Jump to content
  • Announcements

    • Merlin

      Forum Rules   07/06/2016

      Introduction   The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party.   Section I: Posting Rules   §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users.   §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with.   §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time.   §4 Illegal Topics
      Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics,  etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
      If there is doubt, the Moderation Team can decide whether a topic is considered illegal.   §5 Attitude towards Squad and the Development Team
      As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest.   §6 Language & Legibility
      Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs.   §7 Forum structure & Search
      Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
      Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense.   §8 Thread Titles
      Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
      §9 Thread Capitalization
      Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here. 
        §10 Images in posts
      When posting images, mind the following restrictions:
      .gifs will be allowed and may be removed by Staff if deemed necessary.
      Maximum size for images is 1280x1024.
      Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
      Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge.   §11 The use of BBCode
      It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings.   §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed.   Section II: Reporting & Moderation   §1 Reporting Posts
      There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
      Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments.   §2 Reporting Moderators
      Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules.   §3 Respect Squad Team members and Moderators
      Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly.   §4 Bans and multiple accounts
      If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
      You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.

Search the Community

Showing results for tags 'optimization'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • OWI Official
    • Announcements
    • Progress Updates
    • Frequently Asked Questions (FAQ)
    • The Official Squad User Manual
    • Development Tutorials
  • International
    • Supported Languages
  • Game
    • General Discussion
    • Questions
    • Feedback & Suggestions
    • Media
    • User Created Guides
  • Support
    • Software Support
    • Hardware Tech Support
    • Website Feedback
    • Bug Report Form
  • The Community
    • Introductions / New Players
    • Teams & Clans
    • Events & Leagues
    • Wiki Development
    • Modding
  • Game Servers
    • Game Server Info & Support
    • Game Server Feedback
  • Off Topic
    • Off-Topic Discussion

Found 22 results

  1. A couple of questions about CPU optimization for the devs or anybody that has knowledge about this. With the recent events of cheaper hexa-core and octa-core and now even 16-core CPU's entering the market, what are your plans moving forward in terms of CPU optimization? Will you favor faster clock speed over more cores or the other way around or somewhere in between? And how is this implemented today? Ultimately, what would be your suggestion when getting a new CPU if performance is important.
  2. Looked through my settings today and noticed that while my GPU usage was only 80% and CPU usage was at 35% my VRAM was maxed out. I have a 970 and know that using the full 4GB VRAM causes issues, so I wanted to get it under 3.5 GB. I had my 'optimized' settings with some high, some medium, some low, and most 'off', and when I turned it down to even the lowest settings on "Custom" my VRAM stayed pegged at 4GB and frames hovered at 40-50 even though it looked relatively awful. It was only when I used the "Low" preset that my VRAM more than halved down to 1.7 GB and my frames shot up to a steady 80-90 with a full 78 man server on Gorodok. Even though it looked the same (I wait until it re-renders on each change but effectively they are both the same settings) the frames nearly doubled. After testing out Medium and High I found that I can run the Epic preset with my little 970 and still hold roughly the same frames as my custom settings and the game looks FAR better. "High" looks alright but I kind of questioned when people called this game beautiful until I played Gorodok on Epic. It really does look amazing. There is a catch - if you want to run Low/Med/High/Epic preset you must run them as is. Changing any settings reverts it back to custom and can increase VRAM, which in my case causes issues. Despite dipping into the 30s and 40s occasionally, which still occurred on my lower custom settings, the game not only looked much better, but felt better and my shots landed more often (likely due to clarity of target). It may have been a placebo effect or simply due to no longer being at 4GB VRAM but I'll take it either way. Setup CPU : 4790k 4.00 GHz clock GPU : EVGA 970 SSC RAM : 16 GB Res: 2560x1080 Custom (All low/off or medium/high) : 35-50 frames on large maps, 45-60 on smaller maps Low : 80-90 on large maps (Gorodok only tested so far) Medium : 60-75 Gorodok High: 50-65 Gorodok, 65-75 Sumari Epic: 35-55 Gorodok, 60-70 Sumari Cliffs: If you are running "Custom" settings, monitor your VRAM and watch how it changes with the graphics presets. If you can live with things like motion blur, you will likely have a much better looking game at similar FPS. Alternatively you could gain some frames at a similar quality with medium or high presets. 970 owners use the presets only. This may be old news but I have about 300 hours in the game and haven't seen anything about it in any optimization topics. The benefits may be isolated but I still feel like it's useful to bring up. I would also like to poll those with GPUs that have more than 4GB VRAM to see where the ceiling is on "Custom" with all Epic and everything turned on and see how they change with presets. Some people have tested this and noticed no difference - but I can finally hold 60-70 frames on the smaller maps at the highest settings with just a 970. It may seem pretty simple.. "why didn't you just try it to begin with you derp" but I believe the default is High.. then I turned off preferences like Blur and Bloom, and it snowballed from there. I wanted to hold 60 before I realized it wasn't really possible on all maps.. and assumed I wouldn't be turning settings up to get the best experience before I found out about this custom settings issue.
  3. So I got Squad yesterday and started playing it but I've noticed some really unusual framerate problems that I didn't experience on the free weekend. Several maps ran great. Kokan and all the other afghan themed maps, not to mention the forested map (with the "Castle" objective) ran great, but with some slight stuttering and framerate drops when I looked around too quickly. However a lot of maps, almost all of the eastern European maps, run like ass. And I mean some seriously confusing turbo ass. Like 2 FPS ass. And this always occurs when I move my character's head around, so it seems to have something to do with loading new assets. I tried rolling back my 3D card driver and turned off SLi, but no beans. For reference my hardware stats are... Windows 8.1 Intel i5-4690k @ 3.5 GHz, 3501 Mhz, 4 cores 2 GeForce 970s on SLi 16 gigs of ram Is anyone else experiencing this? Am I alone? Why did this start now? Should I just wait for the next update?
  4. Im writing this to hopefully get some feedback from a person who works on the dev team or knows about this. but when will the squad devs optimize squad to handle ryzen properly? i have a r7 1700 and an rx 580 and on full 70 player maps get inbetween 30 and 40 fps while people with intel get 45 to 60 fps all the time. This is an answer i need to know because even though i am getting "ok" performance it isnt what i should be getting. If someone who works as a dev or someone who knows legit info on this can tell me when they will start trying to optimize ryzen processors let me know. thank you
  5. FPS problems

    I picked up squad again today after the last major update. Suddenly my FPS has dropped to around 25-32 with the FPS getting as low as 15 in fire fights. Before the update my FPS would be around 50 on full servers. Does anyone also have that problem, and what might be an explanation for this?
  6. Another optimization topic

    1. Ok, first of all i understand what an alpha is and the fact that everything is subject to change, but my question is: 2. I am a PR player, and checked out squad during the free weekend, loved the game except one major part of it: the performance. I understand that optimization is not a priority now, and i agree with that fact that devs should focus on features first and lastly on optimization, because that's the natural way game development should work. 3. So my question is: after optimization will finally be done, could i expect a stable 60 fps? That is the only question keeping me from making the purchase, i have no problem waiting for that optimization and supporting the devs with purchasing the game as of its current state. I just want to know if optimization will improve the performance to that extent. And i also know the fact that this is a very hard question to answer without being speculative, but an educated guess could help me a lot with making that decision. Specs: i5 4690 gtx 1060 8gb ram
  7. With the recent events of cheaper hexa-core and octa-core and now even 16-core CPU's entering the market, what are your plans moving forward in terms of CPU optimization? Will you favor faster clock speed over more cores or the other way around or somewhere in between? And how is this implemented today? Ultimately, what would be your suggestion when getting a new CPU if performance is important.
  8. Upcoming Features or Not?

    Hi guys, i'm new on Squad. I really like the game and i'm now eager to see what improvements will come. I already read some Montly Recaps and some topics to get some idea what will come next. But still i have some questions for quick catch up. So i listed my questions/suggestions to get some more information from you and developers. What's your performance goal? Since i see some features will not be implemented (ie. destructible buildings) because of performance issues, how much performance improvement should we expect when the game has finished? Is it possible to achieve %80-100 fps increase when the game has done? I think performance is the most important factor for playerbase and playerbase is important factor for Online Multiplayer games. Will you remove jumping? When the vaulting implemented will you guys remove jumping, because i think its not realistic at all. What about climb over fences and walls? Permanent Bullet Decals? I see bullet decals disappears after some shots, are those affects performance too much, is it possible to make them permanent? Destructible environment? I read you have no plan for destructible buildings yet. But how about other things like tress, fences, walls? Will there be explosion craters? Asymmetric warfare? Since factions are asymmetric?!?!, will there be more diversity between factions? Play style is almost same for all factions atm. I think there should be different tactics for different factions. Like will there be booby traps or tunnel network system for militias/insurgents since we know USA and Russia gets Helicopters for sure. Thats all for now, keep up the good work...
  9. Optimization

    Hey guys am pretty shure a lot of people have talked about this but am just wondering if there is a devoloper than can anser me this what will be the next optimization update becouse it really laks it i know i dont got the best pc and i know you guys are bissy and i know that alpha 8 was just on that but just wondering becouse compared to other games that side is pritty bad and i love this game good job guys and a tip if you guys can implement a compas inseted of the hud for more realism that would be good thanks and later guys.
  10. I couldn't find this specific issue while searching. Let me preface that my PC technically is below minspec, but runs the game fairly playably! Usually around 30-40 FPS, though I don't count. ... That is, until I zoom in via binoculars. The FPS drops down to 10-15. So I'm wondering if either 1) anything can be done in tweaking to decrease the FPS hit from using binoculars or if 2) other people get this issue, and so it's something that the devs could look into fixing. My specs are: Windows 7 1600x1200 all low settings AMD Fx-8310 Eight-core, 3.40 GHz 8gb ram GTX 465 1gb
  11. V8 Optimization

    With the target date for the next major update being in early November (Great birthday gift! Thanks devs!), people are wondering what the team is working on. I don't know the ins and outs, but the one word that comes up is "optimization". So what is it exactly? PC Gamer wrote an article recently explaining just that. http://www.pcgamer.com/what-optimization-really-means-in-games/ It's definitely worth the read. What did I take away from the reading? Basically programmers are gods.
  12. Looking into possibly getting Squad, but wondering how well I would be able to run it. Really wanting a decent look at playable fps. Is it possible? If so, leave recommended settings if I end up getting it. Specs: i7 3770 , GTX 750Ti , 8GB, DDR3 Also, can we expect some big performance updates any time soon?
  13. I apologize if this topic is too negative - But I hope the Offworld team appreciates criticism by the community. Some brief questions to the devs about common concerns in the Squad community: - Why focus on performance heavy (but neat) things like dynamic foliage, barrel smoke etc. when the server-player sync is sweating at 70p, inf only, low detail maps? Will the server-player sync handle such things on a 100p vehicle map? Can you afford spending resources on this when there's sync issues already? - Some insiders have hinted you may have to abandon the 100p combined arms goal and stick with a smaller scale/fewer vehicles maps due to resource restrictions. Why are you adding more high resource features instead of abandoning these if they risk costing so much you must give up the 100p C.A. goal? - The current v. is poorly optimized for all, and worse still for AMD users. Current early alpha graphics are p. much on par with PR:BF2, and I can run these maxed at ~20FPS, when I can run the gorgeous Battlefront reboot at ~100fps, (64p with vehicles). Shouldn't optimizing/improving graphics be a #1 priority, rather than adding more content? - The design of the maps leaves a lot to be desired. Yes, the Russian maps+TrueSky look better, but still. What we've seen from the community artists/modders is gorgeous. What priority vs. adding more content is given to releasing mod tools atm? Will you, once mod tools are released, focus on working on the much needed polish of gameplay aspects like controls, optimizations, streamlining, and engine features, and let the community create most of the art and content like maps/new vehicles, with an efficient incorporation of the best of this to the base game? - What many people liked about the PR inf controls vs. those of, say, ArmA was the quicker, more responsive and direct, 'arcade-ish' feel since it felt like you were the soldier, whereas the hyper-realistic ArmA controls with delays, wobbly camera (which is 'realistic' - your head moves around IRL - but put on screen, you can't use the part of your brain that compensates for this to give a steady perception), and exaggerated endurance effects makes it feel like your soldier has brain damage from sniffing glue. If Squad is the spiritual successor to PR, and is "a balance of arcade, teamwork, and realism", why add hyper-realistic features that make controls less responsive and direct, like momentum while sprinting, excessive camera wobble, stamina effects on camera movement, breath hold for short range weps (which ruins suppressive fire), too much recoil climb vs. recoil spread, delayed animation start for switching weapons and reloading, etc., which makes it feel like someone else is controlling your character? - With the explosion of new players in a game where a good gameplay experience relies mostly on playing with like minded people, why not add things like automatic mic check to join certain servers and such tools to filter servers by desired play style? In Squad, you all too often have a bad time by only finding casual no mic players when you want teamwork, or only serious mic users getting annoyed at you for wanting to play casual without voice chat. I hope you have time to answer some of this. Sincerely, Bollz and the community
  14. From the new update this is the most exciting one, lets talk about it: http://joinsquad.com/readArticle?articleId=90 "NetMove NetMove, our generic networked movement system that we've built to support vehicle movement, is now functional. NetMove removes the heavy calculations from the clients and only requires the clients to calculate their own movement, not everyone elses as well. So for the server and the clients you will see movement taking up less CPU. What about network? We have also optimized the network side. We group movements together, added interpolation and only send data when we need to on a client by client basis. Instead of the old system that sent data to all the clients all the time." Does this mean it will fix (to some extent maybe?) the delay problem (in the netcode - lowtick rate problem) we get when we get killed behind cover? What does NetMove mean for the FPS, will the game run better on our PCs overall with this change? I also like that they are working on making soldiers with different kits recognizable now, like it is in PR. If they won't make removal of player tags a server option, maybe we can mod it and it remove it ourselves, then we could see with our eyes who is who with what kit they have.
  15. Give users a choice of animations they really need. I don't care how enemy click trigger or reloading far of 50 yards. I don't care how enemy throwing grenade or something like that...anyway I don't help my teammates at this range at this conditions. What you gonna do, when vehicles will be in game? More animations, more getting low on FPS.
  16. I noticed, that if the server is less than 20 players I have 60 fps and if the server is more 50 players, I have 25-30 fps. I have a question: what a difference how many players on the server are, if I'm not see them? I mean if they don't download on my screen, why my fps drops?
  17. Hello Squaders! System Specs Motherboard: MSI Z97 Gaming 5 Intel LGA1150 Z97 ATXCPU: Intel i7 4790K @ 4GHzMemory: 2x8GB DDR3 @ 1866MHzGPU: Radeon R9 390 8GB (stock clock - MSI)Storage: Samsung 850 EVO 250GBMonitor: BenQ XL2411 (144Hz Monitor)AMD Catalyst Driver Version: 15.7.1 Like many of you after months of high anticipation I finally got my hands on the closed-Alpha of Squad. The first game I played ran very smoothly after reducing some settings (dem shadows). After my second game though (I closed the game in-between) I experienced some random crashes with a message warning me that my GPU driver crashed. What happend in more details is that at random points in-game my game will freeze, I lose control, and after a few seconds the game goes dark and then closes with the warning message then popping up. Now since then I have updated my AMD Catalyst driver to Version 15.7.1 (the latest non-beta), I have reduced all my settings to medium and I tried the usual rebooting & checking the troubleshooting section of the Closed-Alpha download page. Doing so changed nothing and if anything made the crashes more prominent. I later foolishly changed my refresh rate from 120Hz to 60Hz using Catalyst Control Centre and I now freeze (not crash) on the login menu. After reverting back the freeze is still present. As you can expect I am very frustrated by this and I really want to help in anyway I can. If you experience similar issues please comment on this post in the hope of getting the attention of a developer/someone with a fix. I will answer any questions as quick as I can and of course will update with any solutions I find. Thank you TL;DR: Constant 'random' GPU driver crashes in game and with now some freezes at the login menu. Running an AMD card. Latest Catalyst Drivers. If I can even get in-game, it will crash sooner than later. Reduced all settings, changed some driver options, still crashes. Update 1: After a suggestion by a Redditor I have updated my GPU drivers (AMD Catalyst) to the beta one (15.8). This made me go past the Login Page freeze and actually got me to play a whole game! Though after the second game (dejas-vu...) my game started having GPU Driver Crashes again. The map where I crashed was a daytime map and was a very open one, with a lot going on on the screen (I don't know the map name). I reduced all my settings to minimum (except for textures on Medium - come on I have 8GB vram) and I still had the driver crash. The search continues...
  18. I'd like to start a discussion about performance problems with the game. Problems that I feel are very important to be highlighted at this stage. Issues that I don't believe most Squad players are aware of. Please bear with me here. Or skip to short summary at bottom if you can't be bothered to read it all. We have been told that the main reason for poor performance in Squad is the animation system. I'm sure this is true and I'm very much looking forward to seeing the results of the new system the DEVS are working on. However, there are actually bigger performance issues at hand that I don't believe any one seems to be aware of. After spending the last month or so experimenting to ludicrous lengths, I've finally found a way to consistently reproduce the problem that I want to bring to everyone's attention... It seems that when viewing the map/level from a distance, the Frames Per Second can drop considerably. I first noticed this when I would jump onto a wall or high building, allowing me to see further into the distance on some maps, to find the FPS drop by a considerable chunk. I initially assumed it was all the other players and their animations being sent through the server and back yada yada yada, just as we've been told by the DEVS, but after playing around with the 'free-look camera', I realised this has nothing to do with the animation system, and the issue is far, far worse when elevating to a much higher altitude and looking down on the map. I found a drop in FPS by over half!!!! If I may, I'd like to share with you a video I made, demonstrating the problem. - What I did was start a single player game, or 'training mode', and manually change the map to Chora (which is by far the worst for this issue). This eliminated any possible animation-based performance drop as no one else was present on the map with me. FPS was super high as I have a very powerful machine. Then I elevated the camera up high and looked down to view the whole map below to find the the FPS come tumbling down to way below 30fps. The bigger concern was that despite lowering the graphics settings to the absolute bare minimum, the FPS hardly increased at all. The real problem with this is the idea of using airborne vehicles like helicopters - it's going to hinder the pilot with very low FPS. I can only imagine how bad it would be for someone who doesn't have a super-fast Intel CPU with an over-clock like I have. (THIS IS NOT A GPU PROBLEM, AS YOU'LL NOTICE IN THE VIDEO THE GPU USAGE IS EXTREMELY LOW DESPITE THE LOW FPS). I'm aware that some CPU optimisation is due, but are we really going to see an increase of 30FPS+ ??? Because that is what it's going to take to satisfy most players such as myself who absolutely need 60FPS as a bare minimum. (First world problems, I know!) I hate it when people casually ask the DEVS to just 'chime in' as if they don't have anything better to do, but in this particular case, I think we could all benefit from hearing from someone involved with developing the game, or even just the maps and their assets. Is this issue going to be sorted? Can we expect enough optimisation to clean up the problem? I'm sure the DEVS are already well aware of this as they must be zipping up and down the map in 3D space as they're designing the level. Surely??? SHORTER SUMMARY: When looking down the map from higher up, or even down the map from a slightly higher perspective than the ground, FPS can tank considerably, despite no one else playing on the server / game (which eliminates the possibility for the animation system to be the culprit.) Any help or feedback on this issue from anyone would be hugely appreciated, as right now, I'm very worried this is going to totally destroy the life of this game for a large majority of us. Edit - 3700K @ 4.4Ghz. !
  19. Major memory leak?

    As soon as I started playing i noticed the lag (despite having turned everything down to medium/high 1024px shadows) ~6gb ram and ~12gb pagefile was in constant use, but as soon as i disabled my pagefile all together, rebooted my computer, it went down to ~3gb ram and ~6gb pagefile (at least according to the task manager and afterburner), would love some input from a dev and if you guys could investigate further whether there's a connection between this phenomena and if you can somehow plug the hole since I'm now running (almost maxed out) with the only exception for no fxaa/msaa and 2048px shadows at 1080p with ~30fps (depending on the amount of explosions/smoke).
  20. Optimization vs quality boundaries

    Devs. I can set arma 3 to lower settings to run smoothly. The reduction in quality is impossible to miss, but it is playable. In squad, As it is with my current configuration, I get 30% CPU consumption, Extended %100 disk usage, up to 5GB of memory, and my GFX card doesn't handle the pressure. Here is my question, are you Devs planning to optimize Squad to the point that players with less capable PCs can run it, or do you hope to keep the quality change minimal to avoid the glitching that comes with players on different quality setting?
  21. OK so I have been looking all around forums to resolve my issues with FPS and I noticed a few differences. On single player I get 70 to 120 fps average inside compounds which is fine but when I go to a mountain top of a hill and look into the distance it drops to 30 to 36 FPS which is understandable. Also the settings are at High for distance, textures and effects everything else on low. But here's the kicker, on multiplayer I play with the same settings or DROP everything to low and I can never get past 19 FPS. The best part is when I change the settings from epic to low the FPS stays at 19! Doesn't go past that. Now my computer isnt the best but its also not the worst. I can run every game at about high to medium settings and get 50 FPS. Ex: BF4, Insurgency, Red orchestra. Also I noticed my CPU runs at about 50 percent... SPECS: Windows 8.1 AMD A4-6300 APU with integrated graphics card. (Dual Core) Nvidia Geforce 960 GTX 8 GB Ram Internet speed 60 mbps So if anyone can give me any insight on why the big fluctuation especially Devs.
  22. I'm not a programmer or anything so forgive me for my ignorance,but...would it be possible to give players different options when it comes to rendering 3d scopes? I mean if a player has a high end GPU,instead of rendering the scene twice,a technique using supersampling (rendering the scene at a higher resolution than the monitor can display) and magnifiying the center of the screen could be used. Giving players the options of using old methods as you'd see in goldeneye,battlefield 2/3/4,and pretty much every other fps with a sniper scope would be nice too.
×