Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof) etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §8 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
§9 Thread Capitalization
Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here.
§10 Images in posts
When posting images, mind the following restrictions:
.gifs will be allowed and may be removed by Staff if deemed necessary.
Maximum size for images is 1280x1024.
Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. Section II: Forum Signatures §1 Signature Dimensions
To avoid clutter, please make sure your signature (if you choose to have one) does not exceed the following size limit: 350x150 pixels. Your signature may consist of images, user bars and text elements, as long as the total size does not exceed 550 x 200 pixels. A small tolerance will be given, but any signature larger than the limit may at any time be deleted without prior warning. If you are not sure whether your signature is acceptable, please PM a moderator. §2 Signature Content
All rules of section 1 fully apply to your signature. We will remove signatures or parts of signatures without notice if they violate the forum rules, and infractions may be given. §3 Animated Signatures
Please refrain from using animated .gifs as signatures, they distract and clutter the forum. Section III: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
Search the Community: Showing results for tags 'movement'.
Found 13 results
SgtSalty posted a topic in Feedback & SuggestionsThere are different needs for movement in different situations. Did you just get out of base and are on your way to the objective? Are you getting fired upon and need to get into cover? Maybe you just want to rally with a other teammates close by. The following types of movement offer the player to choose the best one for his situation JOG Used to cover long distances Pros: - low stamina consumption Cons: - takes time to get to full speed - takes time to come to a full stop - low agility (doesn't allow side step) - lower movement speed than sprint FAST SPRINT Used for short distances (e.g. allyway crossing) Pros: - fast movement speed - high agility Cons: - high stamina consumption - slow stamina recovery SPRINT Is similar to sprint currently in the game Pros: - higher movement speed than jog - less stamina consumption than fast sprint Cons: - stamina drains faster than jog - slower movement speed than fast sprint Original post: http://forums.joinsquad.com/topic/17927-limited-fast-sprint-to-run-past-alleyways/#comment-216724
So everyone knows the walls in Chora by now. The number of times that people get shot because getting over a slightly too high wall requires standing full up and leaping into view of the enemy. But I feel that the collective frustration has kind pointed out an ability which would be incredibly handy and fit very well into SQUAD. Mantling. In this case, rather than the jump key solely being a jump, it could be turned into a contextual mantle key. This makes far more sense with the combat oriented movement model of SQUAD, rather than a decontextualised jump. Example 1: Infantry confronted by a wall of chest height can approach the wall and using 'forward' + 'jump' and mantle over the wall by grabbing the top and pulling themselves over sideways. Example 2: Infantry confronted by low wall under fire is able to approach while crouched, using 'forward' + 'jump' they perform a low mantle/transition over the low wall, maintaining a minimal profile to the enemy. These examples would result in a much more natural movement of infantry in combat, as well as getting rid of a lot of the frustration of having to run for 200 metres to find a gap in a fence which you would be perfectly capable of moving over in real life. Thoughts?
Without further ado, Infantry: Me and my people played the game all day today, and oh boy, did we have some fun. We were waiting for this since the release on Steam. The infantry speed, and body momentum is absolutely amazing. The enemy cannot evade bullets anymore like mosquites or Neo from Matrix. And when you run up the hill you are slower. All this enables some highly tactical environment, and enables the kit system to really start to shine. No FOB spams either aswell. There are various small animations in the game like when you are crawling on the ground, theres new animation for weapon, or when you jog or sprint your weapon animation is new (better and real), all these small things makes it even better. The infantry formation finally is starting to work smoother because of all that. The gunfights are intense. And squads that fight individually die fast, to quote you ''Alone on this battlefield, you will die''. The new US models are outstanding. FOBs: The deployables are stackable again! Thank you so much! The sandbags that is... with the cool shoot-holes. We did make some use of it aswell. We would only wish for HESCOS to be stackable, or a preset of 2 blocks of HESCOS high and 4 wide, so the enemy cannot jump over it (or other variations of it, but it needs to be 2 hescos high...). The DShK's and 50 cals need a little zoom though (shift to focus type of zoom for them to be effective on range like they should be), because now they are not really that effective, we are constantly trying to employ them, but its not working out if you are blind on them. When you mount them you are a semi-sitting duck on them, waiting to get sniped. When they should be feared emplacements and avoided from front... currently they are not that. UI: The new UI for Squad Leaders is very nice. Even though I don't know what to think about marking things with UI yet. Vehicles: They changed the whole game, I love them. The damage model is a placeholder as I heard, and it should not be a finished version in my eyes. When they explode, it looks so good. The gunner on the Fifty needs some zoom option. The models looks and fits really nice in the game. I would wish that the BTR-80 get a little bit of dirt on their tires, I suppose thats small texture work that can be done with no problem. Thank you so much for the great update! Will edit the post if something else comes to my mind.
We have to get a dive and climb in this game already! With the new dynamic walk/running and new gradual sprint, the dive is that much more important to quick evasive maneuvering. I've heard countless players mention climbing and the other day in Chora I was a rat in a maze of walls just high enough to be trapped. I shouldn't even need to make this suggestion.
So, the possibility to Toggle stances, like this: 2x ctrl = you stay Crouched 2x Q or 2x E = you stay in the Lean position 2x Shift = you keep sprinting I mostly would love to see this cause its frustrating and actually pretty impossible to Hold crouch , plus lean and hold breath (shift) and even more impossible to move with A or D to and from cover while doing this. (If someone played the Arma Games he will knew this was in them, and was Damn Helpful) Devs Plz answer :3 PS: I Knew there is a toggle button for that actions so you don't have to hold the button , but I personally don't like to have it strictly off or on. And that's why I think the "2tap" thing gives players a better experience and more freedom, then to have it simply on or off.
Hey, I just noticed this behaviour. You can not move backwards while you are focused..? While minor I don't see a logic behind it since the other movement directions seems to work. First I thought it is a bug in my new toy Razor OrbWeaver, but it seems to be the game itself what I quickly poked around the keys. Basicly just asking, WHYyyyyyyyyyyyyy....?
So I have a MSI GTX 970 and a i5-4460 as well as 8GB RAM. But I don't think that matters. So I hop on in, and saw a bunch of new fancy graphics settings. But I also noticed that when I move, the gun and the player's hands suddenly become very pixelated. The weapon smooths itself out when I stop moving. And it becomes an eyesore too. Could it be that I'm using SweetFX? Or is it that I have too high VRAM usage? Someone help me out?
Instead of having a setting to control the way the crouch key works and making it very clunky to change, have the crouch key accept a double-tap to go into the toggled crouch mode. Here a (possibly incomplete) state graph of the crouch key mechanics: .---------------------. | | [ Lying ] [ Stan ] --'--hold---> [ Crouch ] [ down ] [ ding ] <--release--- [ w/hold ] | | ^ ^ `-----------| | | | | | double | tap | | | | v | | [ Crouch ] -----hold---------'This makes it IMO way easier to switch into crouch and still retains the common mechanics for holding/releasing the crouch key. The only difficulty I see here is choosing the time in which the double-tap control is registered, so as to avoid players accidentally going into crouch mode and minimising the time needed to enter the holding crouch state, yet making toggled crouch easy to access when you need it. There are other applications of the double-tap mechanic as I'd like to call it, too, such as was already suggested for the reload key as a fast reload, and as a rolling movement on the left/right movement keys in prone (not on Q and E like in America's Army). Any comments/ideas?
So I have been using FaceTrackNoIr for awhile now on flight sims and games like Arma 2 & 3. In terms of immersion this is right up there for me with VR without the massive paywall. Also adds a cool edge to combat when you can look over your shoulder without disengaging the enemy. Just thought it would be cool to have support in my new favorite tactical shooter :) Lemme know what you guys think.
I find the movement ingame while walking to fast. feels like im running all the time. plus there should be a tactical slow movement when crouching. now speed is like: walk = run run = speedhack Crouch=walk. I now often find my self crouching while I think I'm walking and suddenly be without stamina when I wanna run. Edit: typos
Hello fellow players. Just a quick question... Do you guys find the movement a bit too fast, also the movement to left-right a bit unnatural? Also a thing I saw is that running uphills is the same speed as normal running so you can run on top of a hill within seconds... Of course I knew the state the game is and so on and im not bashing the game in any way,just would just like to hear did the developers said anything about the movement?...
As the title suggests, I think it would be awesome if double tapping a movement key would "toggle" that function and allow you to do something else, so say you are just jogging through friendly territory and want to send a friend a Steam message but don't want to get left behind or slow down your squad, double tap the forward movement key and then open the overlay, you would continue to move forward as normal. Say you are in a firefight and you want to toggle crouch, double tap the crouch button! Tired of holding that nasty shift key when running? Double tap the shift key! This could be a default setting that could be disabled in the options menu, and it would serve many purposes, such as being able to have both toggled and non-toggled ads at the same time, or toggle-crouch and non-toggle-crouch at the same time, would be really intuitive and simple to use. Any comments suggestion or things you would like to add just feel free!
Hey all, As I was walking around outside today (I know, what a weird concept when I could be on these forums) I was going by a thick marsh-type area and realized that not only would I not see somebody 10 meters away from me, but it would be really hard to walk through such an area. I expect that Squad will have some pretty decent undergrowth but I also hope that it implements some sort of movement penalty when going through tough places like marshes, rainforest, mud, sand (you ever tried sprinting on soft sand, you know what I mean). I took some pictures of the type of foliage I'm talking about as well. As you can see, literally no visibility.