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Hey Squaddies! We have some exciting news from other parts of the Offworld universe: a brand new game! Beyond the Wire has just been announced by Redstone Interactive, a brand new studio that has chosen Offworld as a publisher! Redstone Interactive is setting out to take on World War 1 in a way that will delight gamers, history buffs, and hardcore combat fans alike. In other words, grab your trench club and get ready to have fun blast fighting through hell with your friends! On the bright side: no trench foot included. We’ll let them handle the details, but just in case you have a few questions: WHAT DOES THIS MEAN FOR SQUAD? Apart from having a new possible game to enjoy, Squaddies won’t see much, if any, impact on the game they already know and love. While you might see some familiar faces over there, Redstone Interactive is making Beyond the Wire, so you still have your Squad development team kicking ass every day. Offworld Industries will be serving only as a Publisher and we are continuing to grow our own team every day! (You might remember Post Scriptum, another fine game brought to you by OWI and Periscope!) Heck, OWI is hiring if you want to help out. WILL SQUAD GET BEYOND THE WIRE FEATURES? While Beyond the Wire does use Offworld game engine technology, it is a standalone game made by Redstone Interactive. There’s always room for collaboration and inspiration, but we are different teams working on different games with different styles. CAN I HAVE IT NOW?! Whoa there! It was just announced, but we do appreciate the enthusiasm! If you want to get involved, you should check out the Redstone Interactive site and become part of their community! They’ll be the best resource for progress updates, testing opportunities, and all the eye candy you could ever want. You should also wishlist them on Steam, of course. WHERE CAN I LEARN MORE? In addition to the Redstone Interactive website, you can find them on Twitter, Instagram, and Facebook. Choose your favorite and get the latest updates as they happen! B19?!?!? Well, that’s an entirely unrelated question, but since you asked: the last test turned up a delay in the server that’s blocking wider testing. After that, we’re at the point that we need to scale up and really bash on the patch. We’re almost there! But to reiterate, Redstone Interactive is a different company than the Squad team. =) OFFWORLD OUT.
Doctor Hammer posted a topic in Feedback & SuggestionsMy Personal Ideas and Adjustments for Game Play Mechanics by Doctor Hammer With the current iteration of Squad in the B17 phase I feel like it's a critical moment for game play mechanics before introducing Version 1.0. With this post I hope to create a healthy conversation concerning the game play mechanics and to highlight my own ideas that I strongly believe will be positives to the game. Lets begin! Spawn System Commander The Medic Class Those are all the ideas I have for the game right now that I think could be super beneficial and make the game more fun, some ideas more thought out than others, but that's okay, at the end of the day, I just wanted to put those thoughts out there and create a conversation about those possible changes. keep in mind these are ideas are just ideas, not absolute solutions. I am proposing some of these things in the hopes good adjustments to them would be made, and a conversation could be started. I think we all want the same for squad, a teamwork based game that supports communication and tactics. Thanks for Reading! Doc
Shovely Joe posted a topic in General Discussionyou are all hyped for V10, and so am I. I played a bit this Beta and it's "great". I bought the game back in early 2016 when we were still walking everywhere and there has been some great updates since then. vehicles, emplacements and now the animation system. Back then the game was set to release 2017. Now it basically says "maybe by the end of 2018" on steam. Now i think i've (and all of us really) have been patient, and gone along with the "it's ready when it's ready" which ofcourse is true, as with any alpha or pre-launch access... BUT frankly i would like for OWI to make some more solid statements as to what we're actually to expect from the development progress and timeframe for 1.0 launch with all the teased features and so on. 1. The coming features that have been confirmed or teased by OWI seem to be of much greater complexity than those features they have implemented so far (last 2 years of my playtime) - i'm talking Javelins that work, helicopters, better physics, tanks, electronics like thermals and so on, dragging teammates, inventory system and of course better performance. I mean i have some friends who still can't launch the game even though they have the specs for it. With this said i'm aware they are working on different stuff at the same time, but in my experience with the development so far and the monthly recaps, I find it quite unlikely that OWI will be done in 2018. Since I haven't seen OWI take any kind of responsibility towards actually explaining the overall delay of the roadmap. the "please understand we won't work during christmas" post and so on is only explaining why a small beta is not up for longer, and it's been a long time since i've heard them talk about development on a grand scale. I feel and fear we are going into eternal alpha, or at least at much longer alpha-state than we were told it would be. The monthly recaps are basically worthless only showcasing half-done maps and maybe 1 or 2 weapon models... that's not progress toward the goal of release, it's just stalling. So please OWI, take responsibility for the delay. I knew this could happen when i bought the alpha. I paid full retail price 36.99 euro for a game that was no where near worth that kind of money and still isn't. And that's okay. If you will actually be frank with the players who are supporting you by telling us the truth about the current state of development: what is done, what is not, what will be done, what is scrapped and so on. what kind of problems are you dealing with that makes it so hard to stay on schedule? You have had much bigger success than what you thought initially and the team has grown much, shouldn't that have made everything go faster? or did you also up your own expectations and standards for the end result? I still have high hopes for the game, but i feel that I and the rest of the players have been let down by OWI, and I apologize for the tone, but please let the radio silence die. now.
Just wondering if there's game footage of devs playing (gameplay, not testing). I Have played a few rounds with Melbo, and wondering how others Devs actually play. Does SgtRoss, use his military experience and run tight squad, or does Iron taxi use his intimate map knowledge to use etc. Happy gaming.
Thenis posted a topic in Off-Topic Discussionhttp://store.steampowered.com/app/589460/Covert_Syndrome/ Looks kinda cool
Hi Guys, I figured since I've put in a lot of hours, I may as well write a comprehensive review and thoughts of Squad as a whole, but I'll structure it a bit differently. Squad to me is like a game of constant tug-o-war, which keeps you captivated, always wanting to push further and challenge better play, tactics, and immersiveness. It makes you communicate, and enables you to be better. The tug-o-war mechanic ensures that you aren't always going, and aren't always stopping. It's always a balance. I come from Battlefield 2142 (personal favorite BF game), BF: Bad Company 2, Battlefield 3, Battlefield 4. Although I am a patient person, I sucked at the later BF games. I hate the spawn, die mentality. It's about kits, unlocks, who has the most time to put in to achieve those ranks. The graphics, while great, are flashy. Gameplay is good I suppose if you are great at twitch stuff, or like blowing things up. What truly sets the folks and OWI and Squad apart of every single FPS game I've played in the last 8 years is, they get it. They understand the fundamental part of what makes games last: Gameplay, friendships, communities, mods. I've seen so many promising games fall short within 4-5 months of post beta. This game is different. They have a clear direction, and are constantly keeping us informed. In the end, it's about us, the community. What I have seen for the most part the last month is nothing short of extraordinary. This community is like a family. We help eachother, police the trolls, and keep peace within. This will only continue to get stronger as time goes on, believe me. As a casual gamer that has been PC gaming since I was 10 (27 now), I have seen nothing like it for a very, very long time. I've played a LOT of games: WoW, BioShock, Doom 3, Quake 3, Quake 4, Return to Castle: Wolfenstein, StarCraft, Diablo 2... the list goes on. Tactical FPS fills a cap that so many people want, dare I say, the silent majority, vocal minority that play Squad because they have been waiting for something like this for over 5 years. TL:DR OWI: You guys rock! Squad Community: You are amazing! Future Squadies: You won't be able to put this game down! :P