Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof) etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §8 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
§9 Thread Capitalization
Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here.
§10 Images in posts
When posting images, mind the following restrictions:
.gifs will be allowed and may be removed by Staff if deemed necessary.
Maximum size for images is 1280x1024.
Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. Section II: Forum Signatures §1 Signature Dimensions
To avoid clutter, please make sure your signature (if you choose to have one) does not exceed the following size limit: 350x150 pixels. Your signature may consist of images, user bars and text elements, as long as the total size does not exceed 550 x 200 pixels. A small tolerance will be given, but any signature larger than the limit may at any time be deleted without prior warning. If you are not sure whether your signature is acceptable, please PM a moderator. §2 Signature Content
All rules of section 1 fully apply to your signature. We will remove signatures or parts of signatures without notice if they violate the forum rules, and infractions may be given. §3 Animated Signatures
Please refrain from using animated .gifs as signatures, they distract and clutter the forum. Section III: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
Search the Community: Showing results for tags 'options'.
Found 5 results
As discussed here I figured I would post this in the proper forum along with some other info. It would be nice if in general server admins had more say on how exactly they want to run their games. Below are some options that would be useful for certain kinds of gameplay scenarios that give servers more flexibility in gameplay style (suggested default in bold). It would be also nice to set this per team or universally. Friendly tags: on/off Flag capture rate: 25/50/75/100/150/200% Flag radius: 50/75/100/150/200/250% Main base protection radius: 50/75/100/150/200/250% Automatic kick after TK: 3/4/5/6/7/8/9/10/off Automatic kick after TK in main base: 1/2/3/off Automatic kick after friendly vehicle destruction: 1/2/3/4/5/6/off Vehicles: on/off APCs/IFVs: on/off Transports: on/off HMMVV/Technical/BRDM: on/off Logistics Trucks: on/off etc, etc. (could also be done per vehicle type instead of categories) Squad vehicle claiming Must have 2 players to claim vehicle: true/false Squad vehicle limit: 0/1/2/3/4/any Number of squad members per squad vehicle claim: 4/3/2/none Vehicle timeout: none/3/5/10/15 minutes Transports/Logistics trucks require two people to claim: true/false Can place FOBs: on/off HAB: on/off Sandbags/HESCOs: on/off Static weapons: on/off Razorwire: on/off etc, etc. Can place Rallypoints: on/off Ticket count: 25/50/75/100/150/200% Kit counts (per squad) Medics: 0/1/2 Rifleman optics: 0/1/2/3/4/any Anti-Tank: 0/1/2/3/4 Automatic Rifleman: 0/1/2/3/4 Grenadier: 0/1/2/3/4 Marksman: 0/1/2/3 Marksmen per team: 0/1/2/3/4/5/6 Heavy Anti-Tank: 0/1/2 Heavy Anti-Tank per team: 0/1/2/3/4/5/6 etc, etc. Kit contents Medic number of bandages: 2/3/4/5/6/8/10/20 Rifleman bandages: 0/1/2/3/4 Frag grenades: 0/1/2/3/4 White smoke grenades: 0/1/2/3/4 Colored smoke grenades (ea.): 0/1/2/3 Rifle magazines: -4/-3/-2/-1/0/+1/+2/+3/+4 (this isn't great, but per kit would make the UI huge) Anti-tank rounds: -1/0/+1 Pistols: on/off Pistol magazines: -1/0/+1/+2 Some benefits: More customized gameplay for people that like certain gameplay styles. More options for servers that host events (a la SquadOps) More options for servers that have more or fewer administrators regularly online. Temporary solutions to balance problems (OP weapons/vehicles) by allowing servers to limit or remove them until fixed. I would also be necessary to allow players to view these options before joining and during the match so they know what kind of server they are joining. If we want to keep the licensed/unlicensed server concept then parameters would have to be fixed or within a set range to qualify the server as licensed.
Hi So the new v8 is out, halle-****ing-luja! i was soooo psyched to play again, since I stopped due to low fps on my tribal-stoneage-pc of a laptop. It looks better and runs a little better, sure. I was playing with very low rendering before though (70% maybe), but now i can't find the bar anymore in graphics options to choose how much i want... why is this removed? i'd rather see a little less and have higher fps. i'm not much for graphics, im all about the smoothness.
Vinny1001 posted a topic in Feedback & SuggestionsSearched "sensitivity" and nothing came up about this. So some games have a sensitivity option for regular hip fire, as well as aiming down sight, and even scoped sensitivity. I understand it's pre-alpha, but I was wondering will that be implemented in? I tried snooping through the config files but didn't find anything that useful. I would like to have the same sensitivity all around, or at least have the option for it, as others may like a lower sensitivity aiming down site. But I think this should be able to be customized for the player because some people like it one way, some like it another. Or, is there a multiplier used for the main sensitivity that multiples it into the scoped sensitivity? Because if that's there, allow us to change the multiplier if we don't want any change in sensitivity between ADS, and hip fire, or if you want .5 of your main sensitivity, so it'd half it when you ADS, and so on. So main question, will this be implemented eventually? Oh, this is mainly a suggestion to add into the game, but also a question because it's alpha and it may already be planned. Thanks!
Custom Named Loadouts For Each Class 'Loadouts' are a core component of FPS genre (for the sake of variety); even if they are not editable or customisable by players. Loadout features of 'similar games' (personal opinions): Insurgency (Loadouts can't be named, can't be saved, despite a nice choice of equipment per class)Project Reality (Loadouts can't be named, can't be saved, come in options which are hard to distinguish due to minute icons on the spawn screen and some loadouts don't even have the barely readable icons - non spawnable kits)ArmA series (Confusing, slow, irresponsive but detailed) Squad could hopefully bring a loadout system combining the best features and learning from the mistakes of other games. Loadouts are often associated with tier/ranking/unlockable system but these don't have to be neccessary for a user friendly experience. What Makes A Good 'Basic'/Game Ready Loadout? These are only my opinions. I'm not saying they are correct or the best. Default Equipment (even if not customisable)Being able to give it a custom name and save it and also revert it to the default name (user friendly)Being able to recognise what the class contains without relying on tiny icons (some of which may be duplicated and a great and horrible example of this might be IIRC; PR's Iraqi insurgent faction's IED class with very different IEDs - being unable to tell which is more Mortar and which is a mine both made for very different purposes)Basic Weapon Customisation (Iron sight or scope, without mentioning pay 2 win ideas or unlockables)Basic Weapon Selection (Full length or Carbine version, new version or old version or calibre or similar expected weapons for faction class)Saveable customisation and selection features which can be given custom names or default names based on the classRestricted Weapon Access (not all classes being able to carry and use every and any weapon) What Makes A Good 'Advanced' Loadout? These are only my opinions. I'm not saying they are correct or the best. Customisable equipment slots (needing more field dressings or more grenades?)Equipment weight system impacting Stamina, movement and accuracyCustomisable or Selectable Apparell/Clothing/Armour/Fatigues (This may include civvie clothes, different cammoflague schemes/patterns/designs, Armour schemes, Head armour schemes)An expansive customisation of weapon features (Barrel mounted torches, bi-pods, bayonets and so on) There's obviously many more considerations and options and arguements or balances but I only intend this thread as an inspiration for the developers (hopefully) which has been born out of frustration with FPS loadout schemes. Other Considerations These are only my opinions. I'm not saying they are correct or the best. Team/Squad/Clan/Guild/Community 'patches' on equipment - possibly a source of development revenue without subscribed or pay 2 win featuresSome customisable or selectable apparell/Clothing/Fatigues might not effect gameplay and therefore it is a wasted effort - but it could also a be a source of development revenue without sunscrined or pay 2 win features.Customisable in game character/person/avatars - might not effect gameplay and therefore it is a wasted effort - but it could also a be a source of development revenue without sunscrined or pay 2 win features. I know little about game design but just wanted to share experience of FPS gaming over a duration of 13 years (too much gaming).
Sup' everyone, So I think that a lot of the things that I will talk about in this post might have been talked about between the devs, but I havent seen anything about it on the forums. So what i'd like to talk about is the -Main menu & options -Add friends in-game -Create squads First of all i'd like to talk about the options i'd personally like to see in the main menu, and for that I have made a small concept main menu. ((BACKGROUND IMAGE BY MELBO SEE THREAD http://forums.joinsquad.com/topic/250-melbos-thread-of-war-stuff/ )) Above you can see a main menu as I personally love them. Giving a lot of information and options in a clean format. First of all we've got the option 'quik match' which I think everyone is familiar with, this just allowes you to instantly join a game on your own if you do not want to join a specific server / just dont care. You would be able to select an amount of players, which mode, and which maps you would like to play. After that we have the option 'play with friends' which also kind of speaks for itself, this would allow you to create a squad and invite friends before you even enter a server. This way you could just hang around in the lobby waiting for all your friends to arrive and drop into action together. The squadleader (creator of the squad) can invite,kick, and give other players the right to invite so they can invite their friends. I'd like to see the option to invite friends in-game so I dont have to add them on steam if I don't want to. After that we have the good old 'server browser' no explanation needed there. Im sure it will include all information and options such as 'history' (shows previously played servers) 'favorites' (shows servers you have added to your favorit list) 'friends' (shows the servers your friends are playing on) and ofcourse the 'internet' (shows all servers) which should show your ping, if its locked or not , current players / max players, mode, map name, how far in to the round the server is, and maybe even if a friend is playing on it, or if you have previously joined it. Than we have the 'statistics' option, now I dont know if this game will keep track of your kills, deaths, revives, if it will have leaderboards of some sort? But if it did, i'd definetly like to have the option to see all your stats, maybe even your friends stats. The option 'manual' speaks for itself too, i'd like to have a link on the main menu to a .pdf or a forum thread with the full manual in there. An option 'forums' to quickly reach the forums from the main menu. 'credits' and 'quit' explain themselves. Besides all of this, i'd love to see this image from melbo be the background on the game menu. I absolutely frikin love this image it would just need a few adjustments. I know most of this stuff is obvious, and will probably be in the game, anyways let me know if you like or dont like some of the options I gave here, and if you miss anything on this list. cheers, TickL Me Tibbers