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Showing results for tags 'mortar'.
Found 15 results
Squad Mortar Calculator App for android: https://play.google.com/store/apps/details?id=mitchellhodzen.squadmortarcalculator&hl=en Quickly and accurately calculate azimuth and elevation settings for your mortar emplacements for any given target in range.This app is available to download through Google Play on most android devices. Features: Simple to use GUI to quickly enter coordinates, no need to use a keyboard Accurate down to the sub-sub-sub-key Set new targets quickly - No need to re-enter mortar position Works for any sized map Fast an efficient - No fluff, just open the app and enter coordinates This app has been thoroughly tested and shown to be fast and accurate If anyone has any questions or suggestions please let me know, I'll be happy to make changes. Changelog: Possible future features: Setting and saving multiple mortar positions to account for multiple mortar FOBs - May work against the simplistic nature of the app Reddit post: https://www.reddit.com/r/joinsquad/comments/6ay948/squad_mortar_calculator_app_android/
Napster's Squad Mortar Calculator Hi everyone! I'm learning visual studio and decided to make one more calculator. The idea is to make it simple and fast to use, kind of like an artillery computer. Usage should be pretty straightforward. Mortar coordinates at the top, target coordinates at the bottom. you get the azimuth and the milliradians directly. I'd love to get some feedback. Let me know what you think! Google Drive Download (Updated - v2) Screenshot:
SpecialAgentJohnson posted a topic in Feedback & SuggestionsSome people including mayself think mortars aren't deadly enough. I believe the reason for this is because every building seems to be built out of indestrucible material that is unable to collapse. I imagine quite often a mortar shell on a mud hut would have the roof come down with stones and shit killing the soldiers inside but this can never happen in this game because of current technical limitations as I understand it. So, I have another suggestion -Make mortar penetration on direct hits on buildings have 100% penetration instead of having them penetrate the material of the roof as seems to be the case right now, i.e. a hit to the roof of a small house with a person underneath would hurt equally bad as if there would have been no roof at all and the shell just exploded like 3 ft above your head. I think that would be much more realistic. Afterall, I believe I have heard that artillery stands for the majority of casualties in most wars and in this game everyone just go and hide inside their indestructible huts or whatever.
Squad Mortar Calculator As promised here is an mortar calculator script. Use grid-referencing to input position of mortar and target to get elevation (Milliradians) and Azimuth (Angle in °). The link provided works on your smartphone as well. Please provide feedback and ideas for further improvement. Web-Version Python-Version Features: Calculate Azimuth, Elevation and Distance based on mortar and target position. Infinite sub-setting like A1K7K7K8K9 for cruise-missile precision Interpolation for elevation-steps Description: Refer to grids like this: C2-KP5-7 = C2K5K7 A1-KP5-5 = A1K5 or A1K5K5 D12-KP3-9 = D12K3K9 1. Input Mortar-Position 2. Input Target-Position 3. Dial "Elevation" and "Azimuth" into mortar interface 4. Enjoy! Visual Guide: Changelog: Credits: XXPX1, loff Other versions: By XXPX1 By bravo2zero By loff You can find a version for the insurgent artillery here:
What if the mortars had similar overheat system like HMG's. But in the same time, the more you shoot/heat the barrel, the more inaccuracy you get. Also if you continue to shoot with hot barrel, there would be a slight change that the round would explode on the barrel and kill you (risk rises after each shot with heated barrel). When destroyed you have to dig out the remains and build a new one. I think this would heavily reduce mortar spamming when you have to wait for the barrel get cooler. Also it will add a risk factor for your actions if misused.
Really nice seeing co ordination coming with the update. Players placing IED on bike and another player driving at target, then scout detonating . Mortar attacks peluding assaults, some positive player. Way to go guys. Any more improvement in play.
He everyone, I had a quick question regarding the implementation of the mortar system in game. Is there already any word from the devs regarding what it will look like? Other then the already existing speculations that it will be pretty similar to what the mortar system looked like in PR. And is there already word out on what the ETA for mortars is? Also. Merry Christmas and a Happy new year.
I've seen quite a few suggestion and question threads regarding when mortars will be introduced to the game, but what I'm more interested to know is how people are expecting these indirect fire weapons to affect gameplay, and also how in-depth people want the mortar system to be. The reason I've created this discussion is because I've seen a lot of excitement from some people for the eventual arrival of mortars, but I've also seen a lot of complaints (especially in-game) about grenadier and LAT explosive 'spam'. So if people are getting annoyed by small explosives like what's present, then mortars will give them an unpleasant surprise. I personally don't get irritated by the current amount of explosives going off in any given skirmish, and expect mortars to be a nice addition to the game. In terms of depth I'm not interested in a mortar system that requires me to get out a calculator, but want something a little more complicated than a system like Arma. Also, keep in mind that land vehicles will be out well before mortars arrive, which means responding to them will be quite a bit easier than if they were released today.
Im really interested what you, community and developers, think about this branch of weapons in the game, how would affect gameplay etc. I think its good idea because MK-19 is used by USA, there exists russian version of weapon too, I saw it at few videos from war in Ukraine so I assume that militants can use them too. More diffrent sorts of weapons the better. The weapon isnt that accurate acctualy so I think it wont be so overpowered, and it would be good idea to limit weapon in the game. The weapon could be used for suppression, objective defence and as a mortar-kind of weapon for city fights and close combat as in real life sometimes.(you put it like 80 degrees up from standard position) It could be also hooked up on the cars, or on russian and american side, on the humvee or on the russian jeep. This is only idea. Sorry for bad English.
Hi y'all! What do you feel about stationary weapon emplacements such as .50 caliber HMG's, autocannons, mortars & howitzers? Emplacements that can be built just like any other deployable, just more expensive. For example, an HMG emplacement with a 60° arch of fire but stationary or a 155mm~ish howitzer with a 30° arch of fire but that require a crew of 2 to move it in a 360° circle in order to respond to targets with direct fire that might try to flank or just to provide indirect fire at some other location. For all of you who has played Darkest Hour, you will know what I am talking about, the Flak88 & PaK40 at-guns & the likes of such - for all of you who dont - here you go: Yes? No? Maybe?
How about a mortar gunner kit? Just a normal rifleman kit which carries an extra 60 mm mortar which he can only equip when being crouched and can only fire when a teammate sits next to him and presses the "use" button to start functioning as a loader whilst the mortar gunner will aim and adjust his sights and tell the loader when to drop the shell. Like this:https://www.defensie.nl/english/organisation/army/contents/materiel/arms/mortar-60mm I think this would boost teamwork between individual squadmembers and be extremely fun to use whilst not being too overpowered
Stupid, plain, simple. Where there is night and there are mortars - I want illumination rounds! And the devs must say, "Let there be light," and there was light. Source: hickleyblog.dailymail.co.uk Benefits: Source: globalsecurity.org
so as you can see from the title i have been thinking about adding bunkers or better cover in general such as HESCO barriers as assets which can be deployed in FOBs. the reason for that is there have been many times in PR where i have seen super FOB's in PR being completely annihilated by mortars or rocket fire because all the cover they usually have is just a small walls of sandbags. in addition to that most FOBs aren't built under solid cover. IRL Fobs would probably have bunkers, and i am saying probably since i don't serve but from pictures having a build-able bunker isn't far fetched and could be very useful when pummeled by mortars. they could also maybe be built only by an engineer (been on several threads trying to make engineers useful) and maybe require an extra crate to build heavier fortifications. they won't be on god mode of course. what are your thoughts.