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Showing results for tags 'new map'.
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Name : Battle for Umm Qasr Location : Iraq, Umm Qasr Size : 8km Teams : BAF vs Insurgents Gameplay : Insurgency, ASS, Invasion Description : Umm Qasr was the first military confrontation in the Iraq War focousing on Desert combat tanks will play a large role in the Brits attack 2 dense towns and market for infantry and close quarter combat where insurgents will have the advantage maps is designed with water vehicles in mind Brits main will be a carrier in the future Crashed container ship My 1st map, having fun filling it and happy to recieve any feedback or ideas Minimap: coming soon (having trouble rendering) Screenshots/Media: Main Town Market North Dock
http://www.maphill.com/search/sangin/detailed-satellite-map/ The link above is a satellite view of Sangin, Afghanistan. Sangin was a place of heavy fighting during the war in Afghanistan against the Taliban and various Islamic groups. What I'm thinking is it has a large "Green Zone" that hugs the Helmand River. The "Green Zone" and desert zones are divided by a road that was called "Route Red" and has district centers, market strips, patrol bases, and local mud houses/compounds. The map could be 60% green zone and 40% desert (or whatever the devs deem appropriate) with the Insurgents starting in the "Green Zone" and Americans starting in the desert zone. When I was there, the green zone was where Taliban would hide and fight. I know the devs are working hard on a lot of other maps and I can hear it now, "we don't need another desert map". But, This desert map would be different being the ratio to dense green foliage to desert as it would take up over half the map compared to maps having relatively small areas of green zones in the map. Tell me what you guy's think! Again, this is just an idea I'm throwing out there that I would love to see get developed and added.
Alot of SQUAD players are requesting to SQUAD Developers a new map, and since everybody likes the lastest map AL-Basrah from PR - Project Reality , we are requesting a NEW IRAQUI URBAN MAP , this map is also very played in PR Project Reality called " Ramiel " , its a REPLICA of the Area in Somalia on the movie " Black Hawk Down ". And we as players would like to Developers at least think about it , the possibility to Re-Create Ramiel Map , now for SQUAD game. In PR Project Reality we also had a " COMMANDER " operating from a UAV , to call coordenates for SQUADS for each team, to improve Teamwork and to Guide the SquadLeaders to a Higher Performance In-Game. We really miss the " Commander " from Project Reality with his several funcions, such as Artilhary Strikes and Command each Individual SquadLeader. We also request on " Mortars - Emplecements " , to the SquadLeaders of U.S Team and Russian Team on the F.O.B area so they can be Deployed 2 Mortars in total. They can be built 2 at the same F.O.B or 1 Mortar at different F.O.B location across the map, so there is on Mortar for each F.O.B with maximum capacity of 2 of 2 Mortars per Map, since the Artilhary Vehicle is Mobile. I played 8 Years Project Reality. My Complements to all SQUAD Staff , you are doing a 10 Star Job, signed by Tupac Pereira.
Name: Jala Land Scape: Alpine Setting: The map is based in Afghanistan near the Pakistan border, a fictional place near the mountains in which make it a cooler area, will have more of a forest presence to mountain presence. (Inspired by the Korangal Valley) Colormap: https://gyazo.com/d4fe6ee5b33eff6ab08fe1d08966a76a Plans: 1 major city, 3 or 4 smaller cities/towns, a couple small villages. Infantry, Light armor, Transport, CAS, Heavy Armor. Main highway near the end of the edge of the map, will cut through the valley, the major city will be. Updates will show the progress and improvements over the course of time. Updates: Updates will be uploaded to my Youtube channel as well! https://www.youtube.com/noxxid3 Here is the Height map imported to UE4 https://gyazo.com/67da84fc144f7e4026f4795cca8c2d37 Map General Idea of locations: http://imgur.com/JYn7MMf WIP Spawns and everything are subject to change. Added Color Map: https://gyazo.com/6c22c6e8ab746d4c973cf53fda75720c Roads: First version of the roads WIP (Material is Place Holder desert highway) https://gyazo.com/c6e592caa3c6cfcfe197281d23a07885 https://gyazo.com/8b8295f6a3bcf7298878f90c49f3b33f https://gyazo.com/34a02578f056e97996a9100a2070c497 https://gyazo.com/ecec0ad6c9e14aeb711f78a5e800b036 https://gyazo.com/86bb4bbba928a3eb53de58b1d8a948fa Rocks on sides WIP https://gyazo.com/3cb6222d79fdb25139f03753260909e0 US Main: https://gyazo.com/872099fd249fd43599ae2b9bf2633ee4 Inside US Main Base: Cliff Side By Road: https://gyazo.com/f1ba61e24752948fe0150cf7a8d09796 https://gyazo.com/0a4f7e6769983a323807acf4573566f7 http://imgur.com/ctyziIE Almost done^ Fog: https://gyazo.com/7871dd861e0270cfd431750d2e35534e Added Foliage: https://i.gyazo.com/4a1a529e4bf16c735a201eb059ebb130.jpg http://imgur.com/3Qpzaev http://imgur.com/tqeVQCY http://imgur.com/PbdpJO3 http://imgur.com/mIjWDU3 High Res ScreenShots: https://drive.google.com/open?id=0B4sYnHgtGF8OSE05dkZKSWowU0E https://drive.google.com/open?id=0B4sYnHgtGF8ONmRjVXNHYWhCTG8 https://drive.google.com/open?id=0B4sYnHgtGF8ORHlDWnNYNWZpQXc https://drive.google.com/open?id=0B4sYnHgtGF8OcXFaS3lhTXNLZEk https://drive.google.com/open?id=0B4sYnHgtGF8OSHlMc09xekxrd2c