit BF2 aufgehört und sind auf Project Reality umgestiegen. Dort waren wir als gut eintrainierte reine Infanterietruppe unterwegs, haben reale Taktiken trainiert und auch benutzt, bei Clanwars als taktische Eingreiftruppe/Squad agiert und haben uns damals in der PR-Community einen kleinen, aber feinen Namen gemacht. Zwischenzeitlich haben wir auch einige Erfahrung in etwas ernsteren Milsim unter Arma3 sammeln dürfen. Da die Zeit von Project Reality unserer Meinung abgelaufen ist steigen wir auf das demnächst kommende Spiel „Squad“ um, welches auch einen Nachfolger von PR darstellt. Ideologie: * Freundlicher Umgangston: gemütliches Miteinander ist die Grundlage für gemeinsamen Spielspaß * Loyalität dem Clan gegenüber: Benehmen auf anderen Servern – Du vertrittst *SiC*! * Bestreben immer größtmögliches Teamplay zu liefern: der Kamerad kommt vor einem selbst Ein Claneigener SQUAD - Server steht zur Verfügung! WIR FREUEN UNS AUF DICH!
  15. Hi, my name is Muffri. I have other names, but it doesn't matter. Played PR since 0.6 (2007) I do mostly infantry, trans, light/heavy armor, and sometimes commander (that's what she said). NA servers. See you on the field.
  16. As soon as I started playing i noticed the lag (despite having turned everything down to medium/high 1024px shadows) ~6gb ram and ~12gb pagefile was in constant use, but as soon as i disabled my pagefile all together, rebooted my computer, it went down to ~3gb ram and ~6gb pagefile (at least according to the task manager and afterburner), would love some input from a dev and if you guys could investigate further whether there's a connection between this phenomena and if you can somehow plug the hole since I'm now running (almost maxed out) with the only exception for no fxaa/msaa and 2048px shadows at 1080p with ~30fps (depending on the amount of explosions/smoke).
  17. Basically I was just wondering if in the future we will start to see more nations in squad? For example, PR had Canada and all sorts of nations I was wondering if we will see that as the game development progresses more?
  18. You may think by me making this post that i actually want a rank up system. Well you would be very mistaken as i don't want a ranking system in SQUAD as even though it gives more of a 'pull' (to come back and play) its just not what i'm looking for in this game. I could go into detail as to why im sick of most games now having a rank up system but this post is directed to the community to see your thoughts and opinions on the matter to help out the dev team. Please reply with thoughts below - Thank you Daruth "see you in battle!"
  19. We proudly present you our new SQUAD - Server! There is still some work to do, but we will try to do our very best to provide you an awesome experience and great teamwork! Feel free to contact us, if there's any issues. Server Name: *SIC* - VETERAN-GAMING.AT / GERMAN by g-portal (176.57.153.3:7887) Server Size: Currently 60 slots Location: Germany Map Rotation: random Community Website: http://www.veteran-gaming.at/ Report toxic behavior / Issues: http://clansupport.at/ Teamspeak: http://www.veteran-gaming.at/community/wbbforum/cms/index.php?page/teamspeak/ Server Rules: WiP
  20. In the early stages of Project Reality there was a gamemode called VIP, which was awesome! For those of who never played it: The VIP person had to be transported with a black armored SUV, from point A to B through one checkpoint by US team. The other team had to kill him. US team had humvees and a littlebird (and maybe some light armored vehicle?! i dont remember), insurgents got crappy cars, but more spawnpoints, RPGs and mines ;) I'd be really happy to see this gamemode again, here in Squad. Of course this need some modification because the severs with this mode were often empty, but that mode got some potential! It was really good when there were at least 10 ppl on the server. I think the main problems with this mode were that: a.) The VIP person was dumb. -> maybe AI as VIP? b.) The attackers never found the VIP -> Narrower maps than AlBasrah for this game mode, or more checkpoints. c.) Attackers killed the VIP too quickly. -> US team can carry false VIPs too and they only lose if attackers kill the real VIP. I would also like an other type of VIP missions, other than the old take him from A to B. Something like, rescue the VIP from a position that only the US team knows exactly, but its inside the attackers area. What are your toughts?
  21. So here's a technical question for you Tactical FPS vets out there. When you install and play these FPS games, do they cause any internal system conflicts? DLL errors, etc. Just wondering what challenges I need to be aware of before installing games like PR 1.3, Insurgency, Tactical Battlefield, etc... Thanks in advance.
  22. Hi all, Well I finally downloaded PR after all this time and I must admit I've missed out. For those of you that have bought the Squad Leader Tier 2 pack I highly recommend downloading here http://www.realitymod.com/downloads to get a sense of what the developers are trying to achieve. Regards, The Shocked Koala.
  23. I'd love to see a few of the classic PR maps in Squad. Why fix what isn't broken, right?? Personally my favourite is the legendary Al Basrah. Over the years I have spent countless hundreds of hours playing on that map alone. That map is so good, its at least 50% of the reason I continued to play PR for so long. With this kind of game maps are everything. I understand bringing maps over isn't straight forward. You'd obviously need the permission of the PR team and the original mapper. Anyway, it would be cool to get some support for PR maps and if enough people like the idea I'll make a poll.
  24. Hey guys, I found this classlist in the Squad formus. Now I wonder what happened to the Heavy MG class form PR (Charring a 7,62 or bigger MG like PKP, PKM, M240B). Is it scraped? If yes, what are the reasons to delete the MMG Class? I Personally enjoyed a bit heavier firepower in my PR Squad especially in Defense or Ambush situations.
  25. We have a great community of people here for squad and i was wondering what other games you guys play during the week to pass the time in anticipation of the next weekend of testing. Would love to meet up with people to play Arma, or if any of you guys play LoL, CS, Garry's mod. Stuff like that. Then kill it on the weekends when squad is up