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Please stop spamming feverish Yes/No arguments in the comments, as your vote is all the voice needed. Your comment should be about specific alternate cases, or the difference between good and bad stats. (06/30/15) Vote; don't flame up. If you believe some types of stats to be good/harmful, please describe below. i.e. Stats that make people more interested in stat farming should not be included.Stats that give people an idea of your capabilities are helpful. *Update* One can see the direction and concerns that the Devs have for Squad. http://forums.joinsquad.com/topic/2329-remove-kd-statistics/#entry46413 This highlights the lasting issues that the community has encountered over the years with PR. The question is what kind of stats should not be abandoned.
Hello Squad community! While streaming this game on Friday, I heard many great things about this new update. Playing with the new animations, accuracy value changes and much more content was exhilarating and gave me the mental high I received while first playing this game. I heard a rock solid reply to almost everyone I asked; they do not want v9 anymore (and some refusing to play again until v10 comes out!). There is no question of v10 not being ready, but I want to make sure that the feedback I got was not server-biased but included with the entire community. Thanks, FlowBeatBoxTV P.S, if you can't play the game but can watch it, come view my stream on twitch! /flowbeatbox
FeatherSton3 posted a topic in General Discussionhttp://gametactic.org/squad2?room=xWqpWuuMZeJG06 I have two spawns for RU to make it as even as possible, as the complex the US spawns in as a tad shorter of a walk/run for infantry. Back RU spawn is meant for taking the logi. One point is on the Hill above in the fort One point is in the tunnels Not AAS since there's only two points (and they are basically on top of each other) and no one would probably ever cap both.
(Little DISCLIAMER: I'm not trying to pick a fight or participate in any war with users and their builds. I'm just making a point. Attack the post at will, it wont change it.) So after owning Squad and other games (new and old) for some time now, I've noticed something that's pretty common nowadays... AMD Processors under-performing in games. This forum is littered with questions, comments, and concerns about in-game performance, but I think someone needs to hit the nail on the head so all this talk about AMD vs. Intel is over. I have an AMD FX Eight Core 8350 Black Edition APU. It's Intel Competitor being the Intel i7 4770K (I do not own it, but I know a lot about Intel and AMD as an IT and Computer Science wizard.). My build is also equip with 8GB RAM and a GeForce GTX 960 GPU with 2GB VRAM and never had issues. In many games, the AMD processor handles well along side with the Intel Processor. However, with Squad, it's a whole different story. Is the AMD Processor worst for Squad? YES. And this stands for other games as well (except for some). Only continue if you want to get into specs. The AMD Processor line is known to have one "big thing" over Intel... The amount of cores the processors have. However this still doesn't peak any performance because Intel gets more in depth with their processors and manufacture them better. Intel's Specs over AMD: More Energy Efficient, Much faster single-core int speed, Much faster single-core fp speed, Much faster quad-core int speed, Much faster quad-core fp speed, Slightly faster multi-core int speed, Much faster multi-core fp speed, and the overclocked settings compared to AMD also almost adds 50% more effective power to the results.. The Intel i7 4770K has an overall effective speed of 78%. Which is 39% BETTER than AMD. Not just for gaming too... In proper English; Intel's cores are more 'intelligent' and can solve equations and tasks the games or programs throw at them MUCH faster than AMD can. So in this case, more cores is not better. It's actually a waste. So this means Intel is a far superior CPU with a slightly more heavy price tag. You get what you pay for with AMD... Not bashing AMD in any way. Participate in the polls if you'd like I hope that the game can be optimized for better performance on AMD APU's if possible. See the results for yourself if you'd like. http://cpu.userbenchmark.com/Compare/Intel-Core-i7-4770K-vs-AMD-FX-8350/1537vs1489
Hey, everyone. So I was just thinking while in a cam under the map on OP First light that there should be some underground areas included to add some depth to the map. I was thinking that The Castle could have a dungeon, the Storage Site could have an underground storage area, and the Village could have a bunker with the entrance to it in the concrete rubble on the northern edge of town. So what are your thoughts?
I personally don't think that the absence or presence of the sidearm makes any difference. But I like having one, and I know nobody is going to complain about something being there that they won't use... But this is a game and realism be damned the real US army issues sidearms to all active troops. Maybe the Russians don't, I can't comment there, but who cares? I would personally like to see the pistols more, and it seems such a shame that weapons that took so much work be almost completely ignored. I have heard countless complaints and debates both in game and elsewhere regarding optics and their availability. This has been discussed before, but the entire meta has changed since then, with vehicles in and super-fobs all but extinct the game has really changed. Personally the scopes are awful in CQC right now and until weapon resting is added they aren't always worth it for the range. So do you think that more optics classes should be allowed? An alternative is to unlock more once all the specialist roles are filled.
Which map is the one that makes you groan when you see it's the next map? Which map is the one you will join servers for? Vote so we can get an idea of players' least favorite and favorite maps! I apologize if a similar poll has already occured, but I searched and saw none; even if there was one, it's good to get up-to-date information given the newer maps.