Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof) etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §8 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
§9 Thread Capitalization
Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here.
§10 Images in posts
When posting images, mind the following restrictions:
.gifs will be allowed and may be removed by Staff if deemed necessary.
Maximum size for images is 1280x1024.
Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. Section II: Forum Signatures §1 Signature Dimensions
To avoid clutter, please make sure your signature (if you choose to have one) does not exceed the following size limit: 350x150 pixels. Your signature may consist of images, user bars and text elements, as long as the total size does not exceed 550 x 200 pixels. A small tolerance will be given, but any signature larger than the limit may at any time be deleted without prior warning. If you are not sure whether your signature is acceptable, please PM a moderator. §2 Signature Content
All rules of section 1 fully apply to your signature. We will remove signatures or parts of signatures without notice if they violate the forum rules, and infractions may be given. §3 Animated Signatures
Please refrain from using animated .gifs as signatures, they distract and clutter the forum. Section III: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
Search the Community: Showing results for tags 'points'.
Found 8 results
In order to keep the game in line with the realistic philosophy and protect the fair play of the game, I request that the scoreboard does NOT update cap points for players until the end of match or some other suitable time frame sufficient to protect fair play of the game and prevent another instance of metagaming. The metagaming exploit is easily used at the start of the match to determine how many people are on a capture point - and it is still able to be used in the later phases of the match too. The scoreboard updates immediately and you can see all the players on a point get their 100 points each time a capture point is taken. In late game, you may be on the point and you can see the enemy is taking the point, and you can tell when the point is going to fall - so all one has to do is open the scoreboard and watch the score update come through and count the number of people who get a hundred points and then report that to your team by saying there are x number of guys on this point that was just caped and nobody is the wiser.
Had a battle today on Fools Road and secured the west side of fortress and we did an awesome defense on 2 BTR's and the troops that tried to drive up the road on the western side. Even though we received little score for it. The devastation was massive.( spectacular ). Ok here's the point the Russian Players lost 60+ tickets in one attack shouldn't the players losing major assets lose massive score. something like -300 to -600 per BTR lost or something like that. There needs a massive reason beyond just the flag loss to make players/squad think, we need to keep these assets alive or we will feel it. For I think at the minute people are very blase http://images.akamai.steamusercontent.com/ugc/446240455622605672/ADA213A667DCD7FD7DAB279154E9B4CE3C193095/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|2048:857&composite-to=*,*|2048:857&background-color=black
No tire walls, forced gaps between building sandbags and hescas/walls, and barbed wire that is virtually useless.... FoB's were not over powered. Especially playing as insurgency, isn't that the point to use rag tag items (tire walls, trash, barbed wires) to defend against the enemy forces? There is now no point in putting up a FoB other than a spawn point (Edit: Except for an ammo crate, maybe a 50. The rest is pointless) There might as well be nothing else in the building system. I enjoyed making FoB's and defending them against rockets and grenades. I also loved attacking dug in positions and that satisfying feeling after you've finally taken one out. Build points have been nerfed to a factor of -5x. A large portion of the game has been destroyed with V6 update.... =7Cav=SPC.Storm.C
Who is best player ? There are few still open and repeating discusion. 1) About "point" system. Who is best player? How to count it, what to display, record K/D,... 2) Medical system. How to motivate people not "give up" and motivate them to wait for medic. There are players who focus on realism and trying fight hard in team. And others who are focus on shooting and stuff like that. some people think about ticket count, loosing or wining like a team. But most of players i guess just ignore that and just enjoy battlefield atmosphere. So we can see how people just without fear run against wall of bullets and luckily clear position without injury. No fear and in 10-20% of situation they will have success and broke enemy line. There are ideas like "respawn" penalty. But this will have effect "rage quit" because people want play, not wait. We can experiment with dynamic ticket counting (for example each double twice ticket reducing) but many people dont care if they win or lost a game as a team so this can very fast bleed out team. So i got idea. Its simple organize of end of game overview table. I think almost everybody watch their K/D at the end of game. And points. And this is where people win or loss a game. If they found their nickname in Top of 10 they are happy they win. What will happen if we remove -100 point for each death ?They could be great shooters but if they give up easily they will be at the end of table. And what will be in their head next game ? I am great player. I want to be at the top 10. I have to survive this fight. People dont care about tickets. They care about points. I saw many times at the end of game [sL]xxxyyyy 1500 points 0 kills 4 deaths. What does it mean ? He is not squad leader he is pointman. First come, first death. Fast respawn. End of game. Title "your team lost a game" but this guy see he is first with point in squad he win. He is happy and next game he is again terrible leader who is first under fire and make some crazy decision like suicide run against wall of bullets. So sort list by death and equal by points and we will have reality about players. This bring frustration about "self" and skills. And slowly change thinking to "survive" battle.And people will start care about better "death" score.
omoplata posted a topic in Feedback & SuggestionsHi, So, even though PR is very realistic, people would still take in game risks that they probably wouldn't take in real life. To make them behave more like real people, I suggest giving players more to lose if they sacrifice their lives. Such as experience points. The more you play (or win), the more points you get, and you become a more effective soldier. For example, your firing may becomes more accurate, you have more sprint, etc. Maybe certain kits and positions are available only to people who have a certain number of experience points. If two players want the same kit, or a certain position, the player with the most experience points gets it. If you die, your experience points go down, or go to zero and you have to start all over again. I understand that this is a big step, since this might affect gameplay significantly. So the devs can give servers the option to implement the experince point system or not. What do you guys think?
IMHO: I'd like to say that having experienced a game where kills don't come with announcements and instant feedback, not even for teamkills, is epic. It will take some getting used to. Sometimes I don't know if I just killed a friendly or if the enemy is dead, and I don't care. It's weird after all the arcade-y games out there, but it's how it should be. Admins will have to be on the ball for TKs, as players won't be able to give them accurate information unless they actually see the player's tags.
So, I came up with an idea thats sure to ruffle some feathers, but give me your thoughts. What if scores were side-dependent. e.g. if I score 800 points on Blufor, those are 800 blufor-points. If I switch team when shit goes downhill for blufor and start winning redfor some 200 points, my over-all score will be (800 blufor points) - (200 redfor points) = (600 blufor points) at the end of the game. Reason: one: it would be interesting to see that your points are a reflection of contribution to the team score, not just your own. two: it would likely discourage late team-switching for them fair-weather fellows. This would be best accompanied by: - servers that don't forget your score on Disconnect, in-case you try and flush it that way, - it would also be ideal if disconnecting makes you lose all your points earned in the game, instead of tracking them, in a global individual points score. This will help those who have played want to keep playing till the end to keep what points they have. This obviously depends on whether or not the game maintains any sort of global-total points score. thoughts?