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Showing results for tags 'nvidia'.
Found 16 results
After I installed the newest Nvidia driver update (388.31) for my Pascal card I get these big chunks of green flickering/tearing across my entire screen. Intro logo is fine but everything else including in-game is like this. It looks like that classic case of hardware failing issue but every other game I play doesn't have this issue. For others having the same problem here's a Reddit thread with a possible fix that worked for me (thanks to Axy for the suggestion):
My system is having a lot of trouble running squad, but neither my CPUs or GPU average above 50% usage. My game chugs along at 8-15 fps while the system uses less than half of it's full potential. I tried for hours to find a fix, but nothing I tried helped, after multiple restarts and even installing the game on a different HDD. I eventually gave up and started planning to upgrade my GPU, however I found youtube videos of players with GTX 760s running the game at ~40 fps. My system is a bit unique, being a dual xeon build, but no other games seem to have any issues, including bf4, PUBG, and other well-optimized AAA games. Disabling one of the CPUs made zero difference in performance. Specs below: Dual Quad Core Xeon E5430 CPUs at 2.66 Ghz for 8 cores total MSI Twin Frozr GTX 760 16 gb DDR2 registered server ram at 667Mhz 750 watt corsair psu
UE website says 361.75 for UE4 (https://docs.unrealengine.com/latest/INT/Platforms/Linux/BeginnerLinuxDeveloper/SupportedGfxDrivers/) Is there any marked improvement using a driver newer than this one? What's the best driver to be running Squad?
Hi guys, I have good deal on following gpu: ASUS TURBO-GTX1070-8G Seller mentioned memory is from Samsung, why is that so important? I need to make quick decision in limited time frame. I know for such matters, internet and google are my best friends but I simply can't dedicate time for that cause of deadlines. Any quick responses will be much appreciated. Are there any hidden quirks and flaws at this card like heavy coil wine, fan noise, flickering, memory issues or any of that sort? Did anyone had to RMA? Thx in advance!
I recently tried Squad, and i jusst wanna share what FPS i got with my laptop spec: intel core i5, 8GB RAM, Nvidia GeForce 940MX 2GB, 1336x768 Resolution Low: 36-41 FPS Medium: 34-40 FPS High: 33-40 FPS I believe that this performance can be tweaked even more, beacuse this game is not fully optimized in my opinion. Thank you!
Lord Bepis posted a topic in Hardware Tech SupportSince V7 came out I'd been experiencing fatal errors, memory dumps and my frame rate would vary from 29-44fps. Before V7 went live, my GTX 970 and i5 were running it just fine, crashes were rare. Good news! I've found a solution to these issues I've been encountering, it's working like used before the update! I opened GeForce experience and updated the GPU driver to the latest version, once it was done I restarted the PC and booted up squad. What I found was that my frame rate was much more consistent at 39-45fps, the game isn't having any fatal errors and that it's not having any memory dumps, however when I close the game it says that the "memory can't be read", but I don't think that's an issue as I can actually play the game now. I'm not sure if it works on all Nvidia GPUs (AMD is out of the question) but it may be of use to anyone who's running a GTX. If it works let me know, thank you.
Hi, I used to be able to play Squad and have done since buying the Squad Leader edition of the game, but since recent updates have been unable to get past the keyboard controls splash. Each time I get the 'Fatal Error: [File:D:\build_411\Engine\Source\Runtime\WindowsD3D12RH\Private\D3D12Util.cpp][Line:223] GetParentDevice()->GetDevice()->CreateGraphicsPipelineState(&Desc->Desc,IDD_PPV_ARGS(PipelineState.GetInitReference())) failed at D:\build411\Engine\Source\Runtime\WindowsD3D12RH\Private\D3D12StateCache.cpp:3337 with error E_INVALIDARG' Does anybody know what I can do about this error? Many thanks in advance, Mortz
Nightstalker21 posted a topic in Hardware Tech SupportHi guys, nVidia launched (some days ago) a challenge which prices are (amongst others) some GTX 1080 and a quite cool gaming PC, see more here. Create an account, solve the daily challenges and take part to the final prize draw !! Good luck, NS21
So It is really wierd. I know that this game is in development and all, but the performance is just horrible. I am running an intel i7 3770k, 8gb ram, and gtx 670... My fps does not really change no matter what setting I put it on, low-medium-high, it all stays around the 35-50 range, with the average around 40 fps. I am wondering what I can do to get that constant 60 fps. If it is not possible to achieve that, I guess I will have to hope the next update fixes alot. Thanks!
As much as I want to get a shiny new GTX 980Ti, I've decided to wait for the next generation. Maxwell cards have been great (besides the 970 snafu) and I've been a Nvidia user since I switched from a ATI 4850. Anyways, is anyone else excited for Pascal? It seems like we finally get a die shrink from 28nm to 16nm. Woot! http://www.fudzilla.com/news/graphics/38304-nvidia-pascal-gpu-has-17-billion-transistors
shaneclipse97 posted a topic in Software SupportPlease only weigh in if you are a more advanced user running some kind of monitoring software and have some decent pc know how..Would like this one to be short and sweet with no confusing opinions or data please
So, we have the Unofficial SLI Configuration thread and it's worked for some people, but the scaling is pretty terrible The thought of true SLI and Crossfire support for Unreal Engine 4 and Squad is shared by many of us that have multi-GPU systems. Well, it looks like it's coming soon! At the VRX 2015 conference in San Francisco, Nvidia and Epic Games announced their partnership and laid out their plans for virtual reality (VR). This includes VR SLI support in Unreal Engine 4! Read about it here. So yes it focuses on VR, but I imagine old school SLI support is bound to make it's way to us soon too! I sure hope so!
i have some crazy graphic issues when i go in Dark places.. i dont know if its from my nvidia settings or game settings but i hope you guys can help !? Sorry for my english.. Gtx 690 Nvidia Driver 358.50 Here is a Picture, it looks like grating/fishing net..
hey guys, I've backed the commander tier of SQD; unable to join the 2x weekend tests due to some hectic schedule at my work place finally today I downloaded and gave the latest build of Squad v3 a spin almost everything works fine! :} but while testing it locally I noticed the low detailed textures even though my graphics settings show every viable option set to "epic" mode and resolution set to full screen, 1366x768 (haven't forced refreshed my res to 1080) my specs: core i7 4710HQ 16GB DDR3L RAM nVidia 860M 4GB maxwell variant It's a Lenovo Y50 laptop running 353.62 version of nvidia drivers. I've checked and rechecked the GPU indeed is used by squad's launcher exe. and the machine is not in power saving mode. On a side note: I've also enabled v-sync and get pretty neat fps. So far every screenshot I've seen of in-game rendering of items, vehicles, guns etc they look really awesome but somehow in-game rendering isn't showing up pretty well on my machine. has anyone been facing a similar kind of problem with this graphics card, same graphics driver version etc? or is there any sweetfx like patch too?