Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics, etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §8 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
§9 Thread Capitalization
Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here.
§10 Images in posts
When posting images, mind the following restrictions:
.gifs will be allowed and may be removed by Staff if deemed necessary.
Maximum size for images is 1280x1024.
Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Section II: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
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September Edition Ahoy! Mods on the horizon! Hello again good people of the Squad Community! We are back again with the monthly recap, designed to give an exciting insight into the murky corners of the modding community as we enter into the darkness of winter (at least for all you north-hemisphere dwellers). The squad modding scene has been doing great the past month, with some marvelous updates to already known maps, and some fresh content, straight out of the Modding Hub easy-bake oven™. So let's get straight to it! Total Conversions Post Scriptum by Periscope Games Post Scriptum released their first progress update since their reveal this month, and oh boy what progress they have made! In this almost 20 minute dev blog, they showcase their quality work-in-progress assets, giving everyone who is into WW2 something great to look forward to. Seriously badass and often unknown vehicles and weapons are featured, like the British Morris C8 Tractor and the German Sdkfz. 232 Recon variant, often overshadowed by its more famous cousin, the Sdkfz. 222. (referred to as “tiny tank” in Allo Allo) (DISCLAIMER: The video is a bit laggy and 720p due to the recording inside the UE software. Does not represent ingame performance) Vickers M.G. 3-Inch Mortar Granatwerfer 36 Factions Bundeswehr by BWMod Team The first faction mod to show some progress, the Bundeswehr will include the German armed forces into the Squad universe, with all its unique weaponry and vehicles. To quote the team`s description: “The BWMod (Bundeswehr Mod) is a mod adding a German faction. Some of you might already know it from Arma 3; This is a port of that project and the Arma version will remain the primary development platform” An interesting development strategy for sure, and many of us can remember the fun that the Bundeswehr brought to Project Reality, so having this for Squad also is certainly a dream for many PR “vets”. Mapping Kokan & Basrah by ChanceBrahh After its reveal last month, Kokan and Al Basrah has gotten some more TLC (Tender loving care) from Chancebrahh, and the maps are progressing very nicely. This is great work from an hard working mapper, and we are all anxious to finally have the British, face to face with the insurgents again, in the streets of Basrah. (click to expand) Weapons Musket Modélé 1777 by P1NGA Following an very unofficial “Hey, somebody should totally make an musket mod for Squad” comment from Mr. Irontaxi, two of our devoted community members took the bait, and now the first result is in: The Musket Modèlè 1777 was one of the most produced muskets of all time, with 7 million produced. If this turns into any more than a model duel is hard to tell, but atleast we can admire the amazing work that went into this model. 40mm Illumination Flare by Hamleet & Umarex Flares are something a lot of people want in Squad, seeing as there are already some night maps around and even some in development by the modding community. Some talented guys from the Squad Ops team took it upon themselves and are developing their first in-engine proof of concepts and they look great! Systems Basic AI Functionality by Hamleet AI is something that is very hard to tackle from a coding perspective, but nevertheless Hamleet started with his humble beginnings of a great project to bring some civilians into Squad. We hope to see a great development in the future. Best regards, Zeno - Mitsu - r0tzbua With the help of Igno, P1NGA and Assifuah. Squad Modding Hub Management Team
August Edition New month, new toys! To start off this month's edition of the Wrench, we can announce that the v7 SDK files have finally been released, opening the possibility for modders to play around with vehicles. This is of course very exciting news, and we can't wait to see what incredible work the modding community can create with these new tools available for them. To download the update for the Squad SDK, open your Epic launcher, go to the “Modding” tab, find Squad in the list, then simply press the big “update” button and let the magic unfold! (be advised though, the patch is very large). Remember to backup anything you may have changed before, the update should not overwrite anything custom you made, but you can never be sure! This month we also have some sexy new maps that are under development, adding to the already rising number of maps in development > Mapping Iron Mountain by American Outlaw & Co Original Thread: http://forums.joinsquad.com/topic/23423-iron-mountain-wip/ Screens: Iron Mountain uses a lot of the same characteristics that old-school Project Reality players will recognise from the original Iron Ridge map: Its steep and rocky ravines, multiple river crossings and expansive tunnel networks. American Outlaw and his brother are putting some real love into this map, and it’s looking well on its way to become a community classic. Kokan by ChanceBrahh Screens: Following the trend of reimagining Project Reality classics, ChanceBrahh has started working on his second map, based on the Kokan area in Afghanistan, with the Kunduz river quietly flowing past. This map features large fields flanked by dense villages and compounds, creating interesting choke points that make any assault a real hassle. Hoʞ by Sajuuk Screens: Sajuuk is hard at work on his new map, Hoʞ. Showing great progress, we can't wait to see what will be coming up for this map, featuring rolling fields, dark forests and farms dotted along the countryside. > Tutorials Axton's Guide to Creating Realistic Terrain for Squad by Axton Forums: http://forums.joinsquad.com/topic/22739-axtons-guide-to-creating-realistic-terrain-for-squad/ Tutorial: This month's first featured tutorial is coming from our very productive community member Axton, who have taken it upon himself to go into the details of his process to make realistic and good looking terrains for Squad. So if you are new to mapping, or not used to Worldmachine, this tutorial will certainly be of great use! Import M4-like weapons into the SDK (and reuse the M4 animations) by r0tzbua Tutorial: https://www.twitch.tv/r0tzbua_at/v/83241775 Got that beautiful AK-5C model lying around? Or the tacticoolest M4 on the planet? In this guide you’ll learn how to get those weapons which can reuse some of the already available animations into the SDK. Featuring a SIG550 model by Krycek from gamebanana.com To wrap it up The modding community is thriving, and with the newest version of the SDK released, we are waiting in excitement for what will be next to roll out of our modder`s workshops. What we in the Modding Hub management would love to see in the coming time though, is for more people to take action and help out the community with some quality tutorials. This will ensure the barrier of entering the modding scene to be even lower, resulting in more content, and also increasing the overall quality of the mods. So if you have something you know and excel at, don't be afraid to share it with the rest of the community, either by videos or written tutorials. Until next time! Best regards, Zeno - Mitsu - r0tzbua With the help of Igno, P1nga and Assifuah. Squad Modding Hub Management Team