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Showing results for tags 'models'.
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I think it would be a cool, not inmediatly necessary, but never the less a nice feature if they added an option in the settings where you can either customize vaguely a soldier for each faction or the possibility to choose beetwen male and female soldier models (for every faction, a standard model like there is now, but with females too) As in the armies around the world there are not only men but women fighting. I would like it very much if it was added.
Draco posted a topic in General DiscussionIt's something I've been waiting for a looooong long time for, and we finally got a first look at it. The new Insurgent models, as the faction is going to get overhauled in terms of aesthetics. What do you think about the models? Personally I love them, only that they may be a little bit too well equipped. Generally in Syria and Iraq you see people in jeans and a ragged tshirt and some adidas football cleats, the only piece of military equipment being some old vietnamese rip-off chestrig. But they do look great indeed.
I recently saw FishMan's sweet BTR-80 model: And when I looked at it, I re-realized that making a vehicle with a bunch of crap hanging off it looks a helluva lot nicer than just a naked vehicle. The models are clearly WIPs so will we see some more stuff on 'em later (besides textures of course)?
movement speed to fast. time to short. permanent plan. topographic map. leading tools, ticket system
Crusader JgBtl292 posted a topic in Feedback & Suggestionsi think for a game that has a tactical focus. but feel the movement to rapidly is more the causal shooter style. In my view, you would need here a deceleration. movement 1. now we have fast walk as standart ! is this your standart ? the maps are not so big . then chance the standart to walk ! this is the normal speed on patrol. and give the leaders time. and give them a more real touch. set the standart to walk ! but walk is too fast now. a normal walk speed would be nice. ( with a nice animation ) limited walk fast ( what is this in english - go ? ) with a large limit. run for go in saver position and attack with this actual limit is ok it is ok as it is squadleader and map / leading tools - 1. the sqadleaders need more time to make a plan with the other leaders bevor the round begin. - add a ok button for map start for the leaders with a timer . max time for planing 3-5 min. 2. a topographic map. with divided UTM grid 10 boxes in one UTM grid with numbers 1-10 ! for better leading. 3. more signs for the map arrows and line stuff. all in a personal color from the diverent squad ! and here all squads have here own color ! map time. in 80% is the time to short. for a tactical gameplay. tickets out ..... in the time in the battle in which one makes a new plan. and you move with your squad tactical over the map. slowly and hide, exploit the terrain. the tickets are down. the game leaves no time for tactical depth ! 1. add more ticktes in the ticket pool ! and make a second ticket pool for every squad ! 2. the new personal ticket squad pool - rewarded good squads. the squad ticket tool counts only if the main pool is down. maybe 50 tickets for every squad. 3. medic healing gives 2 tickets. which can consider the people to wait for an medic. too often they give up because they just want to quickly go in the match. give up extend time ! 3. team kill gives - 5 tickets , this prevents ticket farming with the new 2 ticket for healing with the medics.
So i found these while i was going through the forum and i was wondering if these still exist and if they do are they textured in the OCP camo? I know that the US forces are going to be redone at some point but if these do exist still is there any chance we can have them ;) I personally would LOVE! to see these 2 used sm082 & sm041
If these maps are going to occasionally be as expansive as >4km2 then the value of recon is going to grow. There wont be battles everywhere, but spotting that incoming tank column well before they arrive is going to allow you to setup the ambush you need to prevail etc. Considering the potential of recon-specific assets, what is the consensus on an option to increase camouflage as a time-based implement where you setup your "watch spot" and you are granted a ... matching color gradient up to a percentage to account for recon efforts to blend in. It could be a static advantage only, and moving more than 3m would negate the camo and require re-establishment... thermals could potentially reveal. etc. etc. Are there other ways that this mechanism could be implemented with balance? Because I think there are some specific places that it would be reasonable for use. Note that this is not in the suggestions sub. I'm not sure this is a practical/good idea. Thoughts?