Forum Rules 07/06/2016
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Showing results for tags 'noobs'.
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Hi and I would like to ask the community about something. Ever since I move from Project Reality I have had some odd experience with the naming of vehicles in Squad. Both reasonable and not reasonable. FOR EXAMPLE!This is your normal BTR also best known as "Shit Box" (MTLB) This is reasonable This is also call a BTR -Arrrrr WRONG- This is your MRAP although most already would know but its still commonly know as a BTR This is your Bradley or BTR? -Arrrr WRONG- This is a Warrior or the FV510 And this is your T-72 or T-75? -Arrr WRONG- I don't need to explain this one... By now it's either you haven't yet understand what I am trying to explain to you or you are just at a point of cringe and have already fully understand my point. And yes I am very salty about it but its just game. But still the term IFV and APC has been replace with BTR and that is what gets to me the most and I am sure many like me would feel the same way. My point is just if you want to get ready to play this game it's best to know your vehicles before you say some random armored name and get killed by something totally different.
Even experienced players often are not aware of what they are supposed to do. Squad could use a tutorial in the form of a obstacle course after the Battlefield 2 model. In BF2 if you used a device or vehicle for the first time a voice over would tell you about its proper use and how to operate it.
How about a "tutorial" or test so that you can control more complex vehicles such as helicopters and armored? Therefore, only those who have the "qualification" may enter into them I think about it because as the PR, the vehicles will not be so controlling vehicles in BF, obviously, So many "noobs" will with that mindset end up destroying the vehicle at the base, wasting tickets and team time In this tutorial may contain takeoff and landing tests, hit targets, driving on coverage, and explaining the theory of the game, that you can not get a vehicle without being in the squad for this Perhaps in every game, can already be pre-created squads for such assets, cant control those vehicles that are not in the squad and you can not enter these squads already dont have the "license". I dont wanna see a lot of this on the game
(Also posted on steam) TL;DR, Make a leveling system based on your squadmate's review of your teamwork in order to buy classes/specializations. So, my current issue with the game is this: when you join a squad, because of the new players, you consistently have one guy using a class that he/she doesn't understand yet(A squad lead who doesn't communicate/drop RPs, a medic that doesn't heal, etc), and when vehicles come along, I'd hate to imagine the chopper pilot who thinks walls make good helipads or the IFV that likes to sit in the open and get a face full of RPGs. So, my idea is to impliment a leveling system designed as a skill tree. You start as a recruit, and at the end of the match(while waiting forever for the next round to start), your squaddies can opt in to fill a quick checkbox for each player(Communicated with the team, followed orders, stayed with the group, etc). Every checkmark you get shows that you're better at the game, and can use the points gained to unlock teers of classes, like optics riffleman which becomes a marksman, or a AT soldier that becomes a grenadier, etc. Vehicles would be done similarly. You unlock the "heli" teer 1, which allows you to be a gunner for a blackhawk or attack chopper, then pilot of a scout or transport heli, and finally an attack chopper pilot. Hummvee gunner/driver becomes IFV gunner becomes IFV driver becomes tanks or whatever. Each teer starts off with a buy in value, which is higher for those classes/vehicles that require more skill. And to one-up that idea, maybe after you buy into a teer tree, you need to complete a tutorial. For example, a marksman tutorial that explains that you WILL die if you are in the middle of the fight instead of on an elevated position, and that you need to move position every kill or two. Another example would be for AT soldiers, which explains that tanks need to be flanked and hit from the side(preferably under the turret axis) or from behind near the engine, and that RPGs fly like bananas instead of bullets and that AT4 rockets drop off like they have ED. The point is, it not only gives an endgame objective that isn't linear(get grenadier at level 4, hummer driver at 6, etc), but also pushes people to play the game as a team to get those checkmarks, and reserves specialized roles for those that would be better suited for them, because they've worked on learning the playstyles. Thoughts/comments/additions? ~Aedene
shaneclipse97 posted a topic in General Discussionlast weekend was the most frustrating ive had in squad since i started playing in closed alpha.. A lot of new players that obviously didnt do any research on how the game works or what they are doing or how to play.. Im cool with that, im glad the community is growing, but now the amount of hackers is insane. I have not felt like I was killed by a single hacker, or noticed a hacker in any match until last night. I will be posting to the hacker section with my evidence for both hackers... I cam across 2 in an hr period, and now a couple hours later I get back on and the first match has one in it. I started playing squad full time because rainbow six siege is riddled with hackers atm and now squad is on its way as well... I knew the current anti cheat system wasnt that great but damn this is getting insane really fast!. Here we go again.. another pc game on its way to the shelf that is my steam library again.. Gta 5 was an amazing game for what it was but after it got badly hacked I just quit and havnt touched since.. now siege is heading that way, and if something isnt done, squad is on the way. The hackers Im having to deal with are some that are already mentioned on the forums
JimmyJazz posted a topic in Feedback & SuggestionsHey. My suggestion is to let rifleman packs buyiers to get into the game before 15'th december to play TUTORIAL/PRACTISE only (so without option to get into multiplayer before release). Why ? 1. To get a possibility to check how game works on our rigs. 2. To get know basics of the game - which would help to avoid being super noobs on multiplayer servers at the release date. 3. To stop us crying from too much hype :)
We should have a Getting Started in Squad thread - so here it is! I'd like to have a list of things that people who have played the game and learned lessons can share with new players as we all get started. It is our community to build so let's build it right, right from the start. This can include technical things like game settings, quirks to controls... bugs... but what I am really hoping people will do will share HOW to play the game. How to interact with your Squad, how to lead a Squad.. stuff like that. One thing that has come to mind as I've been watching videos is the phonetic alphabet that a lot of the YouTubers are using. ***EDIT*** "Keypad" refers to the location within a grid square using the locations of keys in a standard numeric keypad. This allows a more specific grid reference over comms. /EDIT They are saying "Keypad" for K instead of Kilo. Now I don't know perhaps the US has started using Keypad... but I was taught and used Kilo in the CF. This is a small thing but just something I thought about. So yeah let's hit the road running! This weekend is coming and I want to have some great gaming!