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Showing results for tags 'optic'.
Found 7 results
The Canadian forces update lets us play with the weaponry of their military, which involves a whole lot of C79 optics (cousin to the Elcan series I think). The sight picture is a very thick vertical post with a point ranged at 100 m. The problem is that it is a very thick post ranged at 100 m that is nonadjustable. In real life (like the Elcan) the optic has a dial that you rotate that angles the entire body of the optic up/down to change your elevation setting. As such I know these optics are field adjustable just like AK irons are field adjustable (not zeroing, just quick elevation stuffs). In game this is not the case, which is a major issue for gameplay. Multiple times in game I have attempted to engage targets at distances greater than 100m with the C79 optics and have had to wildly guess almost all my shots. With the ACOG series this is not an issue as there are bullet drop markers that do not obstruct your vision and thus you can reference where your shots hit and correct for the next ones or range the target and hold up for the corresponding distance. Due to the nature of the C79's reticule being a uniform thick black post it is not possible to easily see or reference your shots. Long story short, please enable elevation adjustment for the C79 series of optics for all of the Canadian weapons... Please... Thank you, Sincerely, a guy who REALLY likes your game
Things that are widely used in military conflicts, but few people remember about them. In the game they could be introduced as an established statics Especially for Militia. When your squad defending some foxholes, houses, it would be useful use this things
Will we ever have optic's in game that look realistic instead of just zooming in the entire screen? I tried my hand at Photoshop to demonstrate what I mean. Another good example would be from Red Orchestra 2 I think it would make the game that much more immersive and add that extra bit of realism to the game.
Noticed something odd about the centering of the optic rifles (AK, SVD etc). At first I noticed it playing on a server. I had the AK with the optics, fired at enemies that were far out. I saw my bullet splash far off to the right of were i was aiming. First thought: My mistake. Fire again. Splash right again. What the... - d'they now implemented wind? Turned around, aimed at a small rock... splash on the right. Tested on the Firing Range with the same behavior. Went on a server again. Thought, maybe its only the animation and the actually hit will be correct. Nope. Had to aim left in order to hit the target. US weapons seem fine. Now, is this only me or does any one else notice that?
Hello, we already have some nato nations in this game, but I think the germans would fit very well too. They are using great armorment! In the following part of this thread I have thought about some weapons they could use on the battlefield, but remind, this is just a suggestion so I would be glad if you could help the dev's to offer them a great loadout. For the beginning I have G3 different equipments, you can mix them as you want. 1. Loadout: Squadleader: G36K + opticMedic: G36CRifleman, Recruit: G36KAutomatic rifleman: MG36Light Anti-Tank: G36C, Panzerfaust 3Marksman: G36V + opticGrenadier: G36K + AG362. Loadout: Squadleader: HK416 + opticMedic: HK 416cRifleman, Recruit: HK 416Automatic rifleman: MG36 + opticLight Anti-Tank: HK 416c, Panzerfaust 3Marksman: HK 417 + opticGrenadier: HK416 + AG363. Loadout: Squadleader: G3A3 + opticMedic: G3 KRifleman, Recruit: G3A3Automatic rifleman: MG 3Light Anti-Tank: G3 K, Carl GustavMarksman: G3 DMRGrenadier: G3A3 + G3 TGS I have seen the changelog of the feburary udpate (http://joinsquad.com/readArticle?articleId=82), there is a section about the G3A3, this could be a perfect base for the Bundeswehr! Dispite the fact that the HK416,417 and the G36 are relatively new weapons, they are using similar ammonition like the M4/M16/AK, so it wouldn't be unfair to use them. But that's why I have added the third Loadout :) I'm glad if you would write a comment and add/change some things. Thank you for reading this! Jaddow
I have to ask, why the lack of ACOGs? Why so many M4A1s using an Aimpoint optic or no optic at all? Squad seems to treat ACOGs as though they're a limited issue piece of equipment. Why don't all classes have access to them? Is this for gameplay reasons (and if so, why, because most classes in PR have ACOGs as per real life, and there aren't any consequent gameplay issues), or is this an authenticity failure?