Forum Rules 07/06/2016Introduction The Squad Team reserves the right to edit, update, add and remove rules at any time. Applicable rules extend to the PM system. Your PMs are private, but the Squad Team may be informed about unacceptable PM content by the receiving party. Section I: Posting Rules §1 Show Respect This community can only work if we all respect each other. To that end, it is imperative that any time you engage with another user, either directly or indirectly, you show them respect with the content of your post. In particular refrain from flaming, insulting, abusing, taunting, racism, and other similar types of actions towards other forum users. §2 Attitude & Behavior Poor attitude and behavior are the most common ways a negative / unsafe environment is created and perpetuated. As such that kind of behavior will not be allowed on these forums. Please be mindful of this rule when posting personal positions and opinions regarding topics which could be considered contentious in nature. As a rule of thumb, keep your posts civil in nature, and refrain from making posts that are likely to incite arguments and create a negative environment. As a privately hosted web forum we reserve the right to maintain an environment that we are happy the majority of our players are comfortable with. §3 Swearing While we will not strictly moderate every little swear that occurs, please try to avoid excessive bad language. The moderation reserves the right to remove rants and unsuitable content at any time. §4 Illegal Topics
Prohibited topics include, but are not limited to: Piracy, drugs (including cannabis), pornography, religion, racism, sexism, homo/trans -phobic content, videos and images showing violent death or serious injury, ‘spam threads’, hacking & griefing (endorsement thereof), religion, politics, etc. Prohibition may be suspended for some threads if they are found to be suitable by the Moderation (such as scientific debate).
If there is doubt, the Moderation Team can decide whether a topic is considered illegal. §5 Attitude towards Squad and the Development Team
As per §1 and §2, keep in mind to be respectful and reasonable, not only towards all users of the forum, but also towards the Squad Team and towards any ideas and content and the game itself. Criticism is welcome, but if it is not constructive and/or if it is offensive, the Moderation may need to step in. Please refrain from posting if you are upset, angry or drunk, or you may be punished for things you wouldn’t have otherwise written, which is not in anyone's interest. §6 Language & Legibility
Please post only in English. Non-English content (including non-legible content) may be removed. If you see someone posting in another language because s/he apparently does not speak English, please report their post - if you can, you may reply in their language to explain their question, but please do translate their and your message so it can be reviewed by the Moderation. ‘Hiding’ insults in non-English posts will be punished harshly. Posts written largely in ‘leetspeak’ or full of spelling / grammatical errors may be treated like non-English content. This rule does not extend to PMs. §7 Forum structure & Search
Please ensure when posting a new thread, that the thread is located inside the correct forum section. Check all forum section titles to judge where your thread should belong. Threads created in the wrong forum section will be moved or deleted.
Before posting a new thread, please make use of the forum search to find older threads about the same topic. In doubt, it is recommended to rather post in an existing thread, unless that thread is years out of date. However, do not bump old threads without adding a new question / answer / insight that wasn’t in that thread before - use common sense. §8 Thread Titles
Please name your thread appropriately; the subject title should sum up / explain the content in the thread. If you fail to name your thread properly (such as ‘Hey!’ or ‘Check this out!’ or ‘Help!’), we will either rename or lock the topic. Repeated offense may lead to infractions. The practice of using CAPITALS only in your thread title is not allowed and will be edited or the thread will simply be deleted. Strange or abnormal Unicode characters should be excluded from thread titles for the sake of being distracting and unnecessary.
§9 Thread Capitalization
Please ensure that your post is not in all CAPITALS, as this is not allowed. Any threads posted in all caps will subsequently be removed from the forum. Repeated offenses may lead to infractions against your account. This practice is not approved or accepted here.
§10 Images in posts
When posting images, mind the following restrictions:
.gifs will be allowed and may be removed by Staff if deemed necessary.
Maximum size for images is 1280x1024.
Do not include more than ~1 large image per paragraph of text, unless in image collection / announcement threads. Link to further images.
Consider posting thumbnails. You may post a few more images per post if they are reasonably small, the details are for the Moderation to judge. §11 The use of BBCode
It is allowed to use the BBCode in your posts. Over usage is not allowed. You may use the Bold in a reasonable manner but not for the whole text body. You may use the size feature but in a limited reasonable manner. You may not use any of the additional fonts at all. Color may be used to high light a point but again, not for the whole text body. Moderators will be watching for misuse and will edit when required without giving notice. Continued disregard for this rule will result in Moderator action in the form of warnings. §12 Complaints of Server/Admin Abuse Reports of server/admin abuse will not be posted publicly. All reports concerning this type of behavior should be place in the appropriate sub-forum. http://forums.joinsquad.com/forum/241-report-server-admin-abuse/ All posts made outside of this area will be be removed. Section II: Reporting & Moderation §1 Reporting Posts
There is a Post Report system in place. If you notice a post that violates forum rules, simply use the exclamation mark icon below the users avatar image to send a report to the Moderation. We will then review this post. Your report will not be made public and cannot be linked to your person by anyone outside of the Squad Team. You will not be punished for using the Report system even if the report was false, unless you repeatedly abuse the system to spam it.
Do not ‘report’ posts by replying directly in public to them. In case of spambots, this prompts them to respond in turn, spamming the forum further. This also fuels flame wars and arguments. §2 Reporting Moderators
Moderators are subject to the same forum rules (and some additional rules / exceptions). If you think that a Moderator has treated you unfairly or is otherwise breaking forum rules, please PM the Lead Moderator or any Administrator. Do not accuse Moderators in public, the Squad Team will treat every complaint seriously and it is in our interest to discipline or remove Moderators who are known to break forum rules. §3 Respect Squad Team members and Moderators
Do not ignore or argue against Admin, Moderator or Dev instructions on the forum. If you have a complaint, as per §2, please inform the Team in private. You are expected to follow orders given by the Moderation, Administration and Development Team, and it is necessary for smooth running of the forum to respect their decisions. Being stubborn or ignoring warnings will lead to harsher punishments - however, we do not tolerate Moderator / Admin abuse of power / privileges, so do not hesitate to inform other Team members if you feel treated unfairly. §4 Bans and multiple accounts
If your account is temporarily or permanently banned, do NOT create another account. Bypassing a ban will result in further action, and a permanent ban of all of your accounts.
You are not allowed to have more than one account for any reason. If you share an internet connection with another user who has their own account, it might happen that this account is incorrectly identified as a secondary account - please get in touch with the Moderation or Administration to resolve such issues.
Search the Community
Showing results for tags 'mortar'.
Found 14 results
Squad Mortar Calculator App for android: https://play.google.com/store/apps/details?id=mitchellhodzen.squadmortarcalculator&hl=en Quickly and accurately calculate azimuth and elevation settings for your mortar emplacements for any given target in range.This app is available to download through Google Play on most android devices. Features: Simple to use GUI to quickly enter coordinates, no need to use a keyboard Accurate down to the sub-sub-sub-key Set new targets quickly - No need to re-enter mortar position Works for any sized map Fast an efficient - No fluff, just open the app and enter coordinates This app has been thoroughly tested and shown to be fast and accurate If anyone has any questions or suggestions please let me know, I'll be happy to make changes. Changelog: Possible future features: Setting and saving multiple mortar positions to account for multiple mortar FOBs - May work against the simplistic nature of the app Reddit post: https://www.reddit.com/r/joinsquad/comments/6ay948/squad_mortar_calculator_app_android/
Napster's Squad Mortar Calculator Hi everyone! I'm learning visual studio and decided to make one more calculator. The idea is to make it simple and fast to use, kind of like an artillery computer. Usage should be pretty straightforward. Mortar coordinates at the top, target coordinates at the bottom. you get the azimuth and the milliradians directly. I'd love to get some feedback. Let me know what you think! Google Drive Download (Updated - v2) Screenshot:
SpecialAgentJohnson posted a topic in Feedback & SuggestionsSome people including mayself think mortars aren't deadly enough. I believe the reason for this is because every building seems to be built out of indestrucible material that is unable to collapse. I imagine quite often a mortar shell on a mud hut would have the roof come down with stones and shit killing the soldiers inside but this can never happen in this game because of current technical limitations as I understand it. So, I have another suggestion -Make mortar penetration on direct hits on buildings have 100% penetration instead of having them penetrate the material of the roof as seems to be the case right now, i.e. a hit to the roof of a small house with a person underneath would hurt equally bad as if there would have been no roof at all and the shell just exploded like 3 ft above your head. I think that would be much more realistic. Afterall, I believe I have heard that artillery stands for the majority of casualties in most wars and in this game everyone just go and hide inside their indestructible huts or whatever.
Squad Mortar Calculator As promised here is an mortar calculator script. Use grid-referencing to input position of mortar and target to get elevation (Milliradians) and Azimuth (Angle in °). The link provided works on your smartphone as well. Please provide feedback and ideas for further improvement. Web-Version Python-Version Features: Calculate Azimuth, Elevation and Distance based on mortar and target position. Infinite sub-setting like A1K7K7K8K9 for cruise-missile precision Interpolation for elevation-steps Description: Refer to grids like this: C2-KP5-7 = C2K5K7 A1-KP5-5 = A1K5 or A1K5K5 D12-KP3-9 = D12K3K9 1. Input Mortar-Position 2. Input Target-Position 3. Dial "Elevation" and "Azimuth" into mortar interface 4. Enjoy! Visual Guide: Changelog: Credits: XXPX1, loff Other versions: By XXPX1 By bravo2zero By loff You can find a version for the insurgent artillery here:
What if the mortars had similar overheat system like HMG's. But in the same time, the more you shoot/heat the barrel, the more inaccuracy you get. Also if you continue to shoot with hot barrel, there would be a slight change that the round would explode on the barrel and kill you (risk rises after each shot with heated barrel). When destroyed you have to dig out the remains and build a new one. I think this would heavily reduce mortar spamming when you have to wait for the barrel get cooler. Also it will add a risk factor for your actions if misused.
Really nice seeing co ordination coming with the update. Players placing IED on bike and another player driving at target, then scout detonating . Mortar attacks peluding assaults, some positive player. Way to go guys. Any more improvement in play.
He everyone, I had a quick question regarding the implementation of the mortar system in game. Is there already any word from the devs regarding what it will look like? Other then the already existing speculations that it will be pretty similar to what the mortar system looked like in PR. And is there already word out on what the ETA for mortars is? Also. Merry Christmas and a Happy new year.
I've seen quite a few suggestion and question threads regarding when mortars will be introduced to the game, but what I'm more interested to know is how people are expecting these indirect fire weapons to affect gameplay, and also how in-depth people want the mortar system to be. The reason I've created this discussion is because I've seen a lot of excitement from some people for the eventual arrival of mortars, but I've also seen a lot of complaints (especially in-game) about grenadier and LAT explosive 'spam'. So if people are getting annoyed by small explosives like what's present, then mortars will give them an unpleasant surprise. I personally don't get irritated by the current amount of explosives going off in any given skirmish, and expect mortars to be a nice addition to the game. In terms of depth I'm not interested in a mortar system that requires me to get out a calculator, but want something a little more complicated than a system like Arma. Also, keep in mind that land vehicles will be out well before mortars arrive, which means responding to them will be quite a bit easier than if they were released today.
Im really interested what you, community and developers, think about this branch of weapons in the game, how would affect gameplay etc. I think its good idea because MK-19 is used by USA, there exists russian version of weapon too, I saw it at few videos from war in Ukraine so I assume that militants can use them too. More diffrent sorts of weapons the better. The weapon isnt that accurate acctualy so I think it wont be so overpowered, and it would be good idea to limit weapon in the game. The weapon could be used for suppression, objective defence and as a mortar-kind of weapon for city fights and close combat as in real life sometimes.(you put it like 80 degrees up from standard position) It could be also hooked up on the cars, or on russian and american side, on the humvee or on the russian jeep. This is only idea. Sorry for bad English.
Hi y'all! What do you feel about stationary weapon emplacements such as .50 caliber HMG's, autocannons, mortars & howitzers? Emplacements that can be built just like any other deployable, just more expensive. For example, an HMG emplacement with a 60° arch of fire but stationary or a 155mm~ish howitzer with a 30° arch of fire but that require a crew of 2 to move it in a 360° circle in order to respond to targets with direct fire that might try to flank or just to provide indirect fire at some other location. For all of you who has played Darkest Hour, you will know what I am talking about, the Flak88 & PaK40 at-guns & the likes of such - for all of you who dont - here you go: Yes? No? Maybe?
How about a mortar gunner kit? Just a normal rifleman kit which carries an extra 60 mm mortar which he can only equip when being crouched and can only fire when a teammate sits next to him and presses the "use" button to start functioning as a loader whilst the mortar gunner will aim and adjust his sights and tell the loader when to drop the shell. Like this:https://www.defensie.nl/english/organisation/army/contents/materiel/arms/mortar-60mm I think this would boost teamwork between individual squadmembers and be extremely fun to use whilst not being too overpowered
Stupid, plain, simple. Where there is night and there are mortars - I want illumination rounds! And the devs must say, "Let there be light," and there was light. Source: hickleyblog.dailymail.co.uk Benefits: Source: globalsecurity.org
so as you can see from the title i have been thinking about adding bunkers or better cover in general such as HESCO barriers as assets which can be deployed in FOBs. the reason for that is there have been many times in PR where i have seen super FOB's in PR being completely annihilated by mortars or rocket fire because all the cover they usually have is just a small walls of sandbags. in addition to that most FOBs aren't built under solid cover. IRL Fobs would probably have bunkers, and i am saying probably since i don't serve but from pictures having a build-able bunker isn't far fetched and could be very useful when pummeled by mortars. they could also maybe be built only by an engineer (been on several threads trying to make engineers useful) and maybe require an extra crate to build heavier fortifications. they won't be on god mode of course. what are your thoughts.