Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
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There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
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CMYKMatter posted a topic in VideosHey guys, I'm just getting a new channel off the ground that will feature mostly Squad based gameplay. As a member of the Squad Ops staff, I'll be featuring a lot of content related to our servers as well as our one-life events. I'll be featuring 3 styles that include full matches, cut down highlights, and then small one off moments that might be humorous or intense. I'd appreciate if you guys took the time to check some out and give me some feedback. Thanks!
Hi all, I'm posting from my phone so please forgive the lack of any in-depth explanations and spelling issues. I'd like to know how much value the Devs plan to put on player's lives in-game, and what mechanics will they introduce to ensure that players value their lives and don't treat death as an "oh well, fresh start" or clone? I ask this because PR's flagship gamemode, AAS is won and lost on tickets, and it infuriates me to see many games lost simply because of the low value people place on their own lives. Squads throw themselves at heavily fortified objectives recreating scenes akin to the Normandy Beach Landings, getting slaughtered, giving up, and repeating the same, or players who almost instantly go for the 'Give Up' button mid-firefight, when if they wait 2 mins for it to die down, their medic will pick them up. I have a rule in squads that I lead, that there are only 2 times people may give up: 1. I tell them to. 2. EVERYONE in the squad has been downed (not necessarily 'dead dead'), and there are no nearby players who can come and pick up the medic kit(s) to revive people. I think about the bigger picture. I'm a team player, and if waiting 4 minutes for the APC that slaughtered us to get bored and move on, so that our sole-surviving player can grab the medic kit and revive the entire squad is what it takes to save our team 7 tickets, then so be it. Every death is a ticket loss, and I think people forget this too easily. Like voting, people think 'I don't matter'. If 3 squads of 8 people think that twice in a round, that's 48 tickets out of 300 of 'matter'. Every death matters. If it weren't for the obvious boredom that would follow death in a one-life-only gamemode, I would love it. PR introduces spawn delays and the loss of your kit as incentives to not give up, but I don't think it works well enough, and can penalise situations where its not your fault that you have to give up (sitation 2 as above, or ran over by your transport vehicle). Please discuss! EDIT: Just to add, ticket loss isn't the only reason I have those rules. My tactics often depend on doing what the rest of my team ISN'T. I.e. Defending the flag we just captured, or more often than not, getting ahead of the game and inserting ourselves in the next capping position when it's soon to come in into play. These manoeuvres require time, effort, and stealth. By giving up in those situations, we lose our position on the map and would be back at base thumbing for a lift.
After consideration, this suggestion is not a necessity to Squad. Please archive. --|-|-- Original question was: Will there be a "Die Hard" player option, perhaps with certain perks? --|-|-- Explained: This would not be a special game mode, but a player attribute. The goal is to give player's the chance to fight for their lives, rather than just spawn spam. Players who use this option activate "Die Hard" stat tracking. This tracks their accumulated score across the matches they play until the player dies within a match. There is a Global "Die Hard" stat, and also a Current one. The Current stat is a ratio showing how many matches the player has completed without death since last activating "Die Hard" mode divided by the accumulated score from all those matches. The Global one is the average of all the "Die Hard" attempts combined. Players can reactivate the "Die Hard" option as often as they like. --|-|-- What the player encounters on activating "Die Hard" mode: The player would not be allowed to continue participating in that specific match once killed. Upon death, the player's Current "Die Hard" stats are halted, his Global stats average is updated, and the Current stats are reset. The player's Wounded State would be maintained from match to match, but also allows the player to recover to almost full health over real-time recovery period. ----- Perks: A Die Hard profile emblem showing stats. A Die Hard badge on in-game uniform. Preference over others for vehicle positions and squad-restricted kits based on Global stats. If a squad leader leaves his squad, "Die Hard" players gain preference based on Global stats. *Updated*