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      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
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      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
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      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
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      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
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      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
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Found 3 results

  1. M17 Handgun I've always hated the model of the gun in-game. The biggest issue I have is that it doesn't look anything like the real gun. Some of the biggest discrepancies between the one in-game and the one in real life are the sight picture and the color of the gun. I have never seen a two tone M17 before. At least on the civilian side they are always either full black or full FDE. All the pictures I've seen of them in military service have been full tan as well. For the sight picture, the one in game has tiny sights that just look ugly. I have always figured that the reason that the model is so off is due to copyright concerns but why add it to the game if you are just gonna put in a goofy model to skip around the issue? M240B Saw this in a similar thread and thought it was a good idea. Seeing that the M17 is in game, it seems to me that the game is meant to portray the US Army in its most modern sense. I would love to see the M240 in game upgraded from the B variant to the L version. All that would be required would be a slight model change to the stock and a bit to the barrel. PKP Kinda wish that we could get the PKP back with the iron sights as a sub option like we get with other kits. I'd just kinda like the variety seeing that the Russians have so few optics in service. M320 I know that the M320 has started to become much more common in Army service. How would people feel about seeing the m320 in a sub kit of the grenadier role? This could either be mounted on the weapon or as a separate launcher as it is seen often. M4 for Crewmen This is one that I'm not really sure on. I understand that the crewmen are not front line troops and the iron sight on the rifle is meant as a way to discourage this, but do not recall any pictures of crewmen without at least the CCO mounted, though most of these pictures are from the Iraq invasion. I wouldn't be opposed to seeing the crewmen get M68s added because it wouldn't make sense to issue a rifle with a peq box but not a optic of some sort. Polymer Magazines I think it might be nice to see some polymer mags start showing up in game. I wouldn't want to see a full switch over from steel mags in game but for some of the kits to get M4s with steel mags and some with plastic ones.This could also apply to the Russians as well by replacing some magazines with the bright orange bakelite AK magazines. Once again it might add a little variety in the game. All of these things fall into the category of It would be nice. They are things that are not necessary to the game but might add something to the game. Seeing that the Developers added the PEQ-15 and BUIS to the M4s a while back, I'm sure that there could be a few different little additions that could be added to the game to make it just a little bit more authentic to what they are representing in real life. I would love to hear what others think of these ideas and if anyone has anything I might not have though of.
  2. Reload animation design

    I'm an animation whore. I literally judge FPS games based on the quality of their reload animations. Squad has done an excellent job, for some weapons more than others, but I want to put forth a few ideas that I think would improve current animations and benefit future ones. Before I plunge into an example, it's worth clarifying what makes a reload animation good in the first place. In my opinion, the highest quality reload animations are those that are realistically slow while not being snail-like, so there's still a sense of urgency to them; those that portray the weight and size of the weapon being reloaded (namely the way the weapon jerks and sways during the animation and the angle at which it is held); those that use a unique pattern to accomplish the steps of reloading a weapon and break away from the usual "weapon held straight, mag out, mag in, pull charging handle"; and those that feature a brief "bonus" animation, whatever you'd like to call it, that benefits realism (for example, checking the ejection port on the M4 before removing the mag). An example of a weapon in Squad whose reload animation ticks those boxes pretty well is the PPSh-41. The animation is slow enough to feel deliberate yet still feels paced, it conveys the feeling of a comparably light and compact weapon (the PPSh-41 is short, and with a 35-round mag weighs in at just over nine pounds), it features a unique reload pattern that makes the animation more interesting (removing the mag, grabbing a new mag, turning the weapon sideways and pulling back the charging handle with new mag in hand, then inserting the new mag), and features that brief "bonus" animation (after inserting the new mag, there's a half-second where the player seems to make sure it feels secure in the mag well). Now with all that said and done, I'd like to discuss some actual suggestions. For the sake of time I'll limit them to one weapon, or rather one type of weapon, that being heavier weapons equipped with a bipod. Currently this means the M249, but in the future it will also mean the M240, PKM, and PKP. Reloading when crouched/standing. Lower the weapon so it's pointed at the ground in front of the player's feet (~30°), and so the stock is resting on his chest. Right hand holds the weapon, left hand conducts the reload (given the angle of the weapon, the left hand could release the feed cover, push it, and let it drop open rather than pulling it open). Reload complete by pulling back the charging handle (I find it's more satisfying when this occurs at the end rather than the beginning of a reload). Right hand swings the weapon up a bit, left hand catches it and brings it to ready position. The player's head would follow the animation, so you actually see what you're doing. I think this animation would result in a more realistic, weighty feel that better reflects the 249's 22 pounds than the current animation. Also, when reloading the weapon while it's using its bipod on a surface that still has the player crouched/standing (like a low wall or window sill), the animation where the weapon is brought up and its bipod folded would naturally occur first, followed by the reloading animation. Reloading when prone. Drop the weapon so it's resting on the ground propped on its bipod. Both hands conduct the reload. Reload complete by pulling back the charging handle. Right hand returns to the grip while left hand rests on top of the stock, and the weapon is brought up to the player's right shoulder to ready position. You should not be able to move during this animation. Because the player can leave the weapon on its bipod and conduct the reload with both hands, the reload would be faster, which would encourage players to fire and reload from prone. Just my two cents for now.
  3. Current squad system is more convenient for US-like army structure. And this is a way to unbalance the game. I'm proposing concept of 2 factions structures: Militia: - max 5 players in squad; - except SVD all kits already available after 2 members in squad - this is mobile and strength power, as it knows; - random RPD/RPK/RPK74 machinegun; - some of Eastern AK clone instead AK74; - any bolt-action hunting rifle; - 1 RPG18 also knows as MUHA; - random SKS/AKM for rifleman; RU forces: - max players 12 in squad; - 2 riflemen with RPG26; - SL haven't an optic kit, but have a reddot sight kit and haven't a sidearm; - 1 PKM or PKP (no RPK74 anymore, plz) with 200 rounds (if I'm correct already in army use); - 1 SVD; - 3 riflemen with 3 hand grenades, one - is impact fuze. - 1 RPG. - 2 GL - 1 Medic (it is bad to balance, but true for authenticy). samogon, can correct this structure, but I think it is most correct structure.