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So I am starting this thread not to drum up WHY the game got toxic quickly over the last few months, but how do we fix the issue to bring back old players and educate the new ones of the quality of community? I've put in about 1000 hours of game play from December 2015 to roughly November 2016. I know many people have put in way more and quit playing for the same reason I have. Once the free weekend last fall occurred and a slew of new players entered the game things seemed to go way downhill in terms of community friendliness and quality of teamwork. I've tried playing several different times on different servers (that were available) since last fall and I just can't get past the players. It seems like old players and new ones are quick to jump down each others throats, troll, tk, and be verbally abusive. This isn't just a personal observation either. I have a group on my friends list for players I've played squad with in the past that were great teammates and quality members of the community. That list is around 150 people from all over the world. I think on average i see maybe 2-4 people playing squad throughout the day and typically they don't play very long. This used to be 20-30 on average playing any time in the day. When I ask them about the game they say "it's too toxic," or "i just can't play that game anymore." I know i miss playing squad. What measures are in place to increase teamwork and decrease the level of trolling and player abuse going on? Can we see some sort of SL vote kick feature? Maybe a time in requirement for important Roles? Some form of team vote kick for tker's as Admins often kick the wrong people or make the issue worse. Some form of mute feature to end players trolling others in local or in squad chat. Can we see changes in the conquest "every point can be captured" style map it seems awful for teamwork and every server I've joined with it playing never works together. A commander role with some sort of vote into the position from the other players. This might help squads work together more. Possibly a pre-named squad list you can join or edit the name of such as "engineer, fob support, forward observation, assault, defense, etc."
I was playing late with some friends on SquadOps.gg's server and there were 1 full squad on both teams, however there were still hundreds of tickets to play with. My suggestion would be to have a cap ticket amount and the ticket amount changes for the amount of people the server starts with. Just an idea to think about that I brought up to the admins of SquadOps.gg and they thought I should bring this up to you guys and see what you think about it. Thank you and have a nice day. Your's truly, [FV] | Al3xso.
MVPiet13 posted a topic in General Discussion20r Gaming Community Public Squads Thursday 10/11 EU evening To celebrate the start of the Free Weekend, and the influx of new players to the Squad Community, 20r is organising a 'Public Squads' event on their server. On that evening, 20r members will engage themselves to set up squads open to new players, and people looking for a teamwork experience. Those squad leaders will be open to all questions from players, give tips and advice about gameplay, and in general try to give people an impression of what Squad has to offer when people play as a team. Everyone is welcome to join us on our server, be it as a new player that wants to learn, or as an experienced player that wants to help out by creating good gameplay that will leave a good impression on newcomers. If you have any questions, feel free to ask. See you there!
Why? Right now most server run 70(+2) player servers. Maximum is 72. That's 35(36) players per team. With 35 players that's only 4 squads of 9 players, one of which has 8. It's usually 3 ok squads and the last that has 0% organisation - leaving 3. This game wants cooperation teamwide between squads right? With only 4 squads there's not much you can do with that. In my opinion with the current maximum players 9 players is too much. Maybe when(if) Squad reaches servers with ~100+ players, 9 player squad would make sense. Right now? I don't see the logic too be honest. 7 players maximum seems to me, be the logical number. Is it because of realism? If so, is that really a thing that you need to emphasize realism? Have you tested any other squad sizes?
Idea that was well received during a match yesterday. While the ambient sounds from FOB radios are nice, it would be cool to have the teams actual communications play through FOB radios. Perhaps the ambient sounds would play when there are no active player comms Could also add an interesting dynamic where enemy players can get some intel when within a certain range (very close) of the radio Unfortunately, just like any chance for proximity based hearing of voip (regardless of the team you are on), is probably too easy to circumvent long term with players just avoiding the ingame voip (via mumble, teamspeak etc)
When viewing servers, the player count is very inaccurate. It's impossible to know if a server is full, as it will report 1-5 spots open regardless. Unless there are 10-15+ spots open, it's pretty safe to assume the server is full, refreshing the browser doesn't update the count to reflect it's full either. Is there a major roadblock preventing this? If it's a typical master/slave network couldn't they ping the master (I imagine there's a heartbeat) when the players join? Just seems odd when every other game has no problem with this. If it's just a hardware/software issue (some stated NICs are the culprit for some errors) what can I do to reduce the count error.
Are all of the player Base that Really Play Squad really that into a Alpha-Stage game? Can You really Bring people to pay $$$? May I ask this To the community too Help Build a Player Base Based on Language Skills Rather than Killer Instincts? Honestly I am Die Hard Rider and Not to mention Street Wise. I just want some of these questions to be answered so I can Understand the game a bit better, This is not a troll Scene nor a Crazy Guy on Flakka I am curious to find out what Stands in front of SQUAD for Better Player Base to be build? Does Project Reality Still have SQUAD involved? Are we Still Using Modern Arsenals from Project Reality and Implementing on SQUAD? What Does the Player base who Alpha Test 200 Hours a week Get against 25 Hour a Week Players (Can a Difference Be Build?) One more questions- Are we still being offered the 50V50 Style from Project Reality? I suppose if any of the content that is in works is valid, Then SQUAD should be given a chance to Start off with Open Offers to the community for a Career.
You may think by me making this post that i actually want a rank up system. Well you would be very mistaken as i don't want a ranking system in SQUAD as even though it gives more of a 'pull' (to come back and play) its just not what i'm looking for in this game. I could go into detail as to why im sick of most games now having a rank up system but this post is directed to the community to see your thoughts and opinions on the matter to help out the dev team. Please reply with thoughts below - Thank you Daruth "see you in battle!"
So i found these while i was going through the forum and i was wondering if these still exist and if they do are they textured in the OCP camo? I know that the US forces are going to be redone at some point but if these do exist still is there any chance we can have them ;) I personally would LOVE! to see these 2 used sm082 & sm041
Vinny1001 posted a topic in QuestionsAlright, I feel that many will bash on this, but I'll stand up to the plate. I am a player whose mainly played games in smaller squads. This is usually with closer friends that you have known and make a GREAT team. Always covering each other, AS WELL as other Squads, defending, attacking properly, or even flanking around (since it's a smaller squad, it can be done easier) the enemy to help another squad move forward, or to simply help clear up the area, or even their base. I have also ran larger or normal size squads in other games and it was alright, but sometimes many people use the mics and it's harder to communicate properly, as well as hearing the in game effects. I have used the squad leader chats (talking from squad leader to squad leader) in some games, and it works. I'll mention I can take my SMALL squad around for a flank, for the larger squad just suppressing the enemy, and it works well (most the time ). But because of some of the issues, I choose to play in smaller squads with closer friends. Our squad still becomes a team squad in sense of helping the team out and other squads, no matter what size they are. Now, you may be thinking "Oh, he must be a sniper" or "Oh a squad full of snipers" False. I'm usually a class relating to engineer or support, my friends are usually medic or a standard rifle class, and RARELY, we'll have a sniper. It just depends on the situation NEEDED. Now, I know this game is HUGE on squad play, I get that. But what about smaller sized squads that actually contribute very positively to the overall team, as well as their well-being? The team can have large or small squads all contributing in many ways, as long as it's done properly. Can a smaller size squad get SOME sort of options? Anything relating to spawning, or minor base building, or maybe just everything costs more resources since it's a smaller squad? Anything would help. I'll let the bashing begin lol especially from the "hardcore" PR players whom when I played last wouldn't tell me how to press ONE key , but instead yelled at me to look at the manual. xD Developers, I'm more looking for a response from you guys. I just hope there are some options to cover a wider player base.
So there is a new build.. not much new but some server fixes etc. And now im only in server with 10 people or so. And think most of the guys are asking them self why arent more people playing the game.. Is it because of:? - bad performance on your pc? - lack of new content? - not many player playing it? - bugs? - you didnt know? lack of annoucement or advertising. - just no time to play it? or any reason you got.. Maybe explain it so devs and the community know why people arent playing it so the devs and community can make the servers full and test the shit out of this game to make it more awesome!
We're all nervous with the influx of new people this game will bring. We're afraid that too many new people who do not know how to play could ruin the experience for everyone. It might be possible that on the opening day of the open beta, there could be servers completely filled with people who have no clue how to play, and who do not use teamwork in any way, shape or form. I have an idea on how we could minimize this possibility. We could have a "training" game mode which would still be 50 v 50 PVP, but where veterans would automatically be assigned a squad of newcomers, the veteran would be the SL of course. This would allow for people to experience teamwork through a competent SL who would encourage communication, introduce players to gameplay mechanics, etc. Of course this would require many competent Squad Leaders. To ensure that we would have enough of them, I propose community events during the alpha phase to form as many new SL as possible. This could be coupled with community created instructional videos on how to be a good squad member, squad leader, infantryman, tank operator, etc. What do you guys think?